<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>axiom-system at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/axiom-system/</link>
    <description>The Axiom Universal Game System Project</description>

    <item>
      <title>New game and updates</title>
      <pubDate>Sun, 07 Feb 2010 04:56:59 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/590</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/590</guid>
      <description>A stand-alone Axiom version of Cameron Browne&#39;s game &quot;Limit&quot; has been posted to board game geek: </description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Mon, 11 Jan 2010 22:27:58 GMT</pubDate>
      <dc:creator>Dave</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/589</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/589</guid>
      <description>... Thanks, I was wondering if it were really &quot;just that simple&quot;, or if the exe file was in some way customized.</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Mon, 11 Jan 2010 16:49:38 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/588</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/588</guid>
      <description>While I&#39;m the first to agree that there&#39;s no substitute for good documentation (provided people actually read it of course), I will say that one way to get</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Mon, 11 Jan 2010 04:08:41 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/587</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/587</guid>
      <description>You&#39;re quite right.  I need to document that little detail. :) It&#39;s actually quite simple, once you have created a minimal zrf (which is documented in the</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Mon, 11 Jan 2010 03:35:53 GMT</pubDate>
      <dc:creator>Dave</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/586</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/586</guid>
      <description>This thread seems to have played out without a definite resolution.  As I understand it, it&#39;s possible to develop games purely with axiom, but the axiom</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Wed, 30 Dec 2009 20:23:25 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/585</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/585</guid>
      <description>... That&#39;s already the case (I didn&#39;t mean to imply otherwise).  I now develop games completely independent of Zillions.  That is to say that I don&#39;t need</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Wed, 30 Dec 2009 20:05:17 GMT</pubDate>
      <dc:creator>Dave</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/584</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/584</guid>
      <description>Whatever the details; a development process that doesn&#39;t require owning or using zillions, or writing any .zrf is desirable.</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Wed, 30 Dec 2009 15:03:44 GMT</pubDate>
      <dc:creator>Greg Schmidt</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/583</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/583</guid>
      <description>Just to clarify what you wrote... [if you only had to deal with one language and one runtime.]   Are you referring to the &quot;minimal zrf&quot; (ie. what ends up</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Wed, 30 Dec 2009 06:10:30 GMT</pubDate>
      <dc:creator>Dave</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/582</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/582</guid>
      <description>Axiom would be a much more attractive place to start a project if you only had to deal with one language and one runtime. Since the pieces are already in hand,</description>
    </item>
    <item>
      <title>Re: Axiom Alone</title>
      <pubDate>Wed, 30 Dec 2009 00:58:17 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/581</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/581</guid>
      <description>The game engine has been officially released for some time and is available as a Zillions submission titled  &quot;Axiom Development Kit&quot;.  The standalone Axiom</description>
    </item>
    <item>
      <title>Axiom Alone</title>
      <pubDate>Tue, 29 Dec 2009 22:37:04 GMT</pubDate>
      <dc:creator>Dave</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/580</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/580</guid>
      <description>I read the thread for Axiom without Zillions, but it seems to peter out without any release of  the standalone engine. These also seems to be a consensus that</description>
    </item>
    <item>
      <title>Re: Axiom vs Zillions vs Forth</title>
      <pubDate>Tue, 29 Dec 2009 17:28:41 GMT</pubDate>
      <dc:creator>Dave Dyer</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/579</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/579</guid>
      <description>Thanks, that&#39;s all pretty clear.  I got here from downloading &quot;Adaptoid&quot; and thinking it looked and acted like a Zillions game.  I&#39;ve owned Zillions for a long</description>
    </item>
    <item>
      <title>Re: Axiom vs Zillions vs Forth</title>
      <pubDate>Tue, 29 Dec 2009 07:03:43 GMT</pubDate>
      <dc:creator>Greg Schmidt</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/578</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/578</guid>
      <description>[Can you clarify the run time relationship between Zillions and axiom? ]   Sure.   Axiom began life as a plug-in DLL (axiom.dll) which works with Zillions. </description>
    </item>
    <item>
      <title>Axiom vs Zillions vs Forth</title>
      <pubDate>Tue, 29 Dec 2009 05:01:11 GMT</pubDate>
      <dc:creator>Dave</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/577</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/577</guid>
      <description>Can you clarify the run time relationship between Zillions and axiom? My recollection is that Zillions has a free version that runs some games, but some games</description>
    </item>
    <item>
      <title>Adaptoid</title>
      <pubDate>Mon, 28 Dec 2009 03:16:39 GMT</pubDate>
      <dc:creator>Greg</dc:creator>
      <link>http://games.groups.yahoo.com/group/axiom-system/message/576</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/axiom-system/message/576</guid>
      <description>Hi, I recently finished &quot;Adaptoid&quot;, a game created by Néstor Romeral Andrés and it&#39;s now available for download.  I understand the game was a hit at Essen</description>
    </item>

  </channel>
</rss>
<!-- wr1.grp.sp2.yahoo.com uncompressed/chunked Wed Feb 10 06:51:23 PST 2010 -->
