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    <title>RF2support at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/RF2support/</link>
    <description>RF2 support group</description>

    <item>
      <title>Re: Mortars</title>
      <pubDate>Fri, 13 Nov 2009 23:14:52 GMT</pubDate>
      <dc:creator>mark524283</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2255</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2255</guid>
      <description>Light mortars are definately IDF weapons and can&#39;t use reserved fire. 6.3 excludes ALL mortars.</description>
    </item>
    <item>
      <title>Mortars</title>
      <pubDate>Fri, 13 Nov 2009 22:11:13 GMT</pubDate>
      <dc:creator>MARK YOUNGMAN</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2254</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2254</guid>
      <description>8.74 says when firing Indirect Fire (IDF) at a target in hard cover you must deduct 1 from the die roll before determining the effect of the hit.</description>
    </item>
    <item>
      <title>Mortars</title>
      <pubDate>Fri, 13 Nov 2009 20:42:44 GMT</pubDate>
      <dc:creator>britmarinecapt</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2253</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2253</guid>
      <description>Recentlty gave Rapid Fire II a try at a convention.  We noticed that when firing mortars, participants felt like it was an automatic hit (I know, 5,6 on first</description>
    </item>
    <item>
      <title>Re: sdkfz247</title>
      <pubDate>Thu, 12 Nov 2009 05:53:56 GMT</pubDate>
      <dc:creator>Army Biscuits</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2252</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2252</guid>
      <description>They do not do them in 1/76 anymore any other suggestions armybiscuits</description>
    </item>
    <item>
      <title>Re: sdkfz247</title>
      <pubDate>Tue, 10 Nov 2009 12:19:19 GMT</pubDate>
      <dc:creator>stephen288341</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2251</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2251</guid>
      <description>Ausf A: SMA (Scale Model Accessories) SSP059 SdKfz 247 Ausf A Ausf B: SMA (Scale Model Accessories) SSP030 1/76 resin &amp; metal Regards,</description>
    </item>
    <item>
      <title>Re: sdkfz247</title>
      <pubDate>Sat, 07 Nov 2009 06:54:56 GMT</pubDate>
      <dc:creator>Army Biscuits</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2250</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2250</guid>
      <description>Thanks mate it seems its ahard kit to get hold of anyone else got a suggestion armybisciuts</description>
    </item>
    <item>
      <title>Re: sdkfz247</title>
      <pubDate>Sat, 07 Nov 2009 06:43:21 GMT</pubDate>
      <dc:creator>Simon Ford</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2249</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2249</guid>
      <description>Scale Model accessories used to do both variants but when they sold the business I don&#39;t know where that mold went, possibly to Matador Models in which case</description>
    </item>
    <item>
      <title>sdkfz247</title>
      <pubDate>Sat, 07 Nov 2009 06:27:07 GMT</pubDate>
      <dc:creator>Army Biscuits</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2248</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2248</guid>
      <description>Hello all where can i get an sdkfz247 in 20mm armybiscuits</description>
    </item>
    <item>
      <title>Wargames show</title>
      <pubDate>Fri, 06 Nov 2009 16:46:17 GMT</pubDate>
      <dc:creator>James</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2247</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2247</guid>
      <description>Hi all Lincombe barn Wargames Society is soon to hold its annual show again Revielleis a great and popular show and we always get positive feedback from our</description>
    </item>
    <item>
      <title>Re: Sidi Rezegh - the Second Day RF2 scenario now available</title>
      <pubDate>Fri, 30 Oct 2009 11:20:13 GMT</pubDate>
      <dc:creator>pauldouglas88</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2246</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2246</guid>
      <description>Hi Mark, Looks great. Glad to hear that more desert scenarios could be emerging. At Durham we going to play Rommel&#39;s second attack on the Tobruk defences along</description>
    </item>
    <item>
      <title>Sidi Rezegh - the Second Day RF2 scenario now available</title>
      <pubDate>Sat, 24 Oct 2009 04:51:19 GMT</pubDate>
      <dc:creator>spi03003@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2245</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2245</guid>
      <description>All, last month my local played a spectacular game of the battle at Sidi Rezegh (2nd Day).  The host was Brad Smith with terrain and miniatures by Ian Fainges.</description>
    </item>
    <item>
      <title>Naval Gunfire</title>
      <pubDate>Tue, 20 Oct 2009 13:00:53 GMT</pubDate>
      <dc:creator>Marc</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2244</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2244</guid>
      <description>A friend was asking about naval gunfire.  He is going to run Scenario 7:  Kampfgruppe Oppeln Counter-Attack from the D-day book.  On turns 4 and 6 the allied</description>
    </item>
    <item>
      <title>Re: A Few Questions</title>
      <pubDate>Thu, 08 Oct 2009 12:23:59 GMT</pubDate>
      <dc:creator>celtic142000</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2243</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2243</guid>
      <description>&lt;Was there an explicit rule in RF 1?  Don&#39;t have my first ed rules with me.&gt; On page 7 of RF1, last paragraph, it says MMGs, HMGs, 3&quot; mortars an up &quot;may only</description>
    </item>
    <item>
      <title>Re: A Few Questions</title>
      <pubDate>Thu, 08 Oct 2009 11:12:30 GMT</pubDate>
      <dc:creator>Marc</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2242</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2242</guid>
      <description>A very reasoned response. We have done the throwing of dice by assigning a number to each figure.  Say 1-2 for the infantry and 3-5 for the crew in the risk</description>
    </item>
    <item>
      <title>Re: A Few Questions</title>
      <pubDate>Thu, 08 Oct 2009 01:23:02 GMT</pubDate>
      <dc:creator>g1enn_s1mpson</dc:creator>
      <link>http://games.groups.yahoo.com/group/RF2support/message/2241</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/RF2support/message/2241</guid>
      <description>We dice for casualties where there are different types of figure in the risk zone. We do not allow MGs to move and fire in the same move, for reasons of</description>
    </item>

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