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    <title>intvprog at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/intvprog/</link>
    <description>Intellivision Programmers</description>

    <item>
      <title>Re: jzIntv mod</title>
      <pubDate>Wed, 01 Oct 2008 15:30:23 GMT</pubDate>
      <dc:creator>Marco Turconi</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5489</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5489</guid>
      <description>I&#39;m looking forward to a new version of jzIntv with many scaling filters :-) Regarding the NTSC filter, I think that is the top of hardcore emulation. </description>
    </item>
    <item>
      <title>Re: Attracting new users with new language?</title>
      <pubDate>Mon, 29 Sep 2008 23:21:19 GMT</pubDate>
      <dc:creator>Allen Howard</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5488</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5488</guid>
      <description>Thats a really cool idea dude, I dont know if you ever heard of nesasm or nbasic. This system works the same way. If you type in nesasm and look at bob rost</description>
    </item>
    <item>
      <title>Re: Attracting new users with new language?</title>
      <pubDate>Mon, 29 Sep 2008 21:25:54 GMT</pubDate>
      <dc:creator>Joseph Zbiciak</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5487</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5487</guid>
      <description>... Indeed, I was hoping to get to the point where most of the code would look high level, with the macro facility doing the heavy lifting. That said, if the</description>
    </item>
    <item>
      <title>Re: Attracting new users with new language?</title>
      <pubDate>Mon, 29 Sep 2008 21:08:18 GMT</pubDate>
      <dc:creator>Joseph Zbiciak</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5486</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5486</guid>
      <description>... If you want to write a compiler for the Intellivision, by all means do. I&#39;ve looked at retargeting existing compilers for higher level languages, like C,</description>
    </item>
    <item>
      <title>Re: Attracting new users with new language?</title>
      <pubDate>Mon, 29 Sep 2008 20:59:20 GMT</pubDate>
      <dc:creator>dz@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5485</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5485</guid>
      <description>Shalmezad, Unfortunately, that is much more difficult than it sounds.  The problem is that the hardware is so limiting, that most of the high-level constructs</description>
    </item>
    <item>
      <title>Attracting new users with new language?</title>
      <pubDate>Mon, 29 Sep 2008 20:39:44 GMT</pubDate>
      <dc:creator>shalmezad</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5484</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5484</guid>
      <description>As a new programmer, I was finding it difficult to learn assembler for the first time. It could just be me, but I figure that maybe other people are having</description>
    </item>
    <item>
      <title>Re: Building up the library</title>
      <pubDate>Mon, 29 Sep 2008 01:19:52 GMT</pubDate>
      <dc:creator>Joseph Zbiciak</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5483</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5483</guid>
      <description>... Arnauld ... can ... it&#39;s ... be ... entirely ... macros set. Shawn, We could certainly use some more cohesive documentation for the library bits that are</description>
    </item>
    <item>
      <title>Re: Building up the library</title>
      <pubDate>Mon, 29 Sep 2008 00:20:18 GMT</pubDate>
      <dc:creator>Shawn Holwegner</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5482</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5482</guid>
      <description>... Hi Joe, If anyone would like to submit or offer code snippits, I&#39;d be happy to offer assistance at documenting and creating reusable routines for an </description>
    </item>
    <item>
      <title>Building up the library</title>
      <pubDate>Sun, 28 Sep 2008 06:10:28 GMT</pubDate>
      <dc:creator>Joseph Zbiciak</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5481</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5481</guid>
      <description>Hi all! I&#39;ve been fairly busy the last week or so.  I had a major review Friday at work.  I write some of the specs for the products we develop, and Friday&#39;s</description>
    </item>
    <item>
      <title>Re: jzIntv mod</title>
      <pubDate>Sun, 28 Sep 2008 05:53:51 GMT</pubDate>
      <dc:creator>Joseph Zbiciak</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5480</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5480</guid>
      <description>Marco, ... I&#39;ll definitely look at how to integrate it into jzIntv as a whole.  I do want to change how a few things work, since, well, even 640x480 is a small</description>
    </item>
    <item>
      <title>Re: jzIntv mod</title>
      <pubDate>Thu, 25 Sep 2008 23:05:41 GMT</pubDate>
      <dc:creator>Marco Turconi</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5479</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5479</guid>
      <description>the 2 attachment in the previous message are obviously the same... ahem. Marco Turconi</description>
    </item>
    <item>
      <title>Re: jzIntv mod</title>
      <pubDate>Thu, 25 Sep 2008 23:04:46 GMT</pubDate>
      <dc:creator>Marco Turconi</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5478</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5478</guid>
      <description>I&#39;m happy that you liked it. I changed the code to correctly handle borders, because they were wrong, I guessed how they work only this night. Also, I&#39;ve added</description>
    </item>
    <item>
      <title>Re: jzIntv mod</title>
      <pubDate>Thu, 25 Sep 2008 05:10:28 GMT</pubDate>
      <dc:creator>Joseph Zbiciak</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5477</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5477</guid>
      <description>Marco, Thanks for the patch! I&#39;ve been very busy this week, so I haven&#39;t really had a chance to look at it in any great depth.  I did, however, build a version</description>
    </item>
    <item>
      <title>jzIntv mod</title>
      <pubDate>Wed, 24 Sep 2008 07:29:07 GMT</pubDate>
      <dc:creator>Marco Turconi</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5476</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5476</guid>
      <description>I like to play old videogames using filters, like scale2x eagle and so on, that better the graphics. It was a pity that Intellivision seemed to be the only old</description>
    </item>
    <item>
      <title>Re: RomCheckFail</title>
      <pubDate>Tue, 23 Sep 2008 11:17:00 GMT</pubDate>
      <dc:creator>DZ-Jay</dc:creator>
      <link>http://games.groups.yahoo.com/group/intvprog/message/5475</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/intvprog/message/5475</guid>
      <description>... Whatever games are included, we must make sure that the Utopia hurricane and the classic Running Man sprites make plenty of appearances. I recall playing</description>
    </item>

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