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    <title>abalone_prog at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/abalone_prog/</link>
    <description>Abalone</description>

    <item>
      <title>Re: Algorithm for abalone board game</title>
      <pubDate>Sat, 06 Jun 2009 11:49:38 GMT</pubDate>
      <dc:creator>mogwaifrance</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/96</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/96</guid>
      <description>It&#39;s funny stéphane, when i first read Makesh&#39;s message i also thought it was a school assignment. If it&#39;s really a school assignment my message will be &quot;do</description>
    </item>
    <item>
      <title>Re: Algorithm for abalone board game</title>
      <pubDate>Sat, 06 Jun 2009 09:00:15 GMT</pubDate>
      <dc:creator>Stéphane Nicolet</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/95</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/95</guid>
      <description>... Is it for a school assignment ? :-) Stéphane ... /// ... \\\ ...</description>
    </item>
    <item>
      <title>Algorithm for abalone board game</title>
      <pubDate>Sat, 06 Jun 2009 06:09:07 GMT</pubDate>
      <dc:creator>Mahesh Korada</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/94</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/94</guid>
      <description>Hi, I have implemented some techniques in my abalone programming for artificial intelligence. But it was not working properly,so please suggest me and if</description>
    </item>
    <item>
      <title>Re: Algorithm for abalone board game</title>
      <pubDate>Fri, 05 Jun 2009 17:52:51 GMT</pubDate>
      <dc:creator>mogwaifrance</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/93</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/93</guid>
      <description>If you succeed in implementing alphabeta (evaluation function + tree search + legal move generation + alphabeta cuts). I would recommend you to go to</description>
    </item>
    <item>
      <title>Re: Algorithm for abalone board game</title>
      <pubDate>Fri, 05 Jun 2009 14:17:11 GMT</pubDate>
      <dc:creator>Mahesh Korada</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/92</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/92</guid>
      <description>Hi Peer, so nice of you for sending some links.i&#39;ll go through the code if think i need some more help then i get back to you.anyways thanks a lot......... </description>
    </item>
    <item>
      <title>Re: Algorithm for abalone board game</title>
      <pubDate>Thu, 04 Jun 2009 18:30:15 GMT</pubDate>
      <dc:creator>Peer Sommerlund</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/91</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/91</guid>
      <description>... I would recommend Peter Tax Abalone, it is still available online. http://cassio.free.fr/abalone/ If you want to understand the logic, start with</description>
    </item>
    <item>
      <title>Algorithm for abalone board game</title>
      <pubDate>Thu, 04 Jun 2009 04:52:01 GMT</pubDate>
      <dc:creator>Mahesh Korada</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/90</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/90</guid>
      <description>Hi,     I am implementing  code  for abalone board game.I have implemented the multiplayer logic for that. but am not able implement computer logic</description>
    </item>
    <item>
      <title>MiGs 3.0 is released, play Abalone online at http://moggames.net</title>
      <pubDate>Mon, 12 Jan 2009 12:01:23 GMT</pubDate>
      <dc:creator>mogwaifrance</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/89</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/89</guid>
      <description>You can now play online for free on my new flash/air server in its version 3.0. At http://moggames.net</description>
    </item>
    <item>
      <title>abmove 0.1 on sourceforge</title>
      <pubDate>Sat, 08 Nov 2008 14:04:02 GMT</pubDate>
      <dc:creator>Peer Sommerlund</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/88</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/88</guid>
      <description>If you are planning to write your first abalone program, you might want to use abmove. It is a small library with a board representation, and code for saving</description>
    </item>
    <item>
      <title>MLA 3.0 preview 1 is released</title>
      <pubDate>Mon, 14 Apr 2008 07:01:45 GMT</pubDate>
      <dc:creator>mogwaifrance</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/87</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/87</guid>
      <description>MLA 3.0 preview 1 is released (i.e. not the stable version yet), you can download it at: http://mogwai.lunarpages.com/lovely It includes the current status of</description>
    </item>
    <item>
      <title>Re: Pattern matching</title>
      <pubDate>Tue, 29 May 2007 09:29:04 GMT</pubDate>
      <dc:creator>Peer Sommerlund</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/86</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/86</guid>
      <description>... the manhattan ... Your formula for distance is in fact the Manhattan distance. Charles Fu had it figured out in 1994. Read this link: </description>
    </item>
    <item>
      <title>Re: Pattern matching</title>
      <pubDate>Tue, 22 May 2007 17:02:32 GMT</pubDate>
      <dc:creator>david.malek@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/85</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/85</guid>
      <description>I looked at the LaTeX formulas, the problem is that i&#39;m not using the manhattan distance as such. i.e. based on independant x and y when calculating. I&#39;m using</description>
    </item>
    <item>
      <title>Re: Pattern matching</title>
      <pubDate>Tue, 22 May 2007 14:28:09 GMT</pubDate>
      <dc:creator>david.malek@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/84</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/84</guid>
      <description>... True. But adding makes undo a substraction of the same numbers. Also it allowed me to define ranges for the move number, due to unchanged fields (0 values</description>
    </item>
    <item>
      <title>Re: Pattern matching</title>
      <pubDate>Tue, 22 May 2007 08:20:46 GMT</pubDate>
      <dc:creator>david.malek@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/83</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/83</guid>
      <description>Thanx for all this :) I still dont understand why my new version of the engine beats the previous one lol. Each time I slightly change my amendments to the</description>
    </item>
    <item>
      <title>Re: Announcing MLA 3.0</title>
      <pubDate>Mon, 21 May 2007 14:07:57 GMT</pubDate>
      <dc:creator>david.malek@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/abalone_prog/message/82</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/abalone_prog/message/82</guid>
      <description>Hi Peer, In fact, MLA is already using sumitos (i.e. in line domination). In this MLA 3.0 test I replaced connectivity (i.e. counting the number of same colour</description>
    </item>

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