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    <title>carwars2 at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/carwars2/</link>
    <description>Car Wars - Autoduelists Haven</description>

    <item>
      <title>The Dark Wind</title>
      <pubDate>Wed, 30 Apr 2008 01:15:51 GMT</pubDate>
      <dc:creator>zerospam123</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1691</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1691</guid>
      <description>(I did a search and Ask the nice moderator before posting) I just want to post an update on WWW.DARK-WIND.COM This a persistent turn-based massively</description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car (Weapons Damage)</title>
      <pubDate>Tue, 18 Mar 2008 13:43:32 GMT</pubDate>
      <dc:creator>Leoff</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1690</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1690</guid>
      <description>Very, very interesting.  I like your thinking!  I never thought of damage that way.  Gives weapons a whole new dimension! I understand what you mean.  Area</description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car</title>
      <pubDate>Tue, 18 Mar 2008 00:42:05 GMT</pubDate>
      <dc:creator>dennynichols</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1689</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1689</guid>
      <description>That is absolutely correct, though I would probably reverse the RL and the Vulcan point spread (ie RL is 5pt&#43;1d and the Vulcan is 4pts + 1d) ... like ... </description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car</title>
      <pubDate>Mon, 17 Mar 2008 17:28:47 GMT</pubDate>
      <dc:creator>Leoff</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1688</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1688</guid>
      <description>If you could please elaborate on this &quot;base + dice&quot; strategy?  I like the idea, and I THINK I understand the concept.  Would it be something like: RR does 6pts</description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car</title>
      <pubDate>Sat, 15 Mar 2008 20:56:27 GMT</pubDate>
      <dc:creator>dennynichols</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1687</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1687</guid>
      <description>As far as weapons go, I have always liked the idea of a `base &#43;dice&#39; strategy.  I mean if a 2d Vulcan hits you, you are going to sustain some damage, but it</description>
    </item>
    <item>
      <title>Major Joseph Thomas Cornwall (retired)</title>
      <pubDate>Sat, 15 Mar 2008 20:56:19 GMT</pubDate>
      <dc:creator>terrible_tim_the_great</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1686</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1686</guid>
      <description>Major Joseph Thomas Cornwall (retired) During Major Joseph Cornwall&#39;s active duty, he was described as &quot;a cold hearted bastard&quot;. Retirement has not mellowed</description>
    </item>
    <item>
      <title>Let&#39;s Talk About Armor</title>
      <pubDate>Sat, 15 Mar 2008 20:56:06 GMT</pubDate>
      <dc:creator>atpollard</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1685</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1685</guid>
      <description>... OK, let&#39;s talk about armor. First the easy stuff:  by `Ceramic&#39; armor, I meant the standard ablative CAR WARS armor that we all know and love. It is just</description>
    </item>
    <item>
      <title>Let&#39;s Talk About Armor</title>
      <pubDate>Sat, 15 Mar 2008 20:55:58 GMT</pubDate>
      <dc:creator>atpollard</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1684</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1684</guid>
      <description>(continued) Just for the sake of conversation, a 2008 era `Chassis and Crossbow&#39; vehicle might be divided into one of four categories based on general combat</description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car</title>
      <pubDate>Sat, 15 Mar 2008 20:55:52 GMT</pubDate>
      <dc:creator>atpollard</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1683</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1683</guid>
      <description>... I agree that it is crude, but a detailed point system is too much work for ME. I just volunteered to draw up vehicles if someone wanted to design them. The</description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car</title>
      <pubDate>Sat, 15 Mar 2008 20:55:52 GMT</pubDate>
      <dc:creator>atpollard</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1682</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1682</guid>
      <description>... I imagined most of the unarmed/unarmored vehicles would be motorcycles and scooters. With high gas prices, fuel efficient transportation is more important.</description>
    </item>
    <item>
      <title>Re: Granny Baker&#39;s Ford sedan</title>
      <pubDate>Sat, 15 Mar 2008 15:44:29 GMT</pubDate>
      <dc:creator>Ian Winterbottom</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1681</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1681</guid>
      <description>I&#39;ve been enjoying the new &quot;Ordinary&quot; car designs, particularly this one; Granny sounds a little like the infamous &quot;Maw&quot; Baker, or was it Barker?! As I</description>
    </item>
    <item>
      <title>Re: Granny Baker&#39;s Ford sedan</title>
      <pubDate>Fri, 14 Mar 2008 22:14:01 GMT</pubDate>
      <dc:creator>randolph carsten</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1680</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1680</guid>
      <description>and i bet she&#39;s heck on the local bike gangs! nice desgin, very nice. terrible_tim_the_great &lt;terrible-tim@...&gt; wrote:          Granny Baker or just</description>
    </item>
    <item>
      <title>Re: Let&#39;s Design a Car</title>
      <pubDate>Fri, 14 Mar 2008 01:23:45 GMT</pubDate>
      <dc:creator>Richard</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1679</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1679</guid>
      <description>I understand the idea you&#39;re getting at, with the down-to-earth vehicles that are being proposed. Just pointing out that some players would ruin things. Still</description>
    </item>
    <item>
      <title>Re: Making a new Car Wars game</title>
      <pubDate>Fri, 14 Mar 2008 01:23:33 GMT</pubDate>
      <dc:creator>Jay Goodyear</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1678</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1678</guid>
      <description>Regarding your cubic I worked up a design varient back &#39;in the day&#39;. It worked well for us in that it was more &#39;realistic&#39; but very simple to use. Basically, I</description>
    </item>
    <item>
      <title>Re: Making a new Car Wars game</title>
      <pubDate>Fri, 14 Mar 2008 01:23:20 GMT</pubDate>
      <dc:creator>terrible_tim_the_great</dc:creator>
      <link>http://games.groups.yahoo.com/group/carwars2/message/1677</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/carwars2/message/1677</guid>
      <description>I like things simple, so thats my vote. Simple car design. I believe game play is more important, thats when the fun starts - shooting your friends, seeing</description>
    </item>

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