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    <title>attilasim at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/attilasim/</link>
    <description>ATTILA GPU Simulator</description>

    <item>
      <title>Re: Released the full source of ATTILA open source version</title>
      <pubDate>Sun, 17 Jan 2010 03:49:19 GMT</pubDate>
      <dc:creator>heypaull</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/245</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/245</guid>
      <description>I also want to say thanks for continuing to push for this release. I unfortunately don&#39;t think I will be working with simulators anymore, but I am sure it will</description>
    </item>
    <item>
      <title>Re: Released the full source of ATTILA open source version</title>
      <pubDate>Sat, 16 Jan 2010 12:38:14 GMT</pubDate>
      <dc:creator>yezhenyu_sam</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/244</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/244</guid>
      <description>Hello, Victor, As one of the people who has asked for the source code of the OpenGL library, I really appreciate your effort to make it happen. It will</description>
    </item>
    <item>
      <title>Released the full source of ATTILA open source version</title>
      <pubDate>Thu, 14 Jan 2010 20:44:18 GMT</pubDate>
      <dc:creator>Victor Moya</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/243</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/243</guid>
      <description>Hi, We have decided to release the full source code for the ATTILA open source version.  Three years ago we released the ATTILA simulator source code with</description>
    </item>
    <item>
      <title>Re: Reading .pixRun files</title>
      <pubDate>Thu, 15 Oct 2009 15:30:01 GMT</pubDate>
      <dc:creator>Victor Moya</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/242</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/242</guid>
      <description>We reverse engineered the format but we have not published our findings.  Myself I would publish it or the code (with the hope that Microsoft won&#39;t bother to</description>
    </item>
    <item>
      <title>Reading .pixRun files</title>
      <pubDate>Thu, 15 Oct 2009 14:08:02 GMT</pubDate>
      <dc:creator>jeevesme8</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/241</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/241</guid>
      <description>I&#39;m thrilled to see the work on the DX9 driver progressing!  I&#39;ve used Attila for some research in the past and really wished I could branch out from OpenGL</description>
    </item>
    <item>
      <title>Primitive Assembly..</title>
      <pubDate>Sun, 04 Oct 2009 17:15:39 GMT</pubDate>
      <dc:creator>Andronicus S R</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/240</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/240</guid>
      <description>Hey all.. Is there a way to get the actual vertices of a triangle being assembled.. ? I actually took the first parameter of the QuadFloat vextex and used</description>
    </item>
    <item>
      <title>Re: Vertex representation on GPUs</title>
      <pubDate>Fri, 25 Sep 2009 10:51:12 GMT</pubDate>
      <dc:creator>Victor Moya</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/239</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/239</guid>
      <description>Likely most of the fixed function rasterizer math is done in fixed point. Victor</description>
    </item>
    <item>
      <title>Vertex representation on GPUs</title>
      <pubDate>Fri, 25 Sep 2009 10:26:24 GMT</pubDate>
      <dc:creator>pablo_rdb</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/238</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/238</guid>
      <description>Hi, I&#39;m a student of the UPM doing the master thesis on the rasterization stage, and taking the Attila GPU as the main example of how it works. I&#39;ve seen that</description>
    </item>
    <item>
      <title>Re: Simulator in Debug mode</title>
      <pubDate>Thu, 23 Jul 2009 06:41:32 GMT</pubDate>
      <dc:creator>Victor Moya</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/237</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/237</guid>
      <description>The &#39;debug&#39; compilation parameter is to build the binaries unoptimized with debug information to use gdb or any other source code debugger.  If you want to get</description>
    </item>
    <item>
      <title>Simulator in Debug mode</title>
      <pubDate>Tue, 21 Jul 2009 09:39:35 GMT</pubDate>
      <dc:creator>rachit86_in</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/236</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/236</guid>
      <description>Hi, I want to run the Attila simulator in debug mode. But I am not getting how to do that. I compiled the source as make bGPU-Uni debug and then ran the</description>
    </item>
    <item>
      <title>Re: Error in Doom3 simulation</title>
      <pubDate>Mon, 20 Jul 2009 16:47:30 GMT</pubDate>
      <dc:creator>rachit86_in</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/235</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/235</guid>
      <description>Actually, I got the solution. The issue was that I was creating AGP trace files for only one frame and was trying to simulate more number of frames and</description>
    </item>
    <item>
      <title>Re: Simulating UT2004 scene</title>
      <pubDate>Mon, 20 Jul 2009 16:24:15 GMT</pubDate>
      <dc:creator>heypaull</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/234</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/234</guid>
      <description>I haven&#39;t actually worked with the stats files, but I would suggest you look at Miguel Ángel Martínez del Amor&#39;s report &quot;Evaluating ATTILA, a cycle-accurate</description>
    </item>
    <item>
      <title>Re: Error in Doom3 simulation</title>
      <pubDate>Mon, 20 Jul 2009 15:49:59 GMT</pubDate>
      <dc:creator>heypaull</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/233</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/233</guid>
      <description>Quite simply as the error message describes, what this means is that one of the instructions sent to the simulator is an AGP_REG_READ transaction.  However the</description>
    </item>
    <item>
      <title>Error in Doom3 simulation</title>
      <pubDate>Fri, 17 Jul 2009 05:28:19 GMT</pubDate>
      <dc:creator>rachit86_in</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/232</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/232</guid>
      <description>When I was simulating Doom3  scene, I was not getting any image files with default number of cycles. On increasing 1000000 number of cycles, I am getting the</description>
    </item>
    <item>
      <title>Simulating UT2004 scene</title>
      <pubDate>Thu, 16 Jul 2009 21:53:14 GMT</pubDate>
      <dc:creator>rachit86_in</dc:creator>
      <link>http://tech.groups.yahoo.com/group/attilasim/message/231</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/attilasim/message/231</guid>
      <description>Hi, I am trying to simulate UT2004 scene taken from the website. After using gl2Attila and then bGPU-Uni, I am not getting any scenes after this. Even though i</description>
    </item>

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