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    <title>astral_empires at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/astral_empires/</link>
    <description>Astral Empires Design Group</description>

    <item>
      <title>PRIMARY FORUM FOR ASTRAL EMPIRES...</title>
      <pubDate>Sat, 09 Feb 2008 22:44:07 GMT</pubDate>
      <dc:creator>Kevin Monk</dc:creator>
      <link>http://games.groups.yahoo.com/group/astral_empires/message/5</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/astral_empires/message/5</guid>
      <description>This forum is a temporary placeholder for the ASTRAL EMPIRES Science Fiction Game System in development by Port Nova Media and ComStar Games.  Our main Yahoo</description>
    </item>
    <item>
      <title>ASTRAL EMPIRES GAME SYSTEM CONCEPT DOCUMENT</title>
      <pubDate>Fri, 05 Oct 2007 21:26:53 GMT</pubDate>
      <dc:creator>Kevin Monk</dc:creator>
      <link>http://games.groups.yahoo.com/group/astral_empires/message/4</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/astral_empires/message/4</guid>
      <description>As mentioned above, I am working to create a scaleable, multi-level game system.  It will have tools to set up combat at a variety of levels: 4X &amp; Strategic</description>
    </item>
    <item>
      <title>TACTICAL PHASES (Specifically for ASTRAL EMPIRES: CAPTAIN &amp; AE: COMM</title>
      <pubDate>Fri, 05 Oct 2007 21:24:04 GMT</pubDate>
      <dc:creator>Kevin Monk</dc:creator>
      <link>http://games.groups.yahoo.com/group/astral_empires/message/3</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/astral_empires/message/3</guid>
      <description>Here are some (developing) rules for the Tactical Phases for Astral Empires.  Please feel free to provide feedback, as they&#39;re still in development. Thanks, </description>
    </item>
    <item>
      <title>PROPULSION SYSTEMS/MOVEMENT IN ASTRAL EMPIRES</title>
      <pubDate>Fri, 05 Oct 2007 21:22:48 GMT</pubDate>
      <dc:creator>Kevin Monk</dc:creator>
      <link>http://games.groups.yahoo.com/group/astral_empires/message/2</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/astral_empires/message/2</guid>
      <description>2.1 Movement Rules You have to move before you can do anything else in space combat (like shoot or blow stuff up).  There are two primary movement systems in</description>
    </item>
    <item>
      <title>SHIP DESIGN PHILOSOPHIES OF ASTRAL EMPIRES</title>
      <pubDate>Fri, 05 Oct 2007 21:19:43 GMT</pubDate>
      <dc:creator>Kevin Monk</dc:creator>
      <link>http://games.groups.yahoo.com/group/astral_empires/message/1</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/astral_empires/message/1</guid>
      <description>NOTE: These are some ship design philosophies of the CURRENT ERA in Astral Empires.  There are also resources for the Trade Wars, Sarlicon Conflict, the Axis</description>
    </item>

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