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    <title>axiom-system at Yahoo! Groups</title>
    <link>http://groups.yahoo.com/group/axiom-system/</link>
    <description>The Axiom Universal Game System Project</description>

    <item>
      <title>Re: Mongolian chess</title>
      <pubDate>Sat, 20 Apr 2013 17:40:27 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/787</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/787</guid>
      <description>Although there have been a few  chess-like games that have been programmed in Axiom, unlike Zillions, Axiom wasn&#39;t really designed to excel at chess.  For</description>
    </item>
    <item>
      <title>Mongolian chess</title>
      <pubDate>Sat, 20 Apr 2013 01:47:13 GMT</pubDate>
      <dc:creator>zatrigkistes</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/786</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/786</guid>
      <description>Hi!  I am new to the group and wonder if anyone has attempted scripting Mongolian chess (Shatar) for Axiom. Its checkmate rules (especially its requirement</description>
    </item>
    <item>
      <title>BoxOff puzzle available</title>
      <pubDate>Tue, 02 Apr 2013 18:42:39 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/785</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/785</guid>
      <description>I have made available an Axiom version of Steven Meyer&#39;s BoxOff puzzle at: http://www.freewarefiles.com/BoxOff_program_85505.html The puzzle game supports</description>
    </item>
    <item>
      <title>New game &quot;Libra&quot; available</title>
      <pubDate>Sat, 23 Feb 2013 17:25:41 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/784</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/784</guid>
      <description>Libra, by Néstor Romeral Andrés (of Nestorgames)is now available for download. Axiom version at BGG: </description>
    </item>
    <item>
      <title>Re: Morris</title>
      <pubDate>Fri, 14 Dec 2012 14:15:09 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/783</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/783</guid>
      <description>Thanks for the update.</description>
    </item>
    <item>
      <title>Re: Morris</title>
      <pubDate>Thu, 13 Dec 2012 13:30:09 GMT</pubDate>
      <dc:creator>Mats Winther</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/782</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/782</guid>
      <description>Uwe Wiedemann has already implemented a version with that jump rule when only three pieces are left. Mats</description>
    </item>
    <item>
      <title>Re: Morris</title>
      <pubDate>Thu, 13 Dec 2012 06:04:50 GMT</pubDate>
      <dc:creator>Mats Winther</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/781</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/781</guid>
      <description>I was wrong. When making three in a row you get another move: a capture move. The problem was that I had reworked it, using add-partial, thus making it more</description>
    </item>
    <item>
      <title>Re: Morris</title>
      <pubDate>Tue, 11 Dec 2012 22:14:12 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/780</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/780</guid>
      <description>Interesting, I wouldn&#39;t have guessed that, since it&#39;s a fairly small game and the branching factor is low once the pieces have been placed.  I would think that</description>
    </item>
    <item>
      <title>Morris</title>
      <pubDate>Mon, 10 Dec 2012 07:41:39 GMT</pubDate>
      <dc:creator>Mats Winther</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/779</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/779</guid>
      <description>Zillions plays 9 men Morris badly (see the standard games). Is it possible to implement a Morris game in Axiom that plays well? If so, please do this. (There</description>
    </item>
    <item>
      <title>Re: Axiom under Linux? Also, overlapping GIFs?</title>
      <pubDate>Sat, 08 Dec 2012 01:47:30 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/778</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/778</guid>
      <description>Hi, [Is there any way to create a game for Axiom within Linux, without using Zillions? Would I have to modify the Forth script language? I have gforth, which</description>
    </item>
    <item>
      <title>Axiom under Linux? Also, overlapping GIFs?</title>
      <pubDate>Fri, 07 Dec 2012 19:45:04 GMT</pubDate>
      <dc:creator>twixtfanatic</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/777</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/777</guid>
      <description>Greetings. My main OS these days is GNU Linux. I can also boot Windows, for those applications that don&#39;t work well enough to suit me when run using Wine.</description>
    </item>
    <item>
      <title>Re: Br??de</title>
      <pubDate>Tue, 02 Oct 2012 15:44:07 GMT</pubDate>
      <dc:creator>Mats Winther</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/776</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/776</guid>
      <description>No, the rules are implementable, it&#39;s just that I am making use of Troyka&#39;s code. There are bugs in Backgammon.zrf and it doesn&#39;t play well. But I&#39;ve now</description>
    </item>
    <item>
      <title>Re: Br??de</title>
      <pubDate>Mon, 01 Oct 2012 17:06:41 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/775</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/775</guid>
      <description>Is it that the rules are too complex to implement in zrf, or is it mainly a matter of low quality of play? -- Greg</description>
    </item>
    <item>
      <title>Re: Br??de</title>
      <pubDate>Mon, 01 Oct 2012 05:32:43 GMT</pubDate>
      <dc:creator>Mats Winther</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/774</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/774</guid>
      <description>I have now come thus far that I can conclude that it&#39;s not worth the effort. Zillions won&#39;t play this game well no matter how much tweaking I apply. So I</description>
    </item>
    <item>
      <title>Re: Br??de</title>
      <pubDate>Sat, 29 Sep 2012 13:00:20 GMT</pubDate>
      <dc:creator>Mats Winther</dc:creator>
      <link>http://groups.yahoo.com/group/axiom-system/message/773</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/axiom-system/message/773</guid>
      <description>It is tedious to read other people&#39;s code, especially if it&#39;s counter-intuitive. I think I will write it from scratch. It will be a long-term project. Mats</description>
    </item>

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