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    <title>grid_based_wargames at Yahoo! Groups</title>
    <link>http://groups.yahoo.com/group/grid_based_wargames/</link>
    <description>Grid Based Miniature Wargames </description>

    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sat, 06 Apr 2013 03:38:12 GMT</pubDate>
      <dc:creator>prufrockj1974</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/884</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/884</guid>
      <description>Thanks, Dale. I had a look through your posts yesterday, and quite liked what you&#39;ve come up with.  I&#39;m probably still a wee way away from actually gaming, but</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sun, 31 Mar 2013 06:01:23 GMT</pubDate>
      <dc:creator>Shaun Travers</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/883</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/883</guid>
      <description>... Out of all the WW2 rules I have, these struck me as having simple easy to use, consistent mechanisms.  So the solo friendly in this instance is more that</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sat, 30 Mar 2013 19:46:40 GMT</pubDate>
      <dc:creator>Dale Hurtt</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/882</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/882</guid>
      <description>... Why yes, they are: http://www.worthingtongames.com/images/bob/BOBrulesUPDATE090812_WEB.pdf And some bonus scenarios: </description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sat, 30 Mar 2013 19:44:00 GMT</pubDate>
      <dc:creator>Dale Hurtt</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/881</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/881</guid>
      <description>... I have had the PBI rules for several years now, but never played them, simply because my troops are based for Flames of War. PBI really wants you to use</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sat, 30 Mar 2013 19:27:57 GMT</pubDate>
      <dc:creator>Dale Hurtt</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/880</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/880</guid>
      <description>... What is most import is the scale of game you want to play. My limitation is that I have a collection of troops based for Flames of War, and I do not want</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sat, 30 Mar 2013 03:38:07 GMT</pubDate>
      <dc:creator>prufrockj1974</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/879</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/879</guid>
      <description>Hi Shaun, Thanks for the tips.  Another chap also recommended PBI, so I might have to investigate it further.  Will take a look at your other suggetions, too.</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Sat, 30 Mar 2013 03:32:36 GMT</pubDate>
      <dc:creator>prufrockj1974</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/878</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/878</guid>
      <description>Hi Dale, Yes, &quot;order three left&quot; doesn&#39;t really appeal to me so much for WWII, but I have nothing against battle dice. I&#39;m not quite ready to start playing yet</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Fri, 29 Mar 2013 21:45:31 GMT</pubDate>
      <dc:creator>Shaun Travers</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/877</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/877</guid>
      <description>Aaron, A few suggestions that I have been thinking about doing over the years (6mm on a grid or hex): Peter Pigs PBI is a grid based game - company level.  It</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Fri, 29 Mar 2013 12:09:03 GMT</pubDate>
      <dc:creator>Dale Hurtt</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/876</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/876</guid>
      <description>When you say &quot;Memoir &#39;44 style&quot; do you mean it&#39;s command and control style? I ask because I have been working on some square grid rules that use battle dice</description>
    </item>
    <item>
      <title>Re: WWII hex based rules</title>
      <pubDate>Fri, 29 Mar 2013 06:10:16 GMT</pubDate>
      <dc:creator>prufrockj1974</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/875</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/875</guid>
      <description>Actually, games that use square grids would be fine too - there&#39;s no real reason that they must be hex-based, if I think about it.</description>
    </item>
    <item>
      <title>WWII hex based rules</title>
      <pubDate>Fri, 29 Mar 2013 06:08:17 GMT</pubDate>
      <dc:creator>prufrockj1974</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/874</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/874</guid>
      <description>Hello all, looking for suggestions for simple, solo-friendly WWII hex-based rules, preferably free, to tweak for use with 6mm figures.  Card activation is OK,</description>
    </item>
    <item>
      <title>Gerard de Gre&#39;s gridded Napoleonic Wargame Rules as modified by Char</title>
      <pubDate>Sun, 20 Jan 2013 20:43:12 GMT</pubDate>
      <dc:creator>cordery_bob</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/873</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/873</guid>
      <description>Dick Bryant ? the former editor and publisher of THE COURIER ? has sent me scans of the Napoleonic rules used by Charlie and David Sweet. They are based</description>
    </item>
    <item>
      <title>Re: Rivet Wars Kickstarter</title>
      <pubDate>Sat, 19 Jan 2013 16:36:31 GMT</pubDate>
      <dc:creator>elmo_mellonhead</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/872</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/872</guid>
      <description>... Actually, that sounds a lot like Peter Pig&#39;s WWII square-based rules (PBI II).  You can make 1 diagonal move but the rest must be orthogonal. Same with</description>
    </item>
    <item>
      <title>Rivet Wars Kickstarter</title>
      <pubDate>Sat, 19 Jan 2013 15:51:58 GMT</pubDate>
      <dc:creator>Dale Hurtt</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/871</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/871</guid>
      <description>http://www.kickstarter.com/projects/coolminiornot/rivet-wars Rivet Wars is a board game adaptation of an RTS. Basically it is miniatures on a square-grid set</description>
    </item>
    <item>
      <title>Re: Review of Richard Borg&#39;s Abaddon</title>
      <pubDate>Fri, 21 Dec 2012 09:58:31 GMT</pubDate>
      <dc:creator>Dale Hurtt</dc:creator>
      <link>http://groups.yahoo.com/group/grid_based_wargames/message/870</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/grid_based_wargames/message/870</guid>
      <description>Can you elaborate a little? I agree that measurements are not equal on the diagonal (as compared to the orthogonal), but I am not sure how it causes problems.</description>
    </item>

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