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    <title>carnageandglory2 at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/carnageandglory2/</link>
    <description>Carnage and Glory 2</description>

    <item>
      <title>Re: New Periods</title>
      <pubDate>Wed, 06 Jan 2010 16:09:32 GMT</pubDate>
      <dc:creator>Nigel P.</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1081</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1081</guid>
      <description>Ray, Variable morale and fatigue are very important aspects of the systems, from individual unit performance to army morale. It was Napoleon that said &#39;Morale</description>
    </item>
    <item>
      <title>Re: New Periods</title>
      <pubDate>Wed, 06 Jan 2010 15:39:29 GMT</pubDate>
      <dc:creator>RaymondH</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1080</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1080</guid>
      <description>I can hardly wait I have Gunpowder Revolution - but it is almost too predictable I have played C&amp;G ACW &amp; Nappies and find it more morale driven than the</description>
    </item>
    <item>
      <title>Re: C&amp;G Pike and Shotte</title>
      <pubDate>Tue, 05 Jan 2010 16:57:25 GMT</pubDate>
      <dc:creator>Mike</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1079</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1079</guid>
      <description>Add me to any play test list! I&#39;m a member of the SAS Wargames group and we&#39;d be keen to give it a bash! http://www.saswargames.com Rgds Mik</description>
    </item>
    <item>
      <title>Re: C&amp;G Pike and Shotte</title>
      <pubDate>Tue, 05 Jan 2010 16:21:56 GMT</pubDate>
      <dc:creator>Guy</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1078</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1078</guid>
      <description>Hi Nigel If you need play testers for the Pike and Shotte you can put my name in the file I have medium sized ECW armies for Royalists, Parliament and</description>
    </item>
    <item>
      <title>Re: Upcoming Carnage and Glory Games</title>
      <pubDate>Mon, 04 Jan 2010 20:53:41 GMT</pubDate>
      <dc:creator>Allan Wright</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1077</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1077</guid>
      <description>I will DEFINITELY be running a 28mm Bemis Heights AWI C&amp;G game at Huzzah! this year (http://www.huzzahcon.com/) I&#39;m going to request a Saturday slot, but can&#39;t</description>
    </item>
    <item>
      <title>Re: Upcoming Carnage and Glory Games</title>
      <pubDate>Mon, 04 Jan 2010 19:33:27 GMT</pubDate>
      <dc:creator>Frank Luberti</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1076</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1076</guid>
      <description>Dear AJ: When you are ready, please post the details of your AWI game and your club&#39;s convention.  That goes for everybody else, also.  You would be surprised</description>
    </item>
    <item>
      <title>Re: A slight Anomaly</title>
      <pubDate>Mon, 04 Jan 2010 19:10:43 GMT</pubDate>
      <dc:creator>Nigel P.</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1075</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1075</guid>
      <description>Dave, When sending orders during the pre-game setup, it is possible to &#39;chain&#39; orders throughout the command structure - this means that each commander under</description>
    </item>
    <item>
      <title>Re: Heavy vs Light infantry in AWI</title>
      <pubDate>Mon, 04 Jan 2010 18:40:42 GMT</pubDate>
      <dc:creator>Allan Wright</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1074</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1074</guid>
      <description>Thanks for the clarification. Now I can re-work my Beamis Heights scenario. I&#39;m putting it on at Huzzah! this spring and will be play-testing it again at my</description>
    </item>
    <item>
      <title>Re: C&amp;G Pike and Shotte</title>
      <pubDate>Mon, 04 Jan 2010 18:38:38 GMT</pubDate>
      <dc:creator>Allan Wright</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1073</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1073</guid>
      <description>Sounds great Nigel, thanks. AJ</description>
    </item>
    <item>
      <title>Re: A slight Anomaly</title>
      <pubDate>Mon, 04 Jan 2010 18:19:25 GMT</pubDate>
      <dc:creator>borodino2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1072</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1072</guid>
      <description>Nigel, Sorry to hear about the work thing......its a bloody epidemic. Its possible that what you suggest may have happened, i.e., I thought I&#39;d set all</description>
    </item>
    <item>
      <title>Re: C&amp;G Pike and Shotte</title>
      <pubDate>Mon, 04 Jan 2010 17:41:56 GMT</pubDate>
      <dc:creator>Nigel P.</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1071</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1071</guid>
      <description>AJ, C&amp;GII doesn&#39;t really care what basing standard or ground and figure scale you use [because the system thinks in terms of real men and real distances, not</description>
    </item>
    <item>
      <title>New file uploaded to carnageandglory2 </title>
      <pubDate>Mon, 04 Jan 2010 17:33:47 GMT</pubDate>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1070</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1070</guid>
      <description>Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the carnageandglory2 group. File        : /ECW</description>
    </item>
    <item>
      <title>Re: Heavy vs Light infantry in AWI</title>
      <pubDate>Mon, 04 Jan 2010 16:50:40 GMT</pubDate>
      <dc:creator>Nigel P.</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1069</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1069</guid>
      <description>AJ, No that&#39;s probably correct - it&#39;s the light infantry that have the ability to adopt close order - not that the heavy infantry can adopt open order. The</description>
    </item>
    <item>
      <title>Re: Heavy vs Light infantry in AWI</title>
      <pubDate>Mon, 04 Jan 2010 16:36:37 GMT</pubDate>
      <dc:creator>Allan Wright</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1068</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1068</guid>
      <description>Thanks Nigel, Maybe I was doing something wrong, but in the game I ran, the units I had designated as heavy infantry didn&#39;t seem to even be allowed to adopt</description>
    </item>
    <item>
      <title>C&amp;G Pike and Shotte</title>
      <pubDate>Mon, 04 Jan 2010 16:35:22 GMT</pubDate>
      <dc:creator>Allan Wright</dc:creator>
      <link>http://games.groups.yahoo.com/group/carnageandglory2/message/1067</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carnageandglory2/message/1067</guid>
      <description>... Another great reason for me to work on that Pike and Shot army I&#39;ve been wanting to paint.  One question Nigel, are you going to use a WRG-friendly basing</description>
    </item>

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