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    <title>AutoREALM at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/AutoREALM/</link>
    <description>The Free RPG Mapping Software</description>

    <item>
      <title>Re: Filling in large free-hand fractal figure</title>
      <pubDate>Wed, 30 Apr 2008 18:12:10 GMT</pubDate>
      <dc:creator>Jeremy Cox</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5069</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5069</guid>
      <description>Been a while since I did this but I believe you need to connect all your lines using the glue tool to make one big fractal shape.  When you close that figure,</description>
    </item>
    <item>
      <title>Filling in large free-hand fractal figure</title>
      <pubDate>Wed, 30 Apr 2008 13:58:09 GMT</pubDate>
      <dc:creator>megabob500</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5068</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5068</guid>
      <description>The title says it all. If anyone would be so kind, I need some advice on filling in a large figure drawn by fractal free-hand. Since drawing one huge</description>
    </item>
    <item>
      <title>Re: How do I update</title>
      <pubDate>Mon, 28 Apr 2008 20:09:28 GMT</pubDate>
      <dc:creator>Michael J. Pedersen</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5067</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5067</guid>
      <description>... Sorry about that, it would seem the main page has not been updated in some time. That will be something else to get around to later. In the meantime, </description>
    </item>
    <item>
      <title>Re: How do I update</title>
      <pubDate>Mon, 28 Apr 2008 20:02:35 GMT</pubDate>
      <dc:creator>Brant</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5066</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5066</guid>
      <description>... back ... When I go to the autorealm site I find a version 2.1 available for download. Is there a newer version available somewhere else?</description>
    </item>
    <item>
      <title>Re: The development environment argument</title>
      <pubDate>Mon, 28 Apr 2008 18:36:38 GMT</pubDate>
      <dc:creator>Staffan Vilcans</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5065</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5065</guid>
      <description>... BUt the final parts are to be open sourced as well. ... You could use Lazarus/Free Pascal, but the code would probably need some tweaking (especially the</description>
    </item>
    <item>
      <title>Re: How do I update</title>
      <pubDate>Sun, 27 Apr 2008 16:11:52 GMT</pubDate>
      <dc:creator>Kevin Ricks</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5064</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5064</guid>
      <description>... The install will not remove your existing map files but you should back them up anyway. A program crash (rare now) or user error (not so rare with me</description>
    </item>
    <item>
      <title>How do I update</title>
      <pubDate>Sat, 26 Apr 2008 21:56:09 GMT</pubDate>
      <dc:creator>Dan</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5063</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5063</guid>
      <description>I currently have AutoRealm 2.0.  I just noticed there is a 2.2 availible. How do I upgrade without losing the maps I&#39;ve already created using 2.0?</description>
    </item>
    <item>
      <title>Re: The development environment argument</title>
      <pubDate>Thu, 24 Apr 2008 17:16:52 GMT</pubDate>
      <dc:creator>Paraplegic Racehorse</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5062</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5062</guid>
      <description>... Oh, you can WRITE applications for JAVA (or any other language, for that matter) in any text editor. If that&#39;s all you want in an &quot;...entirely open and</description>
    </item>
    <item>
      <title>Re: AutoREALM rewrite and general rambling comments</title>
      <pubDate>Thu, 24 Apr 2008 14:35:56 GMT</pubDate>
      <dc:creator>Michael J. Pedersen</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5061</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5061</guid>
      <description>... I&#39;ll agree with that, with a slight modification: Change &quot;Linux&quot; to &quot;UNIX-like&quot;. For the most part, what&#39;s written to run on Linux will run on FreeBSD,</description>
    </item>
    <item>
      <title>Re: The development environment argument</title>
      <pubDate>Thu, 24 Apr 2008 13:23:13 GMT</pubDate>
      <dc:creator>Robert Huff</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5060</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5060</guid>
      <description>... Somewhere in the thread it was suggested AR be divided into two pieces: a network accessible calculation-oriented back-end and a display-oriented</description>
    </item>
    <item>
      <title>Re: The development environment argument</title>
      <pubDate>Thu, 24 Apr 2008 13:03:21 GMT</pubDate>
      <dc:creator>Tim Doty</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5059</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5059</guid>
      <description>On Thursday 24 April 2008, Chris Tutty wrote: [snip] ... It sounds like you looked at it before the revision that lightened up the commercial restrictions --</description>
    </item>
    <item>
      <title>Re: The development environment argument</title>
      <pubDate>Thu, 24 Apr 2008 06:17:09 GMT</pubDate>
      <dc:creator>Chris Tutty</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5058</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5058</guid>
      <description>From: &quot;Paraplegic Racehorse&quot; &lt;paraplegic.racehorse@...&gt; ... If you&#39;re writing a console app this is true.  If you&#39;re writing a windowed, event-driven GUI</description>
    </item>
    <item>
      <title>Re: C&#43;+/Qt version</title>
      <pubDate>Thu, 24 Apr 2008 06:14:00 GMT</pubDate>
      <dc:creator>Andre Trettin</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5057</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5057</guid>
      <description>Hello David, ... I released it last year in August here on the list. But the link are broken today. I didn&#39;t commit it official into the AR Sourceforge</description>
    </item>
    <item>
      <title>Re: AutoREALM rewrite and general rambling comments</title>
      <pubDate>Thu, 24 Apr 2008 05:56:04 GMT</pubDate>
      <dc:creator>Chris Tutty</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5056</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5056</guid>
      <description>From: &quot;Michael J. Pedersen&quot; &lt;m.pedersen@...&gt; ... Unfortunately my experience, when I stepped in to assist with an open source project, is the exact</description>
    </item>
    <item>
      <title>C&#43;+/Qt version</title>
      <pubDate>Thu, 24 Apr 2008 04:11:31 GMT</pubDate>
      <dc:creator>David Lamb</dc:creator>
      <link>http://games.groups.yahoo.com/group/AutoREALM/message/5055</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/AutoREALM/message/5055</guid>
      <description>... Is your port available for some of the rest of us to look at?  I&#39;ve programmed in C&#43;+ with Qt, and might be willing/able to contribute to that specific</description>
    </item>

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