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    <title>gbadev at Yahoo! Groups</title>
    <link>http://gamesource.groups.yahoo.com/group/gbadev/</link>
    <description>gbadev</description>

    <item>
      <title>Re: Question about sequential memory access</title>
      <pubDate>Fri, 12 Sep 2008 23:02:44 GMT</pubDate>
      <dc:creator>David Rorex</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15019</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15019</guid>
      <description>Have you looked at this page? Has lots of info on it. http://www.reinerziegler.de/GBA/gba.htm#How%20does%20the Anyway, my understanding is that the high 8 bits</description>
    </item>
    <item>
      <title>Question about sequential memory access</title>
      <pubDate>Fri, 12 Sep 2008 00:41:40 GMT</pubDate>
      <dc:creator>dreamflighter78</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15018</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15018</guid>
      <description>Hi to everybody, I&#39;m new here but I&#39;m studying how to &quot;bend&quot; GBA to use it for something different from gaming. I&#39;m trying to understand how sequential memory</description>
    </item>
    <item>
      <title>Re: Need help about GBA to use as lcd panel in projector.</title>
      <pubDate>Thu, 27 Mar 2008 22:27:46 GMT</pubDate>
      <dc:creator>Rob</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15017</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15017</guid>
      <description>... I spoke with you earlier and was unable to help, but something just occurred to me:  Unless your GBA is one of the late-model SP&#39;s, the screen is</description>
    </item>
    <item>
      <title>Need help about GBA to use as lcd panel in projector.</title>
      <pubDate>Thu, 27 Mar 2008 19:42:41 GMT</pubDate>
      <dc:creator>jazclemon@...</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15016</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15016</guid>
      <description>My name is Julio. and I need any help to build lcd projector. I´va got nothing but a GBA and I can´t find the way to use it as a LCD panel. Would u tell me</description>
    </item>
    <item>
      <title>FireLinker Flash Carts (parallel port)</title>
      <pubDate>Mon, 10 Mar 2008 00:35:56 GMT</pubDate>
      <dc:creator>thirdshoedrops</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15015</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15015</guid>
      <description>Has anybody had luck flashing FireLinker carts with MBV-II, or alternatively, is there a Linux program that can drive the Fire Linker parallel port programmer?</description>
    </item>
    <item>
      <title>Re: PCB template for GBA cartridge</title>
      <pubDate>Sat, 21 Apr 2007 17:35:08 GMT</pubDate>
      <dc:creator>pete_retep</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15014</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15014</guid>
      <description>There is a Library for the Gameboy on the Eagle website ftp://ftp.cadsoft.de/eagle/userfiles/libraries/gameboy.lbr Pete ... a ... The ... avoiding ... of</description>
    </item>
    <item>
      <title>gdb stub for gba using serial communication</title>
      <pubDate>Sun, 20 Aug 2006 23:50:23 GMT</pubDate>
      <dc:creator>Vital</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15013</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15013</guid>
      <description>Someone asked this question last year but got no answer. Now I am looking for the same thing and would appreciate any help. thanks in advance, Vital</description>
    </item>
    <item>
      <title>Re: Dead List</title>
      <pubDate>Mon, 07 Aug 2006 05:43:15 GMT</pubDate>
      <dc:creator>Rob</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15012</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15012</guid>
      <description>... Yeah, I have an account there and on dslinux.org and some of the other GBA/DS development web forums.  I was asking about Yahoo lists because I don&#39;t</description>
    </item>
    <item>
      <title>Re: Dead List</title>
      <pubDate>Mon, 07 Aug 2006 04:41:07 GMT</pubDate>
      <dc:creator>H. Dean Hunter</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15011</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15011</guid>
      <description>www.gbadev.org has a DS support section on there forums.  I don&#39;t know if they actively support DS or not but the guys on the GBADev forums have always been</description>
    </item>
    <item>
      <title>Re: Dead List</title>
      <pubDate>Sun, 06 Aug 2006 00:43:27 GMT</pubDate>
      <dc:creator>Rob</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15010</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15010</guid>
      <description>... Is there an active DS development list on Yahoo or has everything moved to web forums now? There is a group called &quot;dsdev&quot; but there&#39;s only 1 member in it </description>
    </item>
    <item>
      <title>Re: Nintendo DS</title>
      <pubDate>Sun, 06 Aug 2006 00:41:40 GMT</pubDate>
      <dc:creator>emack@...</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15009</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15009</guid>
      <description>try http://www.aaronrogers.com/nintendods/PA_Lib/ ... From      : gbadev@yahoogroups.com To          : gbadev@yahoogroups.com Cc          : Date      : Tue, 25</description>
    </item>
    <item>
      <title>AW: Re: [gbadev] Dead List</title>
      <pubDate>Sat, 05 Aug 2006 09:53:21 GMT</pubDate>
      <dc:creator>tharo@...</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15008</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15008</guid>
      <description>Yes but remember how old this list it. it has it good times ages ago and for me it is more an archive ... not an active discusion anymore. Tharo These days</description>
    </item>
    <item>
      <title>Re: Dead List</title>
      <pubDate>Fri, 04 Aug 2006 23:35:27 GMT</pubDate>
      <dc:creator>Dave Murphy</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15007</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15007</guid>
      <description>These days most people are using the forums at http://forum.gbadev.org/index.php , the list really hasn&#39;t been that active in quite some time. Dave</description>
    </item>
    <item>
      <title>Re: Detecting Thumb and Arm mode at compile time</title>
      <pubDate>Thu, 03 Aug 2006 19:05:03 GMT</pubDate>
      <dc:creator>Vital</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15006</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15006</guid>
      <description>Peter, Thanks for your help. I received the answer for my problem from the GnuArm list: GCC defines the constant __thumb__ when it is compiling in thumb mode, </description>
    </item>
    <item>
      <title>Re: Detecting Thumb and Arm mode at compile time</title>
      <pubDate>Thu, 03 Aug 2006 08:55:48 GMT</pubDate>
      <dc:creator>Ped</dc:creator>
      <link>http://gamesource.groups.yahoo.com/group/gbadev/message/15005</link>
      <guid isPermaLink="true">http://gamesource.groups.yahoo.com/group/gbadev/message/15005</guid>
      <description>Hello, I think there&#39;s no easy way how to detect compilation mode, you should check your compiler documentation for predefined macros, maybe there&#39;s some way</description>
    </item>

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