<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>gameaudiopro at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/gameaudiopro/</link>
    <description>Game Audio Pro is an open forum for audio professionals who </description>

    <item>
      <title>Re: Good,free game engines for Fmod?</title>
      <pubDate>Wed, 11 Nov 2009 04:09:06 GMT</pubDate>
      <dc:creator>Brian</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14856</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14856</guid>
      <description>It&#39;s not FMod, but XNA Game Studio uses XACT-similar in form to FMOd/WWIse, though not nearly as slick as those two. (though it was the first publically </description>
    </item>
    <item>
      <title>Re: Good,free game engines for Fmod?</title>
      <pubDate>Wed, 11 Nov 2009 03:43:18 GMT</pubDate>
      <dc:creator>David Steinwedel</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14855</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14855</guid>
      <description>Crysis comes with an editor and uses Fmod. Not sure if they use designer or have a fully custom implementation. -d ______________________________ </description>
    </item>
    <item>
      <title>Good,free game engines for Fmod?</title>
      <pubDate>Wed, 11 Nov 2009 03:19:03 GMT</pubDate>
      <dc:creator>chigaimasu</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14854</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14854</guid>
      <description>Does anyone know of any free or nearly free game engines that implement all or most of Fmod&#39;s features, specifically their event system? I&#39;m a sound design</description>
    </item>
    <item>
      <title>new blog post coronet in the park</title>
      <pubDate>Mon, 09 Nov 2009 16:04:16 GMT</pubDate>
      <dc:creator>Michael Raphael</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14853</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14853</guid>
      <description>Coronet in the Park http://sepulchra.com/blog/?p=752 Best, Michael</description>
    </item>
    <item>
      <title>New Localization article is up on the gamesounddesign.com site</title>
      <pubDate>Mon, 09 Nov 2009 15:58:44 GMT</pubDate>
      <dc:creator>George Spanos</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14852</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14852</guid>
      <description>Hey everyone, Just posted a brand new article to the site about localization and what to watch out for when navigating the treacherous waters of foreign</description>
    </item>
    <item>
      <title>Re: Creating .caf files on window XP</title>
      <pubDate>Mon, 09 Nov 2009 15:20:52 GMT</pubDate>
      <dc:creator>joel.studio13</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14851</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14851</guid>
      <description>the tool is called afconvert - it&#39;s installed along side the iphone sdk. you can register at developer.apple.com/iphone and download it and you&#39;ll be able to</description>
    </item>
    <item>
      <title>Re: Creating .caf files on window XP</title>
      <pubDate>Sun, 08 Nov 2009 23:50:51 GMT</pubDate>
      <dc:creator>Adam Smith-Kipnis</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14850</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14850</guid>
      <description>     The iPhone is capable of handling .wav, .ogg and .aac files.  This is the first I&#39;ve heard of an iPhone dev, let alone any developer mandating the</description>
    </item>
    <item>
      <title>Creating .caf files on window XP</title>
      <pubDate>Tue, 03 Nov 2009 07:30:01 GMT</pubDate>
      <dc:creator>Michael Huang</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14849</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14849</guid>
      <description>Hello, I am working on a iphone title and the client have asked me to deliver my SFXs in .caf format, all the search I did seem to suggest that .caf format can</description>
    </item>
    <item>
      <title>Article writing opportunities</title>
      <pubDate>Mon, 02 Nov 2009 10:20:23 GMT</pubDate>
      <dc:creator>Bjorn Lynne</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14848</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14848</guid>
      <description>Hello, I&#39;ve written about this once before, maybe about a year ago, but I thought it was time for a little refresher. :-) I run www.Shockwave-Sound.com and we</description>
    </item>
    <item>
      <title>New Blog Post</title>
      <pubDate>Mon, 02 Nov 2009 01:41:53 GMT</pubDate>
      <dc:creator>Michael Raphael</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14847</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14847</guid>
      <description>Halloween in Brooklyn: http://sepulchra.com/blog/ Best, Michael</description>
    </item>
    <item>
      <title>Re: Introducing...</title>
      <pubDate>Fri, 30 Oct 2009 00:30:49 GMT</pubDate>
      <dc:creator>jackmelham@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14846</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14846</guid>
      <description>Hey Richard! Thanks very much for the links will be looking at those this evening! Have been playing around with FMod for the last week so it will be nice to</description>
    </item>
    <item>
      <title>Re: Introducing...</title>
      <pubDate>Thu, 29 Oct 2009 18:43:24 GMT</pubDate>
      <dc:creator>richard stevens</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14845</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14845</guid>
      <description>Hi Jack, I studied there about twenty years ago (gulp!). Allow me to humbly suggest that in addition to this group you can find some interesting resources here</description>
    </item>
    <item>
      <title>Re: Introducing...</title>
      <pubDate>Thu, 29 Oct 2009 04:53:28 GMT</pubDate>
      <dc:creator>Dan R</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14844</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14844</guid>
      <description>Welcome to the list. On Wed, Oct 28, 2009 at 5:14 PM, jackmelham@... &lt;</description>
    </item>
    <item>
      <title>Introducing...</title>
      <pubDate>Thu, 29 Oct 2009 01:15:37 GMT</pubDate>
      <dc:creator>jackmelham@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14843</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14843</guid>
      <description>Hello everybody! Thought I&#39;d finally remove myself from the realm of anonymity! I&#39;m Jack Melham, currently in my third year of four studying for a Bmus in</description>
    </item>
    <item>
      <title>New Blog Post</title>
      <pubDate>Tue, 27 Oct 2009 23:19:48 GMT</pubDate>
      <dc:creator>Michael Raphael</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14842</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14842</guid>
      <description>Noisy Corkscrew Swamp Part 2 http://bit.ly/1CIe21</description>
    </item>

  </channel>
</rss>
<!-- wr1.grp.sp2.yahoo.com uncompressed/chunked Wed Nov 11 02:59:26 PST 2009 -->
