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    <title>corps-players at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/corps-players/</link>
    <description>This mailing list is dedicated to discussing the CORPS role-playing game (first or second edition) published by BTRC.  It is al</description>

    <item>
      <title>3G3: Bow accessories</title>
      <pubDate>Sat, 14 Nov 2009 20:06:27 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2203</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2203</guid>
      <description>While there is in most games various forms of bows, there are rarely covered some unusual accessories that were reputed to have allowed significant</description>
    </item>
    <item>
      <title>VDS: Power Plant optimization thoughts</title>
      <pubDate>Mon, 09 Nov 2009 06:01:29 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2202</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2202</guid>
      <description>I do not know if if anyone has tried to make a spreadsheet on VDS or other systems for optimizing designs.  Here are some thoughts from the power plant</description>
    </item>
    <item>
      <title>Re: CORPS VDS - Designing a Ram-Augmented Interstellar Rocket (RAIR)</title>
      <pubDate>Tue, 03 Nov 2009 07:43:03 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2201</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2201</guid>
      <description>Here are some advice on doing the numbers from VDS. There is 1 to 2 hydrogen atoms per cubic centimeter. This results in a little over 1.66 x 10^-21 kg/m^3. So</description>
    </item>
    <item>
      <title>Re: CORPS VDS - Designing a Ram-Augmented Interstellar Rocket (RAIR)</title>
      <pubDate>Mon, 26 Oct 2009 06:09:49 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2200</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2200</guid>
      <description>It can be done, though you might want to play with the assumptions to force it to work. The scoop portion would use the &quot;Refinery&quot; rules  (I think it was in</description>
    </item>
    <item>
      <title>Re: Designing a Ram-Augmented Interstellar Rocket (RAIR)</title>
      <pubDate>Sat, 24 Oct 2009 12:55:37 GMT</pubDate>
      <dc:creator>Greg Porter</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2199</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2199</guid>
      <description>Wow, that&#39;s pretty far out there. Frankly, I have no really good ideas. You could design it as a fusion rocket and just ignore the fuel consumption, or use the</description>
    </item>
    <item>
      <title>CORPS VDS - Designing a Ram-Augmented Interstellar Rocket (RAIR)</title>
      <pubDate>Sat, 24 Oct 2009 05:12:11 GMT</pubDate>
      <dc:creator>joshua.carrelli</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2198</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2198</guid>
      <description>I&#39;m currently putting together something akin to Project Valkyrie (http://en.wikipedia.org/wiki/Project_Valkyrie) with more advanced technology. My design is a</description>
    </item>
    <item>
      <title>Re: Real world magnetic monopoles discovery</title>
      <pubDate>Mon, 19 Oct 2009 11:05:56 GMT</pubDate>
      <dc:creator>Greg Porter</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2197</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2197</guid>
      <description>I thought monopoles had been disproven decades ago. Interesting to see that they are making a (theoretical) comeback. We can start putting them back into our</description>
    </item>
    <item>
      <title>TL: Real world magnetic monopoles discovery</title>
      <pubDate>Mon, 19 Oct 2009 02:05:21 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2196</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2196</guid>
      <description>A discovery that was generally thought to be only theoretical before. </description>
    </item>
    <item>
      <title>VDS: Real world unmanned small boats</title>
      <pubDate>Mon, 12 Oct 2009 03:56:34 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2195</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2195</guid>
      <description>Here is an article for inspiration of a real world unmanned small boats for navies. http://www.strategypage.com/htmw/htsurf/articles/20091007.aspx While it has</description>
    </item>
    <item>
      <title>3G3: Railgun thoughts</title>
      <pubDate>Mon, 05 Oct 2009 05:52:22 GMT</pubDate>
      <dc:creator>neil3m2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2194</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2194</guid>
      <description>There was a recent post in the EABA section on a railgun and its performance. There tends to be a problem on heat buildup and the danger of welding effects and</description>
    </item>
    <item>
      <title>Re: Terry Austin, Hyperbooks, and the 3G3 spreadsheet</title>
      <pubDate>Sun, 20 Sep 2009 18:46:52 GMT</pubDate>
      <dc:creator>vincentalienzk@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2193</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2193</guid>
      <description>... He&#39;s out of business. It was always a sideline, and it never panned out for him in the end. I&#39;ve sent you the replacement file by email. Greg BTRC I&#39;m</description>
    </item>
    <item>
      <title>Re: Skill advancement question</title>
      <pubDate>Fri, 18 Sep 2009 23:07:43 GMT</pubDate>
      <dc:creator>nod20</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2192</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2192</guid>
      <description>I found answers to both question. 1. The difference. Though I used the wiki... 2. Forgot the experience chapter. Read it a long time ago. ?kos</description>
    </item>
    <item>
      <title>Skill advancement question</title>
      <pubDate>Fri, 18 Sep 2009 13:26:58 GMT</pubDate>
      <dc:creator>Ákos Szederjei</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2191</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2191</guid>
      <description>Two questions: 1. The raise a skill from 2 to 3, does it cost 9 points (3x3) or the difference between level 3 and 2 (3x3 - 2x2) 5 points? 2. The age advantage</description>
    </item>
    <item>
      <title>Re: question</title>
      <pubDate>Fri, 18 Sep 2009 13:24:40 GMT</pubDate>
      <dc:creator>Ákos Szederjei</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2190</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2190</guid>
      <description>I like to emphasise skill much more than attributes. I know the &quot;GURPS effect&quot;, especially with the 1/2 point skills gave strange results. My only reason to</description>
    </item>
    <item>
      <title>Re: question</title>
      <pubDate>Fri, 18 Sep 2009 12:59:41 GMT</pubDate>
      <dc:creator>Ákos Szederjei</dc:creator>
      <link>http://games.groups.yahoo.com/group/corps-players/message/2189</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/corps-players/message/2189</guid>
      <description>Thanks you for the answers, I really appreciate them. As it can be seen I try to mix and match CORPS (resolution system, skill system) with Synergy (combat</description>
    </item>

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