<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>IMPETVS at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/IMPETVS/</link>
    <description>IMPETVS</description>

    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 12:56:38 GMT</pubDate>
      <dc:creator>Lorenzo Sartori</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/523</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/523</guid>
      <description>All CL now moves 12U. Where is still 14 is simply because I have not updated yet. I know there is also an error on VOL7 in this sense (I will correct). Ignore</description>
    </item>
    <item>
      <title>Cuman list</title>
      <pubDate>Tue, 08 Jul 2008 12:41:52 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/522</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/522</guid>
      <description>Lorenzo I&#39;ve created a Basic Impetus list for the Cumans 1054-1394. It&#39;s in Word.doc format. Where would you like me to send it? Cheers Paul</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 12:34:43 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/521</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/521</guid>
      <description>... &quot;Steppe&quot; list and a Attila list) and there are many changes. ... Lorenzo Understood re 1). Care to answer this one? &quot;What is behind the 14U move of a few</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 12:05:32 GMT</pubDate>
      <dc:creator>Lorenzo Sartori</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/520</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/520</guid>
      <description>go for option 1. Note that Hun list have been revised and splitted into 2 lists (a &quot;Steppe&quot; list and a Attila list) and there are many changes. It will be</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 10:25:38 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/519</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/519</guid>
      <description>Lorenzo I&#39;d be happy to suggest which CL I believe need fixing for the sake of historic accuracy or consistency. I just need to get a complete picture of what</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 08:21:10 GMT</pubDate>
      <dc:creator>Lorenzo Sartori</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/518</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/518</guid>
      <description>The original idea was to distinguish those CL able to contact from those who were skirmishers on horse. Most of lists are still under revision because some</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 03:24:10 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/517</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/517</guid>
      <description>Lorenzo If you prefer to stick with the &#39;only units with an Impetus value of 1 or more can charge&#39; principle, then I think you need to redress some of the CL</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Tue, 08 Jul 2008 02:59:59 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/516</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/516</guid>
      <description>Hi Lorenzo I see where you&#39;re coming from - a game balance perspective. Unfortunately it is creating historic anomalies between different armies. ie you have</description>
    </item>
    <item>
      <title>Re: Impetus for CL</title>
      <pubDate>Mon, 07 Jul 2008 15:44:18 GMT</pubDate>
      <dc:creator>Lorenzo Sartori</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/515</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/515</guid>
      <description>Hi Paul, with some possible exception the idea is to standardize the CL as follow: CL M=12, VBU=4, I=1 or CL M=12, VBU=3, I=0 one of the possible exception may</description>
    </item>
    <item>
      <title>Impetus for CL</title>
      <pubDate>Mon, 07 Jul 2008 15:21:58 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/514</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/514</guid>
      <description>Lorenzo Can you explain why in Basic Impetus some CL receive an I of 1 while others receive a 0? My understanding is that the more aggressive CL with an</description>
    </item>
    <item>
      <title>Re: Base width chariots etc impetus/basic</title>
      <pubDate>Mon, 07 Jul 2008 08:09:35 GMT</pubDate>
      <dc:creator>Lorenzo Sartori</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/513</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/513</guid>
      <description>to avoid some possible problems due to difference in basing. Honestly Elephants and Chariots can work perfect at 95% also with smaller bases, so if you prefer</description>
    </item>
    <item>
      <title>Base width chariots etc impetus/basic</title>
      <pubDate>Sat, 05 Jul 2008 20:02:56 GMT</pubDate>
      <dc:creator>teethdolphin</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/512</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/512</guid>
      <description>Hi Why have the base widths of chariots etc doubled from basic to the full game?</description>
    </item>
    <item>
      <title>Re: Qin</title>
      <pubDate>Sat, 05 Jul 2008 12:12:02 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/511</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/511</guid>
      <description>There&#39;s also the option to make the crossbowmen/archers of superior quality, as some wore armour like the heavy foot. Perhaps something like this might work: 1</description>
    </item>
    <item>
      <title>Re: Qin</title>
      <pubDate>Sat, 05 Jul 2008 11:46:09 GMT</pubDate>
      <dc:creator>Lorenzo Sartori</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/510</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/510</guid>
      <description>Ok, thank you. I will apply this when the list will be revised. cheers Lorenzo ... From: russcat9 To: IMPETVS@yahoogroups.com Sent: Saturday, July 05, 2008</description>
    </item>
    <item>
      <title>Qin</title>
      <pubDate>Sat, 05 Jul 2008 11:17:46 GMT</pubDate>
      <dc:creator>russcat9</dc:creator>
      <link>http://games.groups.yahoo.com/group/IMPETVS/message/509</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/IMPETVS/message/509</guid>
      <description>Lorenzo A recommendation for the Qin list. Replace 1 of the Heavy Chariots with 2 Crossbows 2 	T 	6 	3 	0 	1 	crossbow B Reason: 1/3 of a Qin army being heavy</description>
    </item>

  </channel>
</rss>
<!-- wr3.grp.scd.yahoo.com uncompressed/chunked Tue Jul  8 23:34:54 PDT 2008 -->
