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    <title>Hero_Forge at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/Hero_Forge/</link>
    <description>HeroForge</description>

    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 21:02:48 GMT</pubDate>
      <dc:creator>Rainer Åhlfors</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13492</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13492</guid>
      <description>As a side note -- the gems, jewelry, and art should rather be by value, not count. ________________________________ From: Hero_Forge@yahoogroups.com on behalf</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 20:46:44 GMT</pubDate>
      <dc:creator>scorpsroom</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13491</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13491</guid>
      <description>Also on that same thought how about instead of having it generate magic items in treasure, that it just gives the monetary treasure, then gives just random</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 20:34:16 GMT</pubDate>
      <dc:creator>scorpsroom</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13490</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13490</guid>
      <description>Animal companion Forge is what I meant to say. It&#39;s the latest version on the DL site. I have been doing more to it since then, but it isn&#39;t ready to upload. </description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 17:12:52 GMT</pubDate>
      <dc:creator>Rainer Åhlfors</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13489</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13489</guid>
      <description>As long as it is usable for both monster and &quot;other&quot; treasure -- I personally have no problem with either approach. &quot;Whichever is the easiest&quot;, would be my</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 17:03:50 GMT</pubDate>
      <dc:creator>Chris Carman</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13488</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13488</guid>
      <description>I plan on adding an equipment manager to the monster forge in general, so you could input changes of stats. If and when I make a DM Toolbox, I will make sure</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 16:56:38 GMT</pubDate>
      <dc:creator>Rainer Åhlfors</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13487</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13487</guid>
      <description>Well, done intelligently such equipment is actually handpicked, not generated. However, if NOT usable as a standalone app -- What of NPCs with treasure? What</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 16:37:48 GMT</pubDate>
      <dc:creator>James Shank</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13486</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13486</guid>
      <description>I disagree, especially if he wants to do the treasure wearer/wielder feature.  Let&#39;s face it, treasure, done intelligently, is part of the monster design</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 15:55:46 GMT</pubDate>
      <dc:creator>Rainer Åhlfors</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13485</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13485</guid>
      <description>Magic Item Compendium only changed the pricing for adding &quot;common benefits&quot; to certain body slots. The additional cost is still incurred for having multiple</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 15:48:50 GMT</pubDate>
      <dc:creator>Chris Carman</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13484</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13484</guid>
      <description>I actually posted something from the forums on WOTC in the file itself stating something along those lines. The pricing is meant to be a guide,best example ive</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 15:21:04 GMT</pubDate>
      <dc:creator>Chris Carman</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13483</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13483</guid>
      <description>Good morning! Glad to see some more feed back. However, you have left me a bit confused on a few things.Not sure if you intended to attach the file or</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 15:19:32 GMT</pubDate>
      <dc:creator>troll_mage</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13482</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13482</guid>
      <description>Regarding magic item pricing.... if you can still find them, read the magic item creation articles, posts, comments that Sean Reynolds, Andy Collins and other</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Fri, 20 Nov 2009 12:15:30 GMT</pubDate>
      <dc:creator>scorpsroom</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13481</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13481</guid>
      <description>Hmm darnit. ;) I thought monsterforge was a forge that wasn&#39;t going to change, so I have been doing some mods on my own. Basically been setting it up to aid my</description>
    </item>
    <item>
      <title>Re: Magic Item Creator was RE: [Hero_Forge] Re: MonsterForge</title>
      <pubDate>Thu, 19 Nov 2009 18:25:18 GMT</pubDate>
      <dc:creator>Chris Carman</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13480</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13480</guid>
      <description>Just as a warning however, Its probably not perfect as I am the only one who has used it, and maybe a few IRL friends with 0 programming skills what so ever.</description>
    </item>
    <item>
      <title>Magic Item Creator was RE: [Hero_Forge] Re: MonsterForge</title>
      <pubDate>Thu, 19 Nov 2009 16:29:41 GMT</pubDate>
      <dc:creator>Chris McLaughlin</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13479</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13479</guid>
      <description>Hi Chris, Send me a copy of the Magic Item Creator and I will host it on the website. I&#39;m also interested in it for myself. Regards, Chris McLaughlin &quot;You</description>
    </item>
    <item>
      <title>Re: MonsterForge</title>
      <pubDate>Thu, 19 Nov 2009 16:16:24 GMT</pubDate>
      <dc:creator>Chris Carman</dc:creator>
      <link>http://games.groups.yahoo.com/group/Hero_Forge/message/13478</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/Hero_Forge/message/13478</guid>
      <description>Ill keep that in mind, your right to think we should keep them apart. I was thinking I could make the treasure generator with a specific section to be copied</description>
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