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    <title>alan-if at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/alan-if/</link>
    <description>Alan Adventure Language System</description>

    <item>
      <title>Re: Locking Doors</title>
      <pubDate>Mon, 28 Jan 2008 12:13:12 GMT</pubDate>
      <dc:creator>Jayzee xxxx</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2315</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2315</guid>
      <description>Late to the party, so sorry if you&#39;ve already moved on from this, but what I&#39;d do is: when the player leaves the room, check to see if he still has the key,</description>
    </item>
    <item>
      <title>Re: Location Properties... Glitch or Ignorance?</title>
      <pubDate>Sun, 20 Jan 2008 14:35:42 GMT</pubDate>
      <dc:creator>Interactive Fiction Group</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2314</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2314</guid>
      <description>Thanks Steve, Nice one! Your advice was exactly right. I think I was getting confused because I didn&#39;t spot that &#39;Here&#39; (one of the alternatives I tried) means</description>
    </item>
    <item>
      <title>Re: Location Properties... Glitch or Ignorance?</title>
      <pubDate>Sun, 20 Jan 2008 09:24:07 GMT</pubDate>
      <dc:creator>stevgrif@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2313</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2313</guid>
      <description>The phrase you want to use in your IF statement or CHECK is &quot;current location&quot;. This refers to the location at which the current action is taking place,</description>
    </item>
    <item>
      <title>Location Properties... Glitch or Ignorance?</title>
      <pubDate>Sat, 19 Jan 2008 18:28:42 GMT</pubDate>
      <dc:creator>Interactive Fiction Group</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2312</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2312</guid>
      <description>Hello All, I&#39;m attempting to write and ALAN3 story and I&#39;m trying to give properties to locations. Yes, I&#39;ve read the manual, but I still can&#39;t ... ADD TO</description>
    </item>
    <item>
      <title>Re: New Sourceforge project for ALAN!</title>
      <pubDate>Sat, 19 Jan 2008 15:39:05 GMT</pubDate>
      <dc:creator>Doan the Exile</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2311</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2311</guid>
      <description>i like to draw maps of all the locations and write down the dialogues as a playscript before i actually write the thing, then convert it to ALAN. i dont think</description>
    </item>
    <item>
      <title>Re: New Sourceforge project for ALAN!</title>
      <pubDate>Sat, 19 Jan 2008 05:19:58 GMT</pubDate>
      <dc:creator>Ben Martin</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2310</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2310</guid>
      <description>OK, I get the principle now that you&#39;ve explained it. There&#39;s a program that I came across some time ago, called &quot;Labyrinth.&quot; It enables the user to lay out</description>
    </item>
    <item>
      <title>Re: New Sourceforge project for ALAN!</title>
      <pubDate>Sat, 19 Jan 2008 04:27:21 GMT</pubDate>
      <dc:creator>Jim Gammon</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2309</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2309</guid>
      <description>Basically the premise is this:  I can build the concept of my game just fine.  But when I break it down into the parts and begin to code it, I lose the vision</description>
    </item>
    <item>
      <title>Re: New Sourceforge project for ALAN!</title>
      <pubDate>Sat, 19 Jan 2008 03:16:00 GMT</pubDate>
      <dc:creator>Ben Martin</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2308</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2308</guid>
      <description>Huhhhh? -- Ben Jim Gammon &lt;musicman_5423@...&gt; wrote: All, I had proposed a while back -- when the &quot;Hey, anyone got any ideas with what we could do with</description>
    </item>
    <item>
      <title>New Sourceforge project for ALAN!</title>
      <pubDate>Fri, 18 Jan 2008 21:19:53 GMT</pubDate>
      <dc:creator>Jim Gammon</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2307</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2307</guid>
      <description>All, I had proposed a while back -- when the &quot;Hey, anyone got any ideas with what we could do with ALAN?&quot; question came out to the group -- of creating an</description>
    </item>
    <item>
      <title>Re: Decompiling .a3c files?</title>
      <pubDate>Fri, 18 Jan 2008 20:21:37 GMT</pubDate>
      <dc:creator>Ricky Duval</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2306</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2306</guid>
      <description>I figured as much.  (Didn&#39;t hurt to ask, though.  Right?) Luckily, I was able to retrieve some of the data from my usb drive, and I should be able to</description>
    </item>
    <item>
      <title>Re: Decompiling .a3c files?</title>
      <pubDate>Fri, 18 Jan 2008 07:58:29 GMT</pubDate>
      <dc:creator>Thomas Nilsson</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2305</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2305</guid>
      <description>Hypothetically, it might be done, but there is no software written to do that. So, basically for your need you are out of luck. /Thomas</description>
    </item>
    <item>
      <title>Decompiling .a3c files?</title>
      <pubDate>Thu, 17 Jan 2008 22:25:19 GMT</pubDate>
      <dc:creator>Ricky Duval</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2304</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2304</guid>
      <description>(Hope this question doesn&#39;t cause any trouble ...) I worked quite a bit on my game today.  Just about had it finished, actually.  I have my source code stored</description>
    </item>
    <item>
      <title>Re: All/Everything Group</title>
      <pubDate>Tue, 15 Jan 2008 12:36:25 GMT</pubDate>
      <dc:creator>&quot;Jürgen Lerch&quot;</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2303</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2303</guid>
      <description>Saluton! Von: Thomas Nilsson &lt;thomas@...&gt; ... [...] ... [...] ... Didn&#39;t try if it can work now, but potentially it could syntactically work like</description>
    </item>
    <item>
      <title>Re: All/Everything Group</title>
      <pubDate>Tue, 15 Jan 2008 10:02:15 GMT</pubDate>
      <dc:creator>Ricky Duval</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2302</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2302</guid>
      <description>Thomas, Thanks for your response.  It makes a lot of sense, and I had a feeling it was something along those lines. Have a good day! RD</description>
    </item>
    <item>
      <title>Re: All/Everything Group</title>
      <pubDate>Tue, 15 Jan 2008 06:03:48 GMT</pubDate>
      <dc:creator>Thomas Nilsson</dc:creator>
      <link>http://tech.groups.yahoo.com/group/alan-if/message/2301</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/alan-if/message/2301</guid>
      <description>Rick! There is no way to remove an item from the &quot;everything&quot; group, since there is no such group! What happens when the player types &quot;all&quot; is that the</description>
    </item>

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