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    <title>dancedev at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/dancedev/</link>
    <description>DANCE software development</description>

    <item>
      <title>Re : [dancedev] Re: available plugins</title>
      <pubDate>Mon, 02 Nov 2009 06:08:12 GMT</pubDate>
      <dc:creator>shapiroari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/248</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/248</guid>
      <description>Sorry - I meant physics-based sound: using physical properties of objects to generate sound.</description>
    </item>
    <item>
      <title>Re : [dancedev] Re: available plugins</title>
      <pubDate>Thu, 29 Oct 2009 09:42:44 GMT</pubDate>
      <dc:creator>el hadri akram</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/247</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/247</guid>
      <description>Send me everything that you have (while it doesn&#39;t demands you a lot of effort), and it would be better if you add it to a section to your web site so every</description>
    </item>
    <item>
      <title>Re: available plugins</title>
      <pubDate>Tue, 27 Oct 2009 21:45:02 GMT</pubDate>
      <dc:creator>shapiroari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/246</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/246</guid>
      <description>During the course of time that DANCE was developed, there have been many plugins built for various versions of the software; everything from cloth simulators</description>
    </item>
    <item>
      <title>available plugins</title>
      <pubDate>Thu, 22 Oct 2009 14:37:24 GMT</pubDate>
      <dc:creator>ehakram</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/245</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/245</guid>
      <description>Hey everyone I&#39;m new to 3D animation and to DANCE. I wanted to know if there is a place where we can download user created plugins, so I can try different</description>
    </item>
    <item>
      <title>Re: Adding or updating quaternion value to CharJoint class</title>
      <pubDate>Wed, 23 Sep 2009 01:53:58 GMT</pubDate>
      <dc:creator>Ari Shapiro</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/244</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/244</guid>
      <description>Right, looks like the code needs: m_frames.push_back(newframe); before the: m_points.push_back(.....) lines. To add the translational values, you could create</description>
    </item>
    <item>
      <title>Re: Adding or updating quaternion value to CharJoint class</title>
      <pubDate>Mon, 21 Sep 2009 22:09:13 GMT</pubDate>
      <dc:creator>yejink76</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/243</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/243</guid>
      <description>I tried the addFrame(Quaternion), but it seems not working. So I compared &quot;void CharJoint::addFrame(Quaternion* quat)&quot; with &quot;void CharJoint::addFrame(double*</description>
    </item>
    <item>
      <title>Re: Adding or updating quaternion value to CharJoint class</title>
      <pubDate>Sun, 20 Sep 2009 00:35:03 GMT</pubDate>
      <dc:creator>Ari Shapiro</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/242</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/242</guid>
      <description>Are you trying to add translational information in the first call to addFrame() and then the rotational information in the second call to addFrame()? This will</description>
    </item>
    <item>
      <title>Re: Using DANCE</title>
      <pubDate>Fri, 18 Sep 2009 16:55:31 GMT</pubDate>
      <dc:creator>stefanodebattisti</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/241</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/241</guid>
      <description>Hi, my first demo is finished :-D thank you very much indeed. Now the new goal is to interact with the skeleton using the inverse kinematics. In details, i</description>
    </item>
    <item>
      <title>Adding or updating quaternion value to CharJoint class</title>
      <pubDate>Fri, 18 Sep 2009 00:02:25 GMT</pubDate>
      <dc:creator>yejink76</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/240</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/240</guid>
      <description>Hi, Ari. ... int *channels = new int[numChannels]; double *AngleFrames = new double[numChannels]; Quaternion QuatFrames; // RootPos contains a root translation</description>
    </item>
    <item>
      <title>Re: Using DANCE</title>
      <pubDate>Wed, 16 Sep 2009 13:55:53 GMT</pubDate>
      <dc:creator>shapiroari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/239</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/239</guid>
      <description>The attachments are connected to the links, so you can: Joint* joint = ao-&gt;getJoint(linkNum); joint-&gt;getOutboardLink()-&gt;setAttachmentStatic(NULL); </description>
    </item>
    <item>
      <title>Re: Using DANCE</title>
      <pubDate>Mon, 14 Sep 2009 09:25:19 GMT</pubDate>
      <dc:creator>stefanodebattisti</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/238</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/238</guid>
      <description>Hello, thanks for the suggestions, they work fine. Now I have one remaining problem, related to removing attachments. I have set two static attachments in my</description>
    </item>
    <item>
      <title>New DANCE version 091209 available</title>
      <pubDate>Mon, 14 Sep 2009 06:34:59 GMT</pubDate>
      <dc:creator>shapiroari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/237</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/237</guid>
      <description>All, I released a new version of the DANCE code which integrates many of the build issues that have been discussed here, as well as the elimination of many</description>
    </item>
    <item>
      <title>Re: Importing a skeleton</title>
      <pubDate>Tue, 01 Sep 2009 17:09:28 GMT</pubDate>
      <dc:creator>Ari Shapiro</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/235</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/235</guid>
      <description>There seems to be a number of BVH exporter plugins scripts from Maya -  DANCE does import BVH. Ari ________________________________ From: Sinan Mutlu</description>
    </item>
    <item>
      <title>Re: Importing a skeleton</title>
      <pubDate>Tue, 01 Sep 2009 17:03:52 GMT</pubDate>
      <dc:creator>Ari Shapiro</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/234</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/234</guid>
      <description>No. Is there a document that describes such formats? Ari ________________________________ From: Sinan Mutlu &lt;sinanmut@...&gt; To: dancedev@yahoogroups.com </description>
    </item>
    <item>
      <title>Importing a skeleton</title>
      <pubDate>Tue, 01 Sep 2009 16:29:50 GMT</pubDate>
      <dc:creator>Sinan Mutlu</dc:creator>
      <link>http://tech.groups.yahoo.com/group/dancedev/message/233</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/dancedev/message/233</guid>
      <description>Hi, Is there a way to import a skeleton in DANCE which is constructed in 3d Max or maya (in FBX or WRL format). Thanks a lot. sinan</description>
    </item>

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