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    <title>gamera-devel at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/gamera-devel/</link>
    <description>gamera-devel</description>

    <item>
      <title>Re: Gamera in Debian</title>
      <pubDate>Wed, 18 Nov 2009 17:06:22 GMT</pubDate>
      <dc:creator>Jakub Wilk</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1902</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1902</guid>
      <description>... It would be nice to have these files in Debian. However, if the documentation were generated from another format, the original format needs to be included</description>
    </item>
    <item>
      <title>Re: despeckle Problem</title>
      <pubDate>Wed, 18 Nov 2009 14:45:17 GMT</pubDate>
      <dc:creator>st_ilige</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1901</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1901</guid>
      <description>Wrong call sorry i didn&#39;t see that it has no return value. Problem solved</description>
    </item>
    <item>
      <title>despeckle Problem</title>
      <pubDate>Wed, 18 Nov 2009 14:31:44 GMT</pubDate>
      <dc:creator>st_ilige</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1900</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1900</guid>
      <description>Hello, I have a problem using the function despeckle. I do the following steps: from gamera.gui import gui from gamera.core import * from</description>
    </item>
    <item>
      <title>Re: Gamera in Debian</title>
      <pubDate>Wed, 18 Nov 2009 13:10:22 GMT</pubDate>
      <dc:creator>Christoph Dalitz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1899</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1899</guid>
      <description>Hello Jakub, what would you think about adding the gamera tutorial and its sample images into the package gamera-doc: </description>
    </item>
    <item>
      <title>Re: Wrong information in &quot;Classifier glyphs&quot; pane</title>
      <pubDate>Mon, 16 Nov 2009 10:14:00 GMT</pubDate>
      <dc:creator>Christoph Dalitz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1898</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1898</guid>
      <description>Am Thu, 12 Nov 2009 12:18:10 -0500 ... I have done some more tests on a database with 24 000 glyphs. Sorting when adding a glyph only takes about 10 seconds.</description>
    </item>
    <item>
      <title>Re: Gamera crashes on invalid PNG files</title>
      <pubDate>Sun, 15 Nov 2009 08:21:17 GMT</pubDate>
      <dc:creator>Jakub Wilk</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1897</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1897</guid>
      <description>... Crash is no longer triggered, thanks. -- Jakub Wilk</description>
    </item>
    <item>
      <title>Re: Gamera crashes on invalid PNG files</title>
      <pubDate>Sun, 15 Nov 2009 06:45:31 GMT</pubDate>
      <dc:creator>christofero2002</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1896</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1896</guid>
      <description>... I understand that there are some issues with the libpng use in Gamera. I could however track down where the exception (i.e. longjmp) is thrown in libpng</description>
    </item>
    <item>
      <title>Re: Gamera crashes on invalid PNG files</title>
      <pubDate>Sat, 14 Nov 2009 21:23:19 GMT</pubDate>
      <dc:creator>Jakub Wilk</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1895</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1895</guid>
      <description>... That still wouldn&#39;t be correct: there is at least one function that calls both png_* functions and PNG_* functions. Worse still, some png_* functions are</description>
    </item>
    <item>
      <title>Re: Gamera crashes on invalid PNG files</title>
      <pubDate>Fri, 13 Nov 2009 21:02:18 GMT</pubDate>
      <dc:creator>christofero2002</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1894</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1894</guid>
      <description>... I cannot reproduce this error on MacOS X (neither on PPC, nor on Intel). It seems to me however that the use of setjmp() in include/plugins/png_support.hpp</description>
    </item>
    <item>
      <title>Re: Wrong information in &quot;Classifier glyphs&quot; pane</title>
      <pubDate>Fri, 13 Nov 2009 16:40:03 GMT</pubDate>
      <dc:creator>Christoph Dalitz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1893</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1893</guid>
      <description>Am Thu, 12 Nov 2009 12:18:10 -0500 ... It is not such an issue while loading the database (feature generation takes much longer than sorting). It becomes</description>
    </item>
    <item>
      <title>Re: Gamera in Debian - running unit tests</title>
      <pubDate>Fri, 13 Nov 2009 15:38:09 GMT</pubDate>
      <dc:creator>Christoph Dalitz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1892</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1892</guid>
      <description>Am Thu, 12 Nov 2009 12:12:47 -0500 ... Thanks! ... I cannot reproduce this error on my system. I suspect that this is due to black_area() using the wrong image</description>
    </item>
    <item>
      <title>Re: Wrong information in &quot;Classifier glyphs&quot; pane</title>
      <pubDate>Fri, 13 Nov 2009 05:11:05 GMT</pubDate>
      <dc:creator>jsbien@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1891</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1891</guid>
      <description>On Thu, 12 Nov 2009  jsbien@... wrote: [...] ... The simplest (?) solution: put unsorted glyphs into separate row(s), do not add them to the rows</description>
    </item>
    <item>
      <title>Re: Wrong information in &quot;Classifier glyphs&quot; pane [1 Attachment]</title>
      <pubDate>Thu, 12 Nov 2009 17:31:12 GMT</pubDate>
      <dc:creator>jsbien@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1890</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1890</guid>
      <description>... [...] ... Please note that this make the pane, as pointed in the subject of Jakub&#39;s posting, simply plain wrong! Looks like you are already accustomed to</description>
    </item>
    <item>
      <title>Re: Wrong information in &quot;Classifier glyphs&quot; pane</title>
      <pubDate>Thu, 12 Nov 2009 17:18:12 GMT</pubDate>
      <dc:creator>Michael Droettboom</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1889</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1889</guid>
      <description>Related to the speed of loading a large classifier database, if sorting is to blame, does the included patch help?  (I don&#39;t have a large database sitting</description>
    </item>
    <item>
      <title>Re: Gamera in Debian - running unit tests</title>
      <pubDate>Thu, 12 Nov 2009 17:13:53 GMT</pubDate>
      <dc:creator>Michael Droettboom</dc:creator>
      <link>http://tech.groups.yahoo.com/group/gamera-devel/message/1888</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/gamera-devel/message/1888</guid>
      <description>Creating a dummy file in tests/tmp called &quot;.empty_dir&quot; and adding the following works for me: recursive-include tests *.py README recursive-include tests/data</description>
    </item>

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