<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>atlantisdev at Yahoo! Groups</title>
    <link>http://groups.yahoo.com/group/atlantisdev/</link>
    <description>AtlantisDev</description>

    <item>
      <title>Re: Complete unit makeover</title>
      <pubDate>Mon, 17 Jun 2013 15:40:48 GMT</pubDate>
      <dc:creator>Jorge Garciasevilla López</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8610</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8610</guid>
      <description>Hi Enno... You give some great ideas and hope that a new better game comes out. I love PBEM games. ... FYI there&#39;s a running game of Olympia TAG at</description>
    </item>
    <item>
      <title>Re: Atlas (A1) review / rant (warning, very long)</title>
      <pubDate>Mon, 17 Jun 2013 12:47:52 GMT</pubDate>
      <dc:creator>Piotr X</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8609</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8609</guid>
      <description>Hi! ... I found your post most interesting and even stored it on my hard drive in case of a internet meltdown. It reflected many things I observed in </description>
    </item>
    <item>
      <title>Re: Complete unit makeover</title>
      <pubDate>Mon, 17 Jun 2013 09:47:37 GMT</pubDate>
      <dc:creator>Arno Saxena</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8608</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8608</guid>
      <description>... Hash: SHA1 I have played Olympia just about a year ago. I like the stacking feature too. I think the big difference between Olympia and Atlantis in this </description>
    </item>
    <item>
      <title>Re: Complete unit makeover</title>
      <pubDate>Mon, 17 Jun 2013 08:42:28 GMT</pubDate>
      <dc:creator>Stephen Baillie</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8607</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8607</guid>
      <description>... Memory is a funny thing :-) ... Well, going back over the points from your other post: Movement: In A4 walking, riding / sailing, and flying all have</description>
    </item>
    <item>
      <title>Re: Complete unit makeover</title>
      <pubDate>Mon, 17 Jun 2013 06:43:37 GMT</pubDate>
      <dc:creator>Enno Rehling</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8606</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8606</guid>
      <description>I have only ever played Olympia for two turns, but I read the rules a decade ago, and I&#39;m probably still remembering some of it subconsciously. Like the</description>
    </item>
    <item>
      <title>Re: Complete unit makeover</title>
      <pubDate>Mon, 17 Jun 2013 04:07:04 GMT</pubDate>
      <dc:creator>Stephen Baillie</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8605</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8605</guid>
      <description>... Having read both your posts I can say definitively that I would play such a game.  The reason I can say that so confidently is that I already have played</description>
    </item>
    <item>
      <title>Complete unit makeover</title>
      <pubDate>Mon, 17 Jun 2013 03:17:15 GMT</pubDate>
      <dc:creator>Enno Rehling</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8604</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8604</guid>
      <description>Writing that rant earlier today gave me a lot to think about. So, here are a couple of pretty wild ideas: I hate the micro-management, and having to give each</description>
    </item>
    <item>
      <title>Atlas (A1) review / rant (warning, very long)</title>
      <pubDate>Sun, 16 Jun 2013 21:39:05 GMT</pubDate>
      <dc:creator>Enno Rehling</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8603</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8603</guid>
      <description>Hi, as most of you on this list probably know, some weeks ago I started a game of Atlantis 1.0 (aka A1) for research purposes. It&#39;s been going for 10 turns</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Thu, 06 Jun 2013 04:52:38 GMT</pubDate>
      <dc:creator>Stephen Baillie</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8602</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8602</guid>
      <description>... This is now in code.  There&#39;s a new gamedef parameter, UNDEATH_CONTAGION, which is the percentage chance for soldiers of type IT_MAN slain by soldiers of</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Sun, 02 Jun 2013 15:46:34 GMT</pubDate>
      <dc:creator>Rob Rodgers</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8601</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8601</guid>
      <description>Without getting into too much detail, the best way to balance is to have each path be differentiated enough that not everyone chooses only one, and each gives</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Thu, 30 May 2013 15:28:34 GMT</pubDate>
      <dc:creator>Jorge Garciasevilla López</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8600</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8600</guid>
      <description>... Just thinking about Zombie movies, it would be great if some % of the converted zombies (just the Undead units) would rise up and join their ranks in the</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Thu, 30 May 2013 15:22:40 GMT</pubDate>
      <dc:creator>Jorge Garciasevilla López</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8599</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8599</guid>
      <description>... I think that the easiest way to do it, would be that after the the undead attack, to check % for the units killed and add them to a list. do this after</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Thu, 30 May 2013 04:27:20 GMT</pubDate>
      <dc:creator>Stephen Baillie</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8598</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8598</guid>
      <description>... I&#39;m thinking a bit more about this, and I&#39;m not sure when exactly things slain by undead should return to life.  During combat seems too powerful, but if</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Wed, 22 May 2013 03:08:53 GMT</pubDate>
      <dc:creator>Stephen Baillie</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8597</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8597</guid>
      <description>... Good point.  Although dragons and liches can be safely harvested forever at the moment (and balrogs can currently too, if you do it right).  This wouldn&#39;t</description>
    </item>
    <item>
      <title>Re: Thoughts on summonable creatures</title>
      <pubDate>Tue, 21 May 2013 23:57:57 GMT</pubDate>
      <dc:creator>Jorge Garciasevilla López</dc:creator>
      <link>http://groups.yahoo.com/group/atlantisdev/message/8596</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/atlantisdev/message/8596</guid>
      <description>Another possible tweak, admittedly more related to making trade ... Yes!!! I love this idea!!! How about having a more powerful version of some spells if you</description>
    </item>

  </channel>
</rss>
<!-- rss2.grp.bf1.yahoo.com uncompressed Mon Jun 17 21:52:31 PDT 2013 -->
