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    <title>dg_scripts at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/dg_scripts/</link>
    <description>DG scripts</description>

    <item>
      <title>Re: MUD from any computer!</title>
      <pubDate>Mon, 26 Jan 2009 09:13:45 GMT</pubDate>
      <dc:creator>Jamie Nelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/791</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/791</guid>
      <description>... That is fucking awesome. -- Jamie Nelson :: Director :: Get IT Here Ltd P: 09 965 1367 F: 09 929 3076 M: 021 594 812 E: jamie@... [Non-text</description>
    </item>
    <item>
      <title>MUD from any computer!</title>
      <pubDate>Sat, 24 Jan 2009 06:27:34 GMT</pubDate>
      <dc:creator>Nate</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/790</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/790</guid>
      <description>I have always been impressed with the MUD Crackwhip. The web based interface is the most unique I have ever seen. It is difficult to describe, but it can be</description>
    </item>
    <item>
      <title>tbamud 3.58 codebase release</title>
      <pubDate>Sat, 24 Jan 2009 05:48:14 GMT</pubDate>
      <dc:creator>Nate</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/789</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/789</guid>
      <description>We are happy to announce yet another release of tbaMUD, the continued development of the CircleMUD codebase. If you are interested in a mature and stable</description>
    </item>
    <item>
      <title>tbamud 3.57 codebase release</title>
      <pubDate>Sun, 17 Aug 2008 23:54:21 GMT</pubDate>
      <dc:creator>Nate</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/788</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/788</guid>
      <description>We are happy to announce the seventh release of tbaMUD, the continued development of the CircleMUD codebase. If you are interested in a mature and stable</description>
    </item>
    <item>
      <title>tbaMUD 3.56 codebase release</title>
      <pubDate>Wed, 16 Apr 2008 09:16:35 GMT</pubDate>
      <dc:creator>Nate</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/787</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/787</guid>
      <description>We are happy to announce the sixth release of the codebase formerly known as CircleMUD. If you are interested in a mature and stable codebase with dedicated</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Mon, 17 Dec 2007 12:55:46 GMT</pubDate>
      <dc:creator>Cronax aka Mike P</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/786</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/786</guid>
      <description>Well, the mud is circlemud 3.1.  To be honest i have looked all around in the shell and i cannot find what version of dg we are using.  I know once before with</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sun, 16 Dec 2007 22:32:40 GMT</pubDate>
      <dc:creator>Nate</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/785</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/785</guid>
      <description>... Yes, I forgot to mention it worked for me and a mob forced to enter. Rumble The Builder Academy tbamud.com 9091</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sun, 16 Dec 2007 20:46:10 GMT</pubDate>
      <dc:creator>Jamie Nelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/784</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/784</guid>
      <description>Does it respond okay for Mob&#39;s to rumble? ... [Non-text portions of this message have been removed]</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sun, 16 Dec 2007 19:17:12 GMT</pubDate>
      <dc:creator>Nate</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/783</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/783</guid>
      <description>... SANCT ... sanct. This works fine on TBA: Name: &#39;Sanct check on enter&#39;,  VNum: [ 1304], RNum: [  370] Trigger Intended Assignment: Rooms Trigger Type: Enter</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sun, 16 Dec 2007 10:55:19 GMT</pubDate>
      <dc:creator>Cronax aka Mike P</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/782</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/782</guid>
      <description>No, made no differnace i tried sanct, sanctuary, first. Then tried SANCT because on affects thats how it shows.  It works for checking PC&#39;s sanct. ... From:</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sun, 16 Dec 2007 03:44:19 GMT</pubDate>
      <dc:creator>Jamie Nelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/781</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/781</guid>
      <description>Depends on your code level. Does it make any difference if you use the whole word? sanctuary From: dg_scripts@yahoogroups.com</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sat, 15 Dec 2007 23:48:01 GMT</pubDate>
      <dc:creator>Cronax aka Mike P</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/780</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/780</guid>
      <description>Still working on this, havent quite fleshed it out the way i wanted before i realized it wasnt getting the mobs sanct. &lt;30006hp 256m 327mv&gt; tstat 17604 Name:</description>
    </item>
    <item>
      <title>Re: %char.affect%</title>
      <pubDate>Sat, 15 Dec 2007 22:16:17 GMT</pubDate>
      <dc:creator>Jamie Nelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/779</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/779</guid>
      <description>From: dg_scripts@yahoogroups.com [mailto:dg_scripts@yahoogroups.com] On Behalf Of cronax_me Sent: Sunday, 16 December 2007 1:51 a.m. To:</description>
    </item>
    <item>
      <title>%char.affect%</title>
      <pubDate>Sat, 15 Dec 2007 12:50:47 GMT</pubDate>
      <dc:creator>cronax_me</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/778</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/778</guid>
      <description>Why doesnt this check a mobs sanct, is it me or limitations of dg. It works checking a pc&#39;s spells.  Same spell when i affect the mob or pc.  This is just</description>
    </item>
    <item>
      <title>Re: self repair eq, and armor class</title>
      <pubDate>Sun, 09 Dec 2007 20:55:05 GMT</pubDate>
      <dc:creator>cronax_me</dc:creator>
      <link>http://games.groups.yahoo.com/group/dg_scripts/message/777</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/dg_scripts/message/777</guid>
      <description>otransform actually worked well for it. if (%self.worn_by%!=) if (%self.val1%==%self.val0%) halt else otransform 12064 %echo% %self.shortdesc% glow as they are</description>
    </item>

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