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    <title>FateRPG at Yahoo! Groups</title>
    <link>http://groups.yahoo.com/group/FateRPG/</link>
    <description>FATE</description>

    <item>
      <title>Re: FAE: Differentiation of Approaches</title>
      <pubDate>Fri, 24 May 2013 03:33:25 GMT</pubDate>
      <dc:creator>John Rudd</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26408</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26408</guid>
      <description>Buy &quot;Clever&quot; to a common level of education, and then buy a stunt for &#43;1 (broad skill) or &#43;2 (narrow skill). ... Buy &quot;Clever&quot; to a common level of education,</description>
    </item>
    <item>
      <title>FAE: Differentiation of Approaches</title>
      <pubDate>Fri, 24 May 2013 03:22:49 GMT</pubDate>
      <dc:creator>Michael Hopcroft</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26407</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26407</guid>
      <description>FAE is a very easy system to grasp. That&#39;s its charm. So why is the concept of Approaches giving me trouble? I see the six approaches to how things get done.</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Fri, 24 May 2013 00:21:19 GMT</pubDate>
      <dc:creator>James Beggs</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26406</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26406</guid>
      <description>Ok, Fred and everyone else, I went back and read my email again. I&#39;m sorry. I don&#39;t know why, but this one thing really gets me worked up. and I&#39;m not</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 23:49:56 GMT</pubDate>
      <dc:creator>James Beggs</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26405</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26405</guid>
      <description>Hm. I actually edited my email to make it gentler, thought my original was too harsh. I guess i didn&#39;t go far enough. Sorry about that.  James </description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 22:02:17 GMT</pubDate>
      <dc:creator>John Rudd</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26404</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26404</guid>
      <description>... 1) &quot;it&#39;s too game-like&quot; is really saying &quot;it&#39;s too mechanics minded&quot;, where &quot;game-like&quot; is a short-hand for &quot;those who are focused on the game-ist mindset,</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 21:57:08 GMT</pubDate>
      <dc:creator>Jetan</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26403</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26403</guid>
      <description>I love it.  In a pyromaniacal sort of way. The other intent I&#39;ve seen is &quot;He goes up like a torch&quot;.  The sequence there would be maneuver to place [soaked in</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 21:44:17 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26402</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26402</guid>
      <description>James, please stop getting aggro here. It&#39;s not going to help the conversation. Let&#39;s look at what the actual gamer-intent is here. This is where I think some</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 21:41:49 GMT</pubDate>
      <dc:creator>James Beggs</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26401</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26401</guid>
      <description>My big thing is, if I pour gasoline on someone and light them up, that isn&#39;t a smoldering jacket, and that person is going to likely die, rather quickly,</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 21:28:19 GMT</pubDate>
      <dc:creator>James Beggs</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26400</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26400</guid>
      <description>Then why bother having attacks at all?  I completely and utterly disagree with that assessment, that its too game-like. Fate is a game. It has rules for</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 21:10:59 GMT</pubDate>
      <dc:creator>Jetan</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26399</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26399</guid>
      <description>Saying &quot;fate fractal&quot; can sound a little scary. I just wanted to note that in practice, it becomes very easy to use different mechanisms to make encounters</description>
    </item>
    <item>
      <title>Re: Winning a Contest -- flat victories or relative victories?</title>
      <pubDate>Thu, 23 May 2013 20:05:48 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26398</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26398</guid>
      <description>And so the errata document begins https://docs.google.com/document/d/1wvZasbKtQgmR-p8wvPcNw7jdy7QAftMmQxvMEz4gof4/edit?usp=sharing</description>
    </item>
    <item>
      <title>Re: Winning a Contest -- flat victories or relative victories?</title>
      <pubDate>Thu, 23 May 2013 19:46:02 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26397</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26397</guid>
      <description>I&#39;ll see if I can get the edits into the PDF at least. Here&#39;s what the example would read like. =========== Cynere has Athletics at Great (&#43;4). Teran has Lore</description>
    </item>
    <item>
      <title>Re: Bulldogs! weapon damage vs. Fate Core</title>
      <pubDate>Thu, 23 May 2013 17:30:39 GMT</pubDate>
      <dc:creator>Jeramy Ware</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26396</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26396</guid>
      <description>Fair enough, that makes total sense. I think that I&#39;m thinking of them as &quot;The bigger the weapon, the more quickly they are going to put you in a position to</description>
    </item>
    <item>
      <title>Re: Bulldogs! weapon damage vs. Fate Core</title>
      <pubDate>Thu, 23 May 2013 17:17:02 GMT</pubDate>
      <dc:creator>Darren Hill</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26395</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26395</guid>
      <description>You make a good point, especially since I tend not to think of stress as damage either, until a consequence is done. Earlier editions of fate had a level of</description>
    </item>
    <item>
      <title>Re: Fate Core:Continuous Damage?</title>
      <pubDate>Thu, 23 May 2013 16:43:06 GMT</pubDate>
      <dc:creator>Jonathan Wells</dc:creator>
      <link>http://groups.yahoo.com/group/FateRPG/message/26394</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/FateRPG/message/26394</guid>
      <description>If you succeed with style on an attack, you can put an aspect on the target, right? So there is an easy way to implement an attack that can singe on a basic</description>
    </item>

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