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    <title>QDepartment at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/QDepartment/</link>
    <description>Create languages, compilers, and more!</description>

    <item>
      <title>Re: Hi &amp; Thanks!</title>
      <pubDate>Mon, 28 Sep 2009 22:23:13 GMT</pubDate>
      <dc:creator>michael osullivan</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/2003</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/2003</guid>
      <description>Hi Dan, Thank you for such an encourageing message. I will almost certainly take you up on your kind offer of support, in due course; until then i have a bit</description>
    </item>
    <item>
      <title>Re: Hi &amp; Thanks!</title>
      <pubDate>Mon, 28 Sep 2009 22:00:09 GMT</pubDate>
      <dc:creator>michael osullivan</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/2002</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/2002</guid>
      <description>Hello Steve, Thank you for your kind welcome. I should think i will have some questions in the near future, until then i have a bit of reading up to do on</description>
    </item>
    <item>
      <title>Re: Hi &amp; Thanks!</title>
      <pubDate>Fri, 25 Sep 2009 00:30:56 GMT</pubDate>
      <dc:creator>sarbayo</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/2001</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/2001</guid>
      <description>Welcome to the QDepartment Mike, When I wrote bxbasic, I relied heavily on Crenshaws work. So much so, that I took time out to first re-interpret and translate</description>
    </item>
    <item>
      <title>Re: Hi &amp; Thanks!</title>
      <pubDate>Fri, 25 Sep 2009 00:13:27 GMT</pubDate>
      <dc:creator>dan revell</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/2000</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/2000</guid>
      <description>Hi, Michael, and thank you for your kind note.      I have been programming in various forms of Basic since 1985 (A.D.), and am very pleased to see it being</description>
    </item>
    <item>
      <title>Hi &amp; Thanks!</title>
      <pubDate>Thu, 24 Sep 2009 14:00:31 GMT</pubDate>
      <dc:creator>michael osullivan</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1999</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1999</guid>
      <description>Hi, Thank you for accepting me into the group-i am very new-just actually starting out learning the BASIC language in fact, but i have read of Jack Crenshaws</description>
    </item>
    <item>
      <title>Re: What does it take to spin my own C compiler?</title>
      <pubDate>Thu, 16 Jul 2009 17:26:32 GMT</pubDate>
      <dc:creator>Ed Davis</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1998</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1998</guid>
      <description>C can be compiled pretty easily with recursive descent. Compilers for C that use recursive descent include: The original C compiler by Dennis Ritchie, Open</description>
    </item>
    <item>
      <title>Re: What does it take to spin my own C compiler?</title>
      <pubDate>Thu, 16 Jul 2009 16:16:42 GMT</pubDate>
      <dc:creator>mdiaz.tello</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1997</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1997</guid>
      <description>Thanks! I appreciate the feedback. I have actually been doing programming in C for a while (embedded systems), so I know it is quite a powerful language.</description>
    </item>
    <item>
      <title>Re: What does it take to spin my own C compiler?</title>
      <pubDate>Wed, 15 Jul 2009 23:52:29 GMT</pubDate>
      <dc:creator>sarbayo</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1996</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1996</guid>
      <description>Hello MDiaz Quite a lot of work has been done in this group, working in C and C&#43;+ just on that subject. It&#39;s actually not that hard to do. You just need to</description>
    </item>
    <item>
      <title>Re: What does it take to spin my own C compiler?</title>
      <pubDate>Wed, 15 Jul 2009 23:06:03 GMT</pubDate>
      <dc:creator>Egdares Futch</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1995</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1995</guid>
      <description>Hi, I have a small C grammar defined in EBNF for which a recursive descent or a LALR parser could be written.  Check it out and you could compare it with the</description>
    </item>
    <item>
      <title>What does it take to spin my own C compiler?</title>
      <pubDate>Wed, 15 Jul 2009 22:54:51 GMT</pubDate>
      <dc:creator>mdiaz.tello</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1994</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1994</guid>
      <description>I took a class in compilers (the one we wrote was for Pascal), and now I am interested in writing one for C. I had heard that this would be a difficult task as</description>
    </item>
    <item>
      <title>Quick and dirty self hosting BASICish compiler</title>
      <pubDate>Thu, 18 Dec 2008 13:29:08 GMT</pubDate>
      <dc:creator>Garvan</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1993</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1993</guid>
      <description>yetifoot posted the source code of a simple self compiling basic compiler here: http://www.freebasic.net/forum/viewtopic.php?t=12788 I though some people here</description>
    </item>
    <item>
      <title>Re: bxb-E source</title>
      <pubDate>Sat, 13 Dec 2008 14:32:18 GMT</pubDate>
      <dc:creator>Tom Chandler</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1992</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1992</guid>
      <description>Steve, I agree with you.  I outlined on paper what I wanted to do Start with the orginal Bxb files, add socket and mysql support, then add the cgui support.  I</description>
    </item>
    <item>
      <title>Re: bxb-E source</title>
      <pubDate>Sat, 13 Dec 2008 02:17:04 GMT</pubDate>
      <dc:creator>sarbayo</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1991</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1991</guid>
      <description>Hey Tom, The &quot;offset&quot; is the problem. I examined the bxb-E source files and compared them to the core bxb source files that I have. It appears that the core</description>
    </item>
    <item>
      <title>Re: bxb-E source</title>
      <pubDate>Thu, 11 Dec 2008 23:27:52 GMT</pubDate>
      <dc:creator>sarbayo</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1990</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1990</guid>
      <description>Hey Tom, Thanks for the upload. I&#39;ll take a look-see and see if I can find the bug. Thanks, Steve ... feel</description>
    </item>
    <item>
      <title>bxb-E source</title>
      <pubDate>Thu, 11 Dec 2008 18:08:13 GMT</pubDate>
      <dc:creator>gp40emd</dc:creator>
      <link>http://tech.groups.yahoo.com/group/QDepartment/message/1989</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/QDepartment/message/1989</guid>
      <description>I have uploaded the bxb-E source.  There is a bug, that I have not found yet, (it has been two years), the bxbasic is working, but the bxcomp/engine has a bug,</description>
    </item>

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