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    <title>TAB_IF_CREATOR at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/</link>
    <description>TAB IF CREATOR</description>

    <item>
      <title>Re: The &quot;link&quot; action</title>
      <pubDate>Tue, 05 Jan 2010 15:56:54 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/724</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/724</guid>
      <description>Update: ====== There are problems with &quot;link&quot; action command that can cause trouble in TAB.. I have been unable to solve the problems. Therefore the rarely</description>
    </item>
    <item>
      <title>The &quot;link&quot; action</title>
      <pubDate>Mon, 04 Jan 2010 18:41:22 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/723</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/723</guid>
      <description>Hi, I have updated the language file to clarify the usage of the &quot;linkX$&quot; action. eg: linksomegame.tab If the database &quot;somegame.tab&quot; resides in another</description>
    </item>
    <item>
      <title>Temporary Fix in next version</title>
      <pubDate>Mon, 04 Jan 2010 16:55:10 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/722</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/722</guid>
      <description>*FIX. Temporary workaround fix to &quot;gameover&quot; action when used after &quot;pause&quot; action to prevent user keypresses affecting &quot;gameover&quot; messagebox and causing it to</description>
    </item>
    <item>
      <title>Re: New for next version</title>
      <pubDate>Sun, 03 Jan 2010 18:35:29 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/721</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/721</guid>
      <description>Whoops those formulas should have read: The formula for alternate object examine messages: Flag Value = (mess number * 1000) + 100 &#43;THE NUMBER OF THE ALTERNATE</description>
    </item>
    <item>
      <title>New for next version</title>
      <pubDate>Sun, 03 Jan 2010 17:05:16 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/720</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/720</guid>
      <description>Hi, Coming in next version: *NEW. Alternate &#39;Object Examine&#39; messages, Alternate &#39;Character Examine&#39; messages and Alternate &#39;Character Announcement&#39; texts can</description>
    </item>
    <item>
      <title>Some important fixes!</title>
      <pubDate>Sun, 03 Jan 2010 15:55:59 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/719</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/719</guid>
      <description>Hi, More fixes for next version: *FIX. The %speechloc% character speech tag was broken. Now works. *FIX. The following commands were previously NOT working or</description>
    </item>
    <item>
      <title>Improved for next version</title>
      <pubDate>Sat, 02 Jan 2010 15:06:00 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/718</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/718</guid>
      <description>New for next version: *NEW &amp; IMPROVED. A transcript will now log text output sent to the game richedit control in real time to a user-designated file - instead</description>
    </item>
    <item>
      <title>Another Fix</title>
      <pubDate>Fri, 01 Jan 2010 11:15:39 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/717</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/717</guid>
      <description>Hi, Fix for next release: If a database is loaded and the User quits the TAB_Editor and responds affirmative to the messagebox prompt: &quot;Save Database Before</description>
    </item>
    <item>
      <title>Little Fix For Next Release</title>
      <pubDate>Thu, 31 Dec 2009 16:01:45 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/716</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/716</guid>
      <description>Hello, Little fix for next release in TAB_Player program: * The Game Window Title (as entered on the Game Settings Editor) will now show up on the opening</description>
    </item>
    <item>
      <title>New TAB action</title>
      <pubDate>Thu, 31 Dec 2009 13:49:11 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/715</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/715</guid>
      <description>Hi, In response to an earlier request made by Jason, I think... I have made a new action called &quot;randomroomX,X,X,X,....&quot; Will randomly select one of the room</description>
    </item>
    <item>
      <title>Re: Alternative Location Descriptions</title>
      <pubDate>Wed, 30 Dec 2009 20:25:20 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/714</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/714</guid>
      <description>Hi Frank,   ...   I am trying to do it. Not quite as simple as locations, as I have to bear in mind the routines that deal with the following existing object</description>
    </item>
    <item>
      <title>Re. re. Alternative Location Descriptions</title>
      <pubDate>Wed, 30 Dec 2009 19:43:07 GMT</pubDate>
      <dc:creator>Frank Fridd</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/713</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/713</guid>
      <description>Hello again To have dedicated alternative examination messages is a very good idea. I have already made alternative examination messages in my game in the same</description>
    </item>
    <item>
      <title>Re: Re. Alternative Location Descriptions</title>
      <pubDate>Wed, 30 Dec 2009 18:37:23 GMT</pubDate>
      <dc:creator>GARETH PEARCE230</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/712</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/712</guid>
      <description>I think that is a grand Idea Phil.   There are so many potential &quot;quantity&quot; related puzzles which could be streamlined and reported to the player for greater</description>
    </item>
    <item>
      <title>Re: Re. Alternative Location Descriptions</title>
      <pubDate>Wed, 30 Dec 2009 15:56:54 GMT</pubDate>
      <dc:creator>Philip Richmond</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/711</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/711</guid>
      <description>Hi Frank,   Good. Your trick with the alternate texts very clever.   I&#39;m thinking now it would be good if I could apply and extend the &quot;alternate description</description>
    </item>
    <item>
      <title>Re. Alternative Location Descriptions</title>
      <pubDate>Wed, 30 Dec 2009 13:36:43 GMT</pubDate>
      <dc:creator>Frank Fridd</dc:creator>
      <link>http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/710</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/TAB_IF_CREATOR/message/710</guid>
      <description>Hello All What a lovely idea, it would make the player look at the room descriptions more if he/she knew that room descriptions could change and therefore miss</description>
    </item>

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