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    <title>btvsrpg-eden at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/btvsrpg-eden/</link>
    <description>BTVS &amp; Angel Official RPG &#39;s</description>

    <item>
      <title>Re: Balthazzar&#39;s stats with amulet?</title>
      <pubDate>Mon, 09 Jun 2008 18:00:23 GMT</pubDate>
      <dc:creator>Oliver Esmonde</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13336</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13336</guid>
      <description>Unfortunately the powers given by Balthazzar&#39;s amulet were never specified. So you&#39;ll just have to wing it.  I&#39;d just go with whatever physical stats it would</description>
    </item>
    <item>
      <title>Balthazzar&#39;s stats with amulet?</title>
      <pubDate>Mon, 09 Jun 2008 17:43:22 GMT</pubDate>
      <dc:creator>Nightmare Drusilla</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13335</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13335</guid>
      <description>Hey all, I&#39;m running a game that takes place in the 17th century, and was thinking that it would be cool to put my players up against the El Elminati and </description>
    </item>
    <item>
      <title>Re: Cordelia&#39;s Character Sheet in the Revised Rulebook</title>
      <pubDate>Fri, 23 May 2008 18:04:37 GMT</pubDate>
      <dc:creator>Darcy Smittenaar</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13334</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13334</guid>
      <description>Thanks! On Fri, May 23, 2008 at 1:57 PM, Wulf Corbett &lt;wulfc@...&gt; ... -- Darcy&#39;s Place: A Journal and Ultimate Archive of Written Works ( </description>
    </item>
    <item>
      <title>Re: Cordelia&#39;s Character Sheet in the Revised Rulebook</title>
      <pubDate>Fri, 23 May 2008 17:57:36 GMT</pubDate>
      <dc:creator>Wulf Corbett</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13333</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13333</guid>
      <description>On Fri, 23 May 2008 17:04:22 -0000, &quot;darcysmittenaar&quot; ... It was &#39;Fashion&#39; in the first edition, I don&#39;t think it&#39;ll have changed. Wulf</description>
    </item>
    <item>
      <title>Cordelia&#39;s Character Sheet in the Revised Rulebook</title>
      <pubDate>Fri, 23 May 2008 17:51:07 GMT</pubDate>
      <dc:creator>darcysmittenaar</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13332</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13332</guid>
      <description>Can anyone tell me what Cordelia&#39;s Wild Card skill is?  My book only says she has a rating of 5 in her Wild Card skill, but doesn&#39;t give that skill a name. </description>
    </item>
    <item>
      <title>Re: Djinn Story-Arc Question</title>
      <pubDate>Fri, 23 May 2008 17:50:54 GMT</pubDate>
      <dc:creator>bardnoir</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13331</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13331</guid>
      <description>Yeah, I&#39;d agree. As I said - you&#39;d basically have a Vengeance Demon in your cast but that&#39;s also why said this was a SERIES final. There was no plans to </description>
    </item>
    <item>
      <title>Re: Djinn Story-Arc Question</title>
      <pubDate>Fri, 23 May 2008 00:25:48 GMT</pubDate>
      <dc:creator>Jander</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13330</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13330</guid>
      <description>Yes, yes!!! thankyou to all of you, you are giving me much to think about, both ideas are exellent!! take notes from the bricklayer is a good continuity hook</description>
    </item>
    <item>
      <title>Re: Djinn Story-Arc Question</title>
      <pubDate>Thu, 22 May 2008 13:57:01 GMT</pubDate>
      <dc:creator>bardnoir</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13329</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13329</guid>
      <description>Sure, feel free. Wouldn&#39;t have said it if I didn&#39;t expect someone to try it. Heh-heh! Detail, eh? Well in the game I was running I had established the the</description>
    </item>
    <item>
      <title>Re: Djinn Story-Arc Question</title>
      <pubDate>Thu, 22 May 2008 00:59:09 GMT</pubDate>
      <dc:creator>Darcy Smittenaar</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13328</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13328</guid>
      <description>bardnoir, that is a very interesting solution.  Would you mind if I used that in a future game?  If you don&#39;t mind, then could you maybe go into some more</description>
    </item>
    <item>
      <title>Re: Djinn Story-Arc Question</title>
      <pubDate>Wed, 21 May 2008 14:48:34 GMT</pubDate>
      <dc:creator>bardnoir</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13327</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13327</guid>
      <description>In my game we did something fairly simple and eloquent, it was sort of even my own idea but, I just had someone find a way to trick the Djinn into a wish that</description>
    </item>
    <item>
      <title>Re: Djinn Story-Arc Question</title>
      <pubDate>Mon, 19 May 2008 14:18:39 GMT</pubDate>
      <dc:creator>Darcy Smittenaar</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13326</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13326</guid>
      <description>From what I&#39;ve read of the episodes in the rulebook and the director&#39;s screen, I don&#39;t think they can really kill the djinn . . . only trap it again.  There&#39;s</description>
    </item>
    <item>
      <title>Djinn Story-Arc Question</title>
      <pubDate>Mon, 19 May 2008 12:03:44 GMT</pubDate>
      <dc:creator>Jander</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13325</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13325</guid>
      <description>ok, i&#39;ve searched the messages and, perhaps, i suck at searching &#39;coz i find nothing, but i have to ask. even thou i have everything already in mi head on how</description>
    </item>
    <item>
      <title>Re: Rules doubt</title>
      <pubDate>Tue, 06 May 2008 22:44:52 GMT</pubDate>
      <dc:creator>Greg Pearson</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13324</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13324</guid>
      <description>... Well, pretty much every game, whether it be D&amp;D, Buffy, GURPS, Rolemaster, or whatever, has some kind of &quot;diving out of the way&quot; mechanic.  Dodge is</description>
    </item>
    <item>
      <title>Re: Rules doubt</title>
      <pubDate>Tue, 06 May 2008 11:47:29 GMT</pubDate>
      <dc:creator>Jander</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13323</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13323</guid>
      <description>THANKS!!! that really helps me out giving me ideas and direction, my mind was so burned with d&amp;d that i was afraid of seeing reflexes and fortitud savings</description>
    </item>
    <item>
      <title>Re: Rules doubt</title>
      <pubDate>Mon, 05 May 2008 22:34:36 GMT</pubDate>
      <dc:creator>Greg Pearson</dc:creator>
      <link>http://games.groups.yahoo.com/group/btvsrpg-eden/message/13322</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/btvsrpg-eden/message/13322</guid>
      <description>... For a lightning bolt, I&#39;d allow a Dodge, at the -2 Dodging Bullets penalty.  If the spell created a slower-moving solid projectile (for example, conjuring</description>
    </item>

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