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    <title>FateRPG at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/FateRPG/</link>
    <description>FATE</description>

    <item>
      <title>Re: [Diaspora] FIghting animals</title>
      <pubDate>Mon, 09 Nov 2009 21:34:47 GMT</pubDate>
      <dc:creator>C W Marshall</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16051</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16051</guid>
      <description>... of the fight ... hunt&quot; when ... the ... the animal can take Consequences or not. If they do, the GM is still the on who &gt;decides whether or not to take a</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 02:43:23 GMT</pubDate>
      <dc:creator>blowstertag</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16050</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16050</guid>
      <description>Cool! Thanks for the help, everyone. Expect to see some more conversions in the near future.</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 02:40:08 GMT</pubDate>
      <dc:creator>Brad Murray</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16049</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16049</guid>
      <description>... Sorry yeah -- it was -2 for the first couple of years. :D ... I&#39;d just use Aspects for most of that, yeah. If part of their ability is in gear, give them</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 02:05:15 GMT</pubDate>
      <dc:creator>blowstertag</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16048</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16048</guid>
      <description>You mean at -1, right? That&#39;s what it says in the DIaspora book. Well, the thing I was trying to get at with this is that sandmen can morph their bodies. They</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 01:38:06 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16047</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16047</guid>
      <description>There&#39;s a reason why we don&#39;t suggest that outright full skill swaps happen for stunts in our implementations at the Hat; you&#39;ve got to define particular</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 01:33:58 GMT</pubDate>
      <dc:creator>blowstertag</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16046</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16046</guid>
      <description>Errata-worthy, maybe?</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 01:31:10 GMT</pubDate>
      <dc:creator>Brad Murray</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16045</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16045</guid>
      <description>... Correcting myself on review of my notes -- it was in fact very deliberate. In Diaspora any skill that is not in your pyramid is checked at -2 rather than</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 01:18:49 GMT</pubDate>
      <dc:creator>Brad Murray</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16044</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16044</guid>
      <description>... I&#39;m not sure it needs to be there. It&#39;s reads to me as one of our less deliberate design choices. -- Brad Murray (halfjack) VSCA Publishing</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Mon, 09 Nov 2009 00:49:58 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16043</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16043</guid>
      <description>Oh, yeah, *huh*.  I had missed that requirement, and I don&#39;t, admittedly, get it. Fred ... -- www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com - </description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Sun, 08 Nov 2009 23:27:04 GMT</pubDate>
      <dc:creator>blowstertag</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16042</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16042</guid>
      <description>Thanks, Fred. The &quot;integral equipment: armor&quot; stunt was an example from the DIaspora book, so I figured it would be kosher. As for Stealth, I assumed that the</description>
    </item>
    <item>
      <title>Re: [Diaspora] Dark*Matter sandmen</title>
      <pubDate>Sun, 08 Nov 2009 22:07:28 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16041</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16041</guid>
      <description>If you&#39;re using Stamina for Stealth, I wouldn&#39;t bother giving them Stealth at 1.  Put another, different utility skill there. I haven&#39;t looked closely enough</description>
    </item>
    <item>
      <title>[Diaspora] Dark*Matter sandmen</title>
      <pubDate>Sun, 08 Nov 2009 21:50:18 GMT</pubDate>
      <dc:creator>blowstertag</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16040</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16040</guid>
      <description>I&#39;m using Diaspora as the core FATE rules for a Dark*Matter game I will be running. One of the signature opponents in Dark*Matter are the sandmen, humans who</description>
    </item>
    <item>
      <title>Re: [Diaspora] FIghting animals</title>
      <pubDate>Sun, 08 Nov 2009 19:56:01 GMT</pubDate>
      <dc:creator>blowstertag</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16039</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16039</guid>
      <description>... Okay. So, at the beginning of a fight, the players choose whether the animal can take Consequences or not. If they do, the GM is still the on who decides</description>
    </item>
    <item>
      <title>Re: [Diaspora] FIghting animals</title>
      <pubDate>Sun, 08 Nov 2009 19:16:20 GMT</pubDate>
      <dc:creator>Fred Hicks</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16038</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16038</guid>
      <description>Point worth making: Diaspora uses -1/-2/-4 consequences, not -2/-4/-6. Fred ... -- www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com - </description>
    </item>
    <item>
      <title>Re: [Diaspora] FIghting animals</title>
      <pubDate>Sun, 08 Nov 2009 18:56:25 GMT</pubDate>
      <dc:creator>Brad Murray</dc:creator>
      <link>http://games.groups.yahoo.com/group/FateRPG/message/16037</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/FateRPG/message/16037</guid>
      <description>... Yes. The objective is to give players some control over the end of the fight when hunting in order to explicitly &quot;trophy hunt&quot; or &quot;subsistence hunt&quot; when a</description>
    </item>

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