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    <title>gameaudiopro at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/gameaudiopro/</link>
    <description>Game Audio Pro is an open forum for audio professionals who </description>

    <item>
      <title>New article on the creative use of sound design in games</title>
      <pubDate>Mon, 28 Dec 2009 21:27:30 GMT</pubDate>
      <dc:creator>George Spanos</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14886</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14886</guid>
      <description>Hey everyone, Just a quick note that I have published a new article to the http://www.gamesounddesign.com website.  It explores the use of silence in games and</description>
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    <item>
      <title>Re: Game Audio Development</title>
      <pubDate>Sat, 19 Dec 2009 01:31:11 GMT</pubDate>
      <dc:creator>bardiclug</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14885</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14885</guid>
      <description>... believe that this is solely down to advancements within technology and console capabilities? I&#39;d say it&#39;s due to advancements in audio production tools (so</description>
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      <title>Re: Game Audio Development</title>
      <pubDate>Fri, 18 Dec 2009 00:09:10 GMT</pubDate>
      <dc:creator>Tom White</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14884</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14884</guid>
      <description>Maybe not having it improves ones appreciation for it &lt;g&gt;. - TW ________________________________ From: gameaudiopro@yahoogroups.com</description>
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    <item>
      <title>Re: Game Audio Development</title>
      <pubDate>Thu, 17 Dec 2009 23:43:00 GMT</pubDate>
      <dc:creator>Brian</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14883</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14883</guid>
      <description>... understood in Game Development than in Film Production. Wow..that&#39;s my quote of the year. From: gameaudiopro@yahoogroups.com</description>
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    <item>
      <title>Re: Game Audio Development</title>
      <pubDate>Thu, 17 Dec 2009 21:36:33 GMT</pubDate>
      <dc:creator>Robert Arnott</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14882</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14882</guid>
      <description>Lemme chip in my two cents here for point 2. Part of the reason, not the number one reason by any means, but part of the reason I&#39;m migrating from the film</description>
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    <item>
      <title>Re: Game Audio Development</title>
      <pubDate>Thu, 17 Dec 2009 21:26:34 GMT</pubDate>
      <dc:creator>Tom White</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14881</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14881</guid>
      <description>... Ouch, Brian &lt;g&gt;. - TW</description>
    </item>
    <item>
      <title>Re: Game Audio Development</title>
      <pubDate>Thu, 17 Dec 2009 18:19:12 GMT</pubDate>
      <dc:creator>Brian</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14880</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14880</guid>
      <description>I&#39;m sure you&#39;ll get lots of opinions here. Which university?  Sounds like a fun report. 1.  10 years ago..hmmm.. PS1 was the main system (24 voices, 512k sound</description>
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      <title>Interview with Andrew Lackey for the Sound Design of Dead Space</title>
      <pubDate>Thu, 17 Dec 2009 14:31:15 GMT</pubDate>
      <dc:creator>miguelisaza</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14879</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14879</guid>
      <description>Hey, I just published an interview with Andrew Lackey, talking about some aspects of the sound design of Dead Space. I hope you enjoy it! </description>
    </item>
    <item>
      <title>Game Audio Development</title>
      <pubDate>Thu, 17 Dec 2009 14:29:59 GMT</pubDate>
      <dc:creator>spence_matthew</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14878</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14878</guid>
      <description>Hi, For my university research report I am looking at the development of 3d sonic environments within games and was wondering if the members of this group</description>
    </item>
    <item>
      <title>Re: Fmod vs Wwise</title>
      <pubDate>Sun, 06 Dec 2009 19:20:29 GMT</pubDate>
      <dc:creator>W. B. Latta</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14877</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14877</guid>
      <description>I&#39;ve just been emailing a bit with Simon from Audiokinetic, and it appears that Wwise does actually have full support for Wii&#39;s hardware pipeline. This was</description>
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    <item>
      <title>Re: Fmod vs Wwise</title>
      <pubDate>Fri, 27 Nov 2009 18:23:04 GMT</pubDate>
      <dc:creator>Dan R</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14876</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14876</guid>
      <description>OT, that&#39;s very confusing Protools002@..., you come up as &quot;Me&quot; under your name on my side. I&#39;m like, I don&#39;t remember posting that...</description>
    </item>
    <item>
      <title>Interview with Rob Bridgett about the sound of Prototype</title>
      <pubDate>Fri, 27 Nov 2009 18:19:48 GMT</pubDate>
      <dc:creator>miguelisaza</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14875</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14875</guid>
      <description>Hi everyone, I just published a new interview with Rob Bridgett, talking about the sound of Prototype, Mostly about the cinematics, the mixing process, and</description>
    </item>
    <item>
      <title>Re: Fmod vs Wwise</title>
      <pubDate>Fri, 27 Nov 2009 18:17:36 GMT</pubDate>
      <dc:creator>Me</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14874</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14874</guid>
      <description>Well we were exposing/using none of the DSP features of FMOD. I&#39;m not sure what about the music system is superior but that seems like it could only be a step</description>
    </item>
    <item>
      <title>Re: Fmod vs Wwise</title>
      <pubDate>Thu, 26 Nov 2009 05:15:13 GMT</pubDate>
      <dc:creator>W. B. Latta</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14873</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14873</guid>
      <description>What specific features of Wwise are you looking at that you aren&#39;t getting in FMOD? From my experience the muisc system and some of the DSP are the only </description>
    </item>
    <item>
      <title>Re: Fmod vs Wwise</title>
      <pubDate>Thu, 26 Nov 2009 04:41:54 GMT</pubDate>
      <dc:creator>Me</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gameaudiopro/message/14872</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gameaudiopro/message/14872</guid>
      <description>We&#39;re considering switching to have all of the features of Wwise available &amp; at our disposal and because Wwise is apparently overall, a stronger engine. It&#39;s</description>
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