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    <title>HeroQuest-RPG at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/</link>
    <description>Discussion group for the HeroQuest RPG.</description>

    <item>
      <title>Re: So what do you think of the new rules?</title>
      <pubDate>Sun, 05 Jul 2009 02:15:10 GMT</pubDate>
      <dc:creator>Kevin McDonald</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34423</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34423</guid>
      <description>... I also enjoyed the old augment wind-up because it added a sense drama to important contests. The old way also sometimes sounded a bit like a poker game</description>
    </item>
    <item>
      <title>Re: So what do you think of the new rules?</title>
      <pubDate>Sun, 05 Jul 2009 02:13:47 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34422</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34422</guid>
      <description>Yeah, I am entirely in favour of the equipment thing. (That&#39;s the way I was already doing it, anyway.) ... that if a player thinks it should be important it</description>
    </item>
    <item>
      <title>Re: So what do you think of the new rules?</title>
      <pubDate>Sat, 04 Jul 2009 23:43:51 GMT</pubDate>
      <dc:creator>markmohrfield</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34421</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34421</guid>
      <description>... I like both of these myself. The nice thing about how the rules treat equipment (as abilities) is that if a player thinks it should be important it can be,</description>
    </item>
    <item>
      <title>Re: Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 22:43:39 GMT</pubDate>
      <dc:creator>Александр Ермаков</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34420</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34420</guid>
      <description>Oh, many thanks for all. 2009/7/5 markmohrfield &lt;markmohrfield@...&gt; ... [Non-text portions of this message have been removed]</description>
    </item>
    <item>
      <title>Extended Contests</title>
      <pubDate>Sat, 04 Jul 2009 22:40:34 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34419</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34419</guid>
      <description>I do like the new extended contests for the most part. I&#39;m tempted to find a way to work the bidding back in, because I did like that aspect, but doing it in a</description>
    </item>
    <item>
      <title>Re: Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 22:26:43 GMT</pubDate>
      <dc:creator>markmohrfield</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34418</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34418</guid>
      <description>... In addition to what others have said, multiple opponents (pages 41-42). Mark Mohrfield</description>
    </item>
    <item>
      <title>Some confusion on the meaning of &quot;exchange&quot;</title>
      <pubDate>Sat, 04 Jul 2009 22:24:17 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34417</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34417</guid>
      <description>In reading the new rules, I have to admit I&#39;m a little confused by how &quot;exchange&quot; is used. I want to think it means a round between contestants in an extended</description>
    </item>
    <item>
      <title>Re: So what do you think of the new rules?</title>
      <pubDate>Sat, 04 Jul 2009 22:16:59 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34416</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34416</guid>
      <description>Soren, I  too am torn about the Augment situation. One thing I&#39;ve noticed is that the shift to the 5-point resolution and the augment limits seem to have</description>
    </item>
    <item>
      <title>Re: Explain Character sheet, plz</title>
      <pubDate>Sat, 04 Jul 2009 22:13:17 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34415</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34415</guid>
      <description>Also if you are doing the &quot;create as you go&quot; method, it helps keep track of how much you&#39;ve already spent or not.</description>
    </item>
    <item>
      <title>Re: Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 22:12:25 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34414</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34414</guid>
      <description>There&#39;s also the &quot;get one extra RP against you for losing&quot; in the climactic action contests</description>
    </item>
    <item>
      <title>Re: Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 22:00:11 GMT</pubDate>
      <dc:creator>ttrotsky2</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34413</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34413</guid>
      <description>... In the first round, you score critical v. failure for 3 RPs. In the second round, you score success v. success for 1 RP, making a total of 4. In the third</description>
    </item>
    <item>
      <title>Re: Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 21:50:19 GMT</pubDate>
      <dc:creator>Александр Ермаков</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34412</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34412</guid>
      <description>Yeah, I think there can be another ways. So only next round w/ parting shot? OK, seems resonable. 2009/7/5 vurt500 &lt;Toksickburn@...&gt; ... [Non-text portions</description>
    </item>
    <item>
      <title>Re: Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 21:39:48 GMT</pubDate>
      <dc:creator>vurt500</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34411</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34411</guid>
      <description>... With a parting shot. See p. 38.</description>
    </item>
    <item>
      <title>Extended Contest Sequence</title>
      <pubDate>Sat, 04 Jul 2009 21:33:15 GMT</pubDate>
      <dc:creator>ave.eail</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34410</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34410</guid>
      <description>As I see at p.36 &quot;[...] The first of the contesting characters to accumulate a total of 5 points wins; [...]&quot;. But how can anyone accumulate 9+ RPs as listed</description>
    </item>
    <item>
      <title>Re: Explain Character sheet, plz</title>
      <pubDate>Sat, 04 Jul 2009 21:32:12 GMT</pubDate>
      <dc:creator>Александр Ермаков</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34409</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34409</guid>
      <description>Hell, maybe you right. It have meaning if there is many players at one time or smbdy not very good in maths. 2009/7/5 continuum2008</description>
    </item>

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