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    <title>freeform_GMs at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/freeform_GMs/</link>
    <description>Freeform GMs</description>

    <item>
      <title>Re: Does Han Solo work as a Player Character?</title>
      <pubDate>Fri, 20 Nov 2009 10:08:41 GMT</pubDate>
      <dc:creator>Why?</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10299</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10299</guid>
      <description>&lt;snip&gt; ... &lt;snip&gt; That sounds like a very interesting system. How long did it take to work things out in real-time per post? I see that this would definitely</description>
    </item>
    <item>
      <title>Re: Does Han Solo work as a Player Character?</title>
      <pubDate>Wed, 18 Nov 2009 13:03:39 GMT</pubDate>
      <dc:creator>Elizabeth Wilde</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10298</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10298</guid>
      <description>Back now to Han Solo as a character.  I&#39;m not sure how well he would work in many people&#39;s games.  It is like B said, you&#39;re waiting for others to approach you</description>
    </item>
    <item>
      <title>Re: Does Han Solo work as a Player Character?</title>
      <pubDate>Wed, 18 Nov 2009 12:47:03 GMT</pubDate>
      <dc:creator>b.l. imai</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10297</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10297</guid>
      <description>Yup, yup, and yup. :)  That rule was for players who, immediately upon joining use that as their first post. I&#39;ve always thought of roleplay as give and take</description>
    </item>
    <item>
      <title>Re: Does Han Solo work as a Player Character?</title>
      <pubDate>Wed, 18 Nov 2009 08:34:54 GMT</pubDate>
      <dc:creator>Gregory Griffiths</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10296</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10296</guid>
      <description>... I think that the Han Solo character, when played right, can be a very interesting addition to a game, but at the same time, it takes a certain amount of</description>
    </item>
    <item>
      <title>Does Han Solo work as a Player Character?</title>
      <pubDate>Wed, 18 Nov 2009 06:06:26 GMT</pubDate>
      <dc:creator>Mikel</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10295</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10295</guid>
      <description>2. ... So this post made me think of Han Solo.  Now Han Solo was not a hero when we first met him in Star Wars.  Not even an anti-hero.  He was more a</description>
    </item>
    <item>
      <title>Re: Survey</title>
      <pubDate>Tue, 10 Nov 2009 06:14:47 GMT</pubDate>
      <dc:creator>Gregory Griffiths</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10294</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10294</guid>
      <description>Hi, Sarah!  Welcome! ... I think it can depend on you - your personality, how much time you have available, even what type of game you&#39;re running (i.e. is it</description>
    </item>
    <item>
      <title>Re: Survey</title>
      <pubDate>Sun, 08 Nov 2009 16:20:52 GMT</pubDate>
      <dc:creator>b.l. imai</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10293</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10293</guid>
      <description>Welcome to the group! Running a game pointers: 1. Decide what you&#39;ll put up with before you start, character-wise and player-wise. 2. Make your rules, and</description>
    </item>
    <item>
      <title>Survey</title>
      <pubDate>Sun, 08 Nov 2009 01:03:51 GMT</pubDate>
      <dc:creator>Sarah Noel</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10292</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10292</guid>
      <description>Your Name: Sarah Noel How long have you been playing RPGs online? A Year and half How long have you been running online RPGs? I currently do not run one, I</description>
    </item>
    <item>
      <title>Re: A collection of free-form rules - attempt at formatting</title>
      <pubDate>Tue, 06 Oct 2009 18:47:08 GMT</pubDate>
      <dc:creator>heza08</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10291</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10291</guid>
      <description>((&quot;As is&quot; was not intended to be a giant block of unformatted text with no paragraph breaks. I swear I wrote that in the rich-text editor and the preview was</description>
    </item>
    <item>
      <title>A collection of free-form rules</title>
      <pubDate>Tue, 06 Oct 2009 18:30:19 GMT</pubDate>
      <dc:creator>heza08</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10290</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10290</guid>
      <description>A long time ago, I was involved in an effort by several GMs and players (all who wanted to participate were welcome) to gather together a list of (as far as we</description>
    </item>
    <item>
      <title>Re: Game-Leaving Etiquette</title>
      <pubDate>Sat, 03 Oct 2009 19:07:06 GMT</pubDate>
      <dc:creator>Wes</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10289</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10289</guid>
      <description>This was hard to write for me since it pains me to think of members leaving, but here&#39;s my prototype for the &quot;Leaving&quot; guide. Please look over it and think if</description>
    </item>
    <item>
      <title>Re: Game-Leaving Etiquette</title>
      <pubDate>Sat, 03 Oct 2009 18:29:43 GMT</pubDate>
      <dc:creator>Elizabeth Wilde</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10288</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10288</guid>
      <description>Why don&#39;t GMs take the time to make an exit strategy for their players? We spend huge amounts of time formulating intricate joining procedures, detailed</description>
    </item>
    <item>
      <title>Re: Game-Leaving Etiquette</title>
      <pubDate>Sat, 03 Oct 2009 16:56:35 GMT</pubDate>
      <dc:creator>b.l. imai</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10287</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10287</guid>
      <description>An excellent question, and all great replies so far!  They all lead me to the same question: Why don&#39;t GMs take the time to make an exit strategy for their</description>
    </item>
    <item>
      <title>Re: Game-Leaving Etiquette</title>
      <pubDate>Thu, 01 Oct 2009 02:29:21 GMT</pubDate>
      <dc:creator>Wes</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10286</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10286</guid>
      <description>I want to share with you a message a player sent me today, which I think is ... Wed Sep 30, 2009 12:37 am I&#39;m sorry to spring this upon you so suddenly after</description>
    </item>
    <item>
      <title>Re: Game-Leaving Etiquette</title>
      <pubDate>Wed, 30 Sep 2009 04:47:12 GMT</pubDate>
      <dc:creator>Mikel</dc:creator>
      <link>http://games.groups.yahoo.com/group/freeform_GMs/message/10285</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/freeform_GMs/message/10285</guid>
      <description>I&#39;m still stuck on the entire &quot;Blowing brains out&quot; scenario.  Although now that I think about it, I did have a character kill himself once.  I wasn&#39;t leaving</description>
    </item>

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