<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>aworldatwar at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/aworldatwar/</link>
    <description>Forum for GMT&#39;s  &quot;A World At War&quot;</description>

    <item>
      <title>Re: Q Re Airborne/Attritions and play balance</title>
      <pubDate>Sat, 21 Nov 2009 17:20:13 GMT</pubDate>
      <dc:creator>BRUCE HARPER</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120017</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120017</guid>
      <description>I don&#39;t think Don worries about play balance, as he rarely plays the game (as far as I&#39;m aware). I do, and I am worried about play balance.  The change Don</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 04:21:39 GMT</pubDate>
      <dc:creator>donmoody@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120016</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120016</guid>
      <description>... About as much as I was when we changed airborne units to 1-factor units (or any of the other changes to beter reflect historical capability). So play</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 04:21:16 GMT</pubDate>
      <dc:creator>donmoody@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120015</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120015</guid>
      <description>... I understand the concept of &#39;simulate the tactical feel of WW2&#39; but there is a limit to scale that simply results in bad history. On AWAW&#39;s scale, using</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 03:56:47 GMT</pubDate>
      <dc:creator>Richard</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120014</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120014</guid>
      <description>Probably the best thing about AWAW is the way a grand-scale strategic simulation still has lots of &quot;tactical&quot; feel and nuance...It has lots of the tactical</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 03:01:16 GMT</pubDate>
      <dc:creator>Mike Crowe</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120013</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120013</guid>
      <description>The ironic thing about this discussion is that I have most frequently seen airborne units used in Russia by the RUSSIANs, to BREAK encirclements, using</description>
    </item>
    <item>
      <title>Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 01:57:47 GMT</pubDate>
      <dc:creator>Dave Hanson</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120012</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120012</guid>
      <description>I agree with Bruce, here. The ground attack would be the proper response. Just a piece of perspective... even the offensive against a lone 1m3 and three</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 01:28:25 GMT</pubDate>
      <dc:creator>donmoody@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120011</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120011</guid>
      <description>... I am sorry but this comment sticks in my craw. If we were talking about a game whose scale was company-sized or maybe even battalion-sized ground units,</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 00:46:50 GMT</pubDate>
      <dc:creator>urukhai333</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120010</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120010</guid>
      <description>Apologize for coming late to the party....this horse has been badly beaten I know BLUF...while I generally bristle at games becoming historical simulations and</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 00:26:49 GMT</pubDate>
      <dc:creator>donmoody@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120009</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120009</guid>
      <description>... Actually, I think they accomplish more than they could have done (or in fact ever did). Of course, &#39;time is of the essence&#39; in seaborne invasions, too -</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 00:18:14 GMT</pubDate>
      <dc:creator>Maurice Miskow</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120008</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120008</guid>
      <description>ok, but perhaps we need to make it clearer then that 14.65 does not apply to a hex when 14.212 is in effect? Perhaps just add it as an exception in 14.65: </description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Sat, 21 Nov 2009 00:04:18 GMT</pubDate>
      <dc:creator>BRUCE HARPER</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120007</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120007</guid>
      <description>The actual issue is a very simple one, despite efforts to make it sound complicated: Should an airborne unit be able to hold a hex against an attrition (at the</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Fri, 20 Nov 2009 23:40:26 GMT</pubDate>
      <dc:creator>Maurice Miskow</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120006</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120006</guid>
      <description>Don is tough, so don&#39;t worry. anyways, I think the point is how we want 14.65 to be interpreted when it comes to hex control the first turn after an airborne</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Fri, 20 Nov 2009 23:40:24 GMT</pubDate>
      <dc:creator>balzak88</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120005</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120005</guid>
      <description>... Don is entitled to defend his views but once those views are rejected it is only polite to accept what the majority thinks and not go on and on about it. </description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Fri, 20 Nov 2009 23:29:31 GMT</pubDate>
      <dc:creator>RScheers</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120004</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120004</guid>
      <description>... That seems a little harsh. I think that Don has some valid points, even though I disagree with him in this case.  It is very subjective on what *could*</description>
    </item>
    <item>
      <title>Re: Q Re Airborne/Attritions</title>
      <pubDate>Fri, 20 Nov 2009 22:55:26 GMT</pubDate>
      <dc:creator>balzak88</dc:creator>
      <link>http://games.groups.yahoo.com/group/aworldatwar/message/120003</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/aworldatwar/message/120003</guid>
      <description>... if you feel so strongly about it, perhaps it is time to design your own game? Can&#39;t be difficult, just copy an history book. raf</description>
    </item>

  </channel>
</rss>
<!-- wr2.grp.sp2.yahoo.com uncompressed/chunked Fri Dec 18 06:40:17 PST 2009 -->
