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    <title>LRPGSW at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/LRPGSW/</link>
    <description>Literary RPG Society of Westchester</description>

    <item>
      <title>Re: New to the area</title>
      <pubDate>Thu, 26 Nov 2009 15:55:47 GMT</pubDate>
      <dc:creator>vbwyrde</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3472</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3472</guid>
      <description>Hi Jay and Stephanie, Welcome to the LRPGSW.  Glad to have you aboard.  While our main focus in this group is to discuss how to make our RPG Worlds more</description>
    </item>
    <item>
      <title>Re: New to the area</title>
      <pubDate>Thu, 26 Nov 2009 15:49:51 GMT</pubDate>
      <dc:creator>Bard Bloom</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3471</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3471</guid>
      <description>Cool!  Welcome here! Vicki and I are serious gamers too -- we&#39;ve published an indie RPG -- and we&#39;ve got a 6-year-old.  A 6-year-old who&#39;s seriously into RPGs,</description>
    </item>
    <item>
      <title>New to the area</title>
      <pubDate>Thu, 26 Nov 2009 15:35:23 GMT</pubDate>
      <dc:creator>James Gray</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3470</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3470</guid>
      <description>Hello everyone! My name is Jay. My wife, Stephanie, and I just moved to the Westchester area. Harrison, specifically. One of our first priorities (beyond</description>
    </item>
    <item>
      <title>Please welcome our newest member, TaraBrightStar</title>
      <pubDate>Thu, 26 Nov 2009 13:24:53 GMT</pubDate>
      <dc:creator>vbwyrde</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3469</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3469</guid>
      <description>Welcome to the LRGPSW TaraBrightStar! Please feel free to browse around the site, and contribute as you see fit.  We look forward to hearing from you! ... Mark</description>
    </item>
    <item>
      <title>Re: Definition: Railroading</title>
      <pubDate>Wed, 25 Nov 2009 05:12:00 GMT</pubDate>
      <dc:creator>Reis Hansen</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3468</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3468</guid>
      <description>I think railroading is when you do not allow players decisions or when their decisions do not have meaningful outcomes and should be avoided at all costs in a</description>
    </item>
    <item>
      <title>Re: Definition: Railroading</title>
      <pubDate>Wed, 25 Nov 2009 03:57:23 GMT</pubDate>
      <dc:creator>vbwyrde</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3467</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3467</guid>
      <description>... players of their options in a completely overt way. It&#39;s not necessarily terrible to Railroad sometimes, if it really will help your story along. I should</description>
    </item>
    <item>
      <title>Re: Definition: Railroading</title>
      <pubDate>Wed, 25 Nov 2009 03:47:43 GMT</pubDate>
      <dc:creator>vbwyrde</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3466</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3466</guid>
      <description>Good points... ... Agreed. ... Agreed again. ... Agreed again. ... Exactly right.  This is what I think of as acceptable Railroading.  And if Magiclandia</description>
    </item>
    <item>
      <title>Re: Definition: Railroading</title>
      <pubDate>Wed, 25 Nov 2009 03:45:23 GMT</pubDate>
      <dc:creator>vbwyrde</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3465</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3465</guid>
      <description>Ok.  That seems like a pretty good definition. I was thinking Railroading is when the GM has a story outcome in mind, and by hook or crook, despite what the</description>
    </item>
    <item>
      <title>Re: Definition: Railroading</title>
      <pubDate>Wed, 25 Nov 2009 02:45:07 GMT</pubDate>
      <dc:creator>ramnesis</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3464</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3464</guid>
      <description>In my mind railroading is when you take away player ability to affect the story.  This does include taking away decision making ability, yes, but it also</description>
    </item>
    <item>
      <title>Re: Definition: Railroading</title>
      <pubDate>Wed, 25 Nov 2009 01:41:16 GMT</pubDate>
      <dc:creator>Tim Jensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3463</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3463</guid>
      <description>Any time someone takes away control of a player&#39;s decisions, or opportunities for decisions in a way which breaks the social contract it is called</description>
    </item>
    <item>
      <title>Definition:  Railroading</title>
      <pubDate>Wed, 25 Nov 2009 01:22:13 GMT</pubDate>
      <dc:creator>vbwyrde</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3462</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3462</guid>
      <description>The previous discussion has made me reconsider what I mean by the term Railroading in an RPG. What&#39;s your definition? -Mark</description>
    </item>
    <item>
      <title>Re: GMing A Segue</title>
      <pubDate>Wed, 25 Nov 2009 01:00:31 GMT</pubDate>
      <dc:creator>ramnesis</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3461</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3461</guid>
      <description>I think this also has to do with the evolution of the game.  The classic dungeons were complete deathtraps with no warning of upcoming events.  Obviously they</description>
    </item>
    <item>
      <title>Re: GMing A Segue</title>
      <pubDate>Tue, 24 Nov 2009 23:31:21 GMT</pubDate>
      <dc:creator>Reis Hansen</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3460</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3460</guid>
      <description>&quot;That can be done in such a way that the players do fail but they did not feel like it was completely out of their hands. That is when the GM can decieve the</description>
    </item>
    <item>
      <title>GMing A Segue</title>
      <pubDate>Tue, 24 Nov 2009 23:16:55 GMT</pubDate>
      <dc:creator>Robb Glatz</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3459</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3459</guid>
      <description>crap, someone in our campaign is going to die very soon, aren&#39;t we?  Ahh well.  I think knowing that Reis is part of this whole discussion of instilling the</description>
    </item>
    <item>
      <title>Re: GMing A Segue</title>
      <pubDate>Tue, 24 Nov 2009 04:33:12 GMT</pubDate>
      <dc:creator>Reis Hansen</dc:creator>
      <link>http://games.groups.yahoo.com/group/LRPGSW/message/3458</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/LRPGSW/message/3458</guid>
      <description>No, we&#39;re not.  I&#39;m definitely not against player death either - I just want it to be interesting or meaningful. &quot;My Main Point: if you want to instill the</description>
    </item>

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