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    <title>gamedesign-l at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/gamedesign-l/</link>
    <description>rules and gameplay for computer games</description>

    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 20:38:13 GMT</pubDate>
      <dc:creator>LingMac</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9170</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9170</guid>
      <description>... Well, I think it might result in a very compelling game. Imagine the procedural &quot;plots&quot; that might emerge, from just the various entities going about their</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 20:06:18 GMT</pubDate>
      <dc:creator>LingMac</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9169</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9169</guid>
      <description>... I believe I&#39;m personally that type of player. I try to roleplay a generally decent, somewhat brave (but not too much) character, who happens to be no</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 19:16:56 GMT</pubDate>
      <dc:creator>Brandon Van Every</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9168</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9168</guid>
      <description>... What does that kind of success mean exactly?  Sure they survive as an open source genre, among seriously tweaky hackerheads, half of whom think ASCII</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 14:39:27 GMT</pubDate>
      <dc:creator>David Lamb</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9167</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9167</guid>
      <description>... So perhaps the only way to survive is to join some sort of gang, and they have initiation rituals requiring particular evil acts? Plausible.  Various</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 12:59:30 GMT</pubDate>
      <dc:creator>Gerry Quinn</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9166</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9166</guid>
      <description>From: &quot;LingMac&quot; &lt;lingmac@...&gt; ... And Torchlight is currently taking the gaming world by storm! ... But why would someone be interested in playing a</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 12:49:59 GMT</pubDate>
      <dc:creator>Gerry Quinn</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9165</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9165</guid>
      <description>From: &quot;LingMac&quot; &lt;lingmac@...&gt; ... Perhaps.  A significantly relevant factor is that it&#39;s easier to do a game with one plot thread, series of</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 09:02:28 GMT</pubDate>
      <dc:creator>Wayne Imlach</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9164</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9164</guid>
      <description>The pressure to do evil things would have to be situational, and could be massaged by the games designer depending on how the victims of such acts where</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 07:37:30 GMT</pubDate>
      <dc:creator>Rainer Deyke</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9163</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9163</guid>
      <description>... I don&#39;t think that&#39;s going to make evil more tempting. There are basically three kinds of player.  Let&#39;s call them &quot;moral&quot;, &quot;amoral&quot;, and &quot;immoral&quot;.  (This</description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 06:06:10 GMT</pubDate>
      <dc:creator>LingMac</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9162</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9162</guid>
      <description>... Spelunky and countless &quot;rogue-likes&quot; have done it, and they&#39;re quite successful. ... What does that have to do with anything? All people can relate to the </description>
    </item>
    <item>
      <title>Re: Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 04:47:37 GMT</pubDate>
      <dc:creator>Brandon Van Every</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9161</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9161</guid>
      <description>... Is the gameplay going to be interesting enough for me to be willing to retread old ground over and over again?  Civ games &quot;sorta&quot; meet that bar, but I</description>
    </item>
    <item>
      <title>Tempting players to do &quot;Evil&quot;</title>
      <pubDate>Mon, 09 Nov 2009 02:48:24 GMT</pubDate>
      <dc:creator>LingMac</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9160</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9160</guid>
      <description>Ok... I think that in 99% of the systems of game morality nowadays, it&#39;s way too easy to be &quot;good&quot;. I think these systems do not accurately capture the essence</description>
    </item>
    <item>
      <title>Re: X-COM rumors, again...</title>
      <pubDate>Tue, 03 Nov 2009 22:19:22 GMT</pubDate>
      <dc:creator>TAZ</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9159</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9159</guid>
      <description>Aye, to add to that, a co-op mode would be nice either in campaign or as part of a multi-player team game.  I&#39;ve been pondering the UI question.  I think a</description>
    </item>
    <item>
      <title>Re: X-COM rumors, again...</title>
      <pubDate>Tue, 03 Nov 2009 18:04:36 GMT</pubDate>
      <dc:creator>Wayne Imlach</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9158</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9158</guid>
      <description>UFO: Enemy Unknown (X-Com) is one of my all-time favourite games. As far as remake, I&#39;d keep the same basic format and upgrade the following: General UI - both</description>
    </item>
    <item>
      <title>X-COM rumors, again...</title>
      <pubDate>Tue, 03 Nov 2009 16:52:44 GMT</pubDate>
      <dc:creator>TAZ</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9157</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9157</guid>
      <description>http://www.gamespot.com/news/6238162.html?tag=other-user-related-content;3 *sigh* Back in the day everyone made a tank game, after X-COM, it seems that every</description>
    </item>
    <item>
      <title>Re: Stealth, Melee Combat and Dialogue Trees</title>
      <pubDate>Thu, 29 Oct 2009 17:29:13 GMT</pubDate>
      <dc:creator>Brandon Van Every</dc:creator>
      <link>http://games.groups.yahoo.com/group/gamedesign-l/message/9156</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/gamedesign-l/message/9156</guid>
      <description>... But how agile is the player supposed to be?  Consider Luke Skywalker, who did fight various vicious beasts.  It&#39;s only unrealistic / against expectations</description>
    </item>

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