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    <title>HeroQuest-RPG at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/</link>
    <description>Discussion group for the HeroQuest RPG.</description>

    <item>
      <title>Re: The Race</title>
      <pubDate>Mon, 09 Nov 2009 00:44:33 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34570</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34570</guid>
      <description>Ian. It does seem the consensus. And certainly race 1 has this element, as it is all about the woman who has replaced him as being beyond Slick and flat-out</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Sun, 08 Nov 2009 13:54:28 GMT</pubDate>
      <dc:creator>ian_hammond_cooper</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34569</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34569</guid>
      <description>... I&#39;d look to cinema with HQ for inspiration. If you think about race scenes such as Ben Hur or Phantom Menace&#39;s Pod Racers, then races tend to be one-on-one</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Sat, 07 Nov 2009 16:12:14 GMT</pubDate>
      <dc:creator>bethexton</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34568</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34568</guid>
      <description>I don&#39;t know how well this would work under the HQ2 rules, but what sprung to mind for me was actually a series of simple contests, with &quot;carry over&quot; (or</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Sat, 07 Nov 2009 00:28:49 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34567</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34567</guid>
      <description>Flashback racing? Curious approach. I could see it being useful in a final meeting, but not for their first encounter. ... [Non-text portions of this message</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 21:03:41 GMT</pubDate>
      <dc:creator>Undead Trout</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34566</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34566</guid>
      <description>That&#39;s it in a nutshell, yep. But at the same time, you can also have instances where the two directly compete. Frame the contest as Kris and Lilly jockeying</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 19:46:24 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34565</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34565</guid>
      <description>Well, yes. Or rather, no. Complete loss is rocky outcropping in an enormous fireball. Other losses are not finishing for various reasons. (Unrelated actions</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 19:26:46 GMT</pubDate>
      <dc:creator>Nick Eden</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34564</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34564</guid>
      <description>I wouldn&#39;t bother with Loss gives you no points. Each contestant would have to maintain their own score against the course, but if the course gets to 5 points</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 19:05:27 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34563</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34563</guid>
      <description>I&#39;m still a bit confused, you are proposing a contest where they both roll against the course&#39;s resistance, otherwise racing to 5? So stage 1 is something like</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 18:44:09 GMT</pubDate>
      <dc:creator>Undead Trout</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34562</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34562</guid>
      <description>They are still in the contest against one another, the course doesn&#39;t earn points toward victory unless you want that to represent the chance that one or both</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 18:25:01 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34561</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34561</guid>
      <description>So give each an extended contest against the course itself, best margin of success wins. That&#39;s certainly do-able as well. Thanks all, for the suggestions.</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 18:10:14 GMT</pubDate>
      <dc:creator>Undead Trout</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34560</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34560</guid>
      <description>Another thought would be to have Kris and Lilly make competing rolls against a target based on different sections of the course. It might be an obstacle, a</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 16:46:44 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34559</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34559</guid>
      <description>*nod* I do think the dark horse needs to be in there, though. It feels right given the tone. It is, of course, primarily about Kris vs Lilly. I like the</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 16:40:38 GMT</pubDate>
      <dc:creator>Jeff</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34558</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34558</guid>
      <description>... It sounds like you have framed this as a contest between the player and the hot-shot upstart NPC. Any other racers are just color (as they usually are in</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 16:37:31 GMT</pubDate>
      <dc:creator>Paul King</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34557</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34557</guid>
      <description>... Given the description (dangerous course etc.)  &quot;people dropping out&quot; sounds right to me (the last few could simply be dropping out of contention for</description>
    </item>
    <item>
      <title>Re: The Race</title>
      <pubDate>Fri, 06 Nov 2009 16:35:45 GMT</pubDate>
      <dc:creator>L C</dc:creator>
      <link>http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34556</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/HeroQuest-RPG/message/34556</guid>
      <description>Extended contests have been rather radically overhauled in HQ2. Hopping from opponent to opponent doesn&#39;t really make sense as I read the new rules.</description>
    </item>

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