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    <title>jriii at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/jriii/</link>
    <description>Johnny Reb (Civil War Miniature Rules)</description>

    <item>
      <title>Re: Cavalry vs Cavalry</title>
      <pubDate>Sat, 21 Nov 2009 16:29:01 GMT</pubDate>
      <dc:creator>corzin@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10867</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10867</guid>
      <description>just looked up the rules in the rulebook in my rule book is the unit will counter charge if it can. not quite the same as &quot;must&quot; it doesn&#39;t specifically say a</description>
    </item>
    <item>
      <title>Re: Cavalry vs Cavalry</title>
      <pubDate>Fri, 20 Nov 2009 21:40:06 GMT</pubDate>
      <dc:creator>jrbatso</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10866</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10866</guid>
      <description>Scott and Dean, If you use Doug Kline&#39;s cavalry modifications. The results are much less bloody with much charging, swirling about, and reforming of cavalry.</description>
    </item>
    <item>
      <title>Re: Cavalry vs Cavalry</title>
      <pubDate>Fri, 20 Nov 2009 21:19:57 GMT</pubDate>
      <dc:creator>Scot</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10865</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10865</guid>
      <description>Dean, That&#39;s sort of my point.  You could hold your cavalry back patiently waiting for an opportunity to exploit, but it is relatively easy for an opponent</description>
    </item>
    <item>
      <title>Re: Cavalry vs Cavalry</title>
      <pubDate>Fri, 20 Nov 2009 19:06:05 GMT</pubDate>
      <dc:creator>Dean West</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10864</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10864</guid>
      <description>Hi Scot, Good. Cavalry is hard to use and should not be massacred as you describe. Their moment eventually comes, but it takes a patient player not to waste</description>
    </item>
    <item>
      <title>Re: Cavalry vs Cavalry</title>
      <pubDate>Fri, 20 Nov 2009 16:06:43 GMT</pubDate>
      <dc:creator>corzin@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10863</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10863</guid>
      <description>The first thing we would do is say Cav doesn&#39;t have to counter charge if the original charge doesn&#39;t reach. Next tou could allow a unit to make a bmp roll not</description>
    </item>
    <item>
      <title>Re: Cavalry vs Cavalry</title>
      <pubDate>Fri, 20 Nov 2009 15:52:45 GMT</pubDate>
      <dc:creator>DKline1863@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10862</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10862</guid>
      <description>Scot:  I created some updated cavalry rules a couple of years ago in conjunction with John Hill.   The rule addendums handle mounted cavarly fights very</description>
    </item>
    <item>
      <title>Cavalry vs Cavalry</title>
      <pubDate>Fri, 20 Nov 2009 15:47:23 GMT</pubDate>
      <dc:creator>Scot</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10861</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10861</guid>
      <description>Amongst our game group, we&#39;ve gotten to the point where we just don&#39;t play Johnny Reb games with Cavalry on both sides.  In our games when both sides have</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Fri, 20 Nov 2009 04:43:47 GMT</pubDate>
      <dc:creator>jmkort</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10860</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10860</guid>
      <description>Dean, With all due respect, I&#39;ve never heard someone so consistently insist that a particular game is &quot;grand tactical&quot;, and then turn around and publish some</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Fri, 20 Nov 2009 02:49:18 GMT</pubDate>
      <dc:creator>jmkort</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10859</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10859</guid>
      <description>Another idea is to let the ammo wagons go to the troops if desired and also let them take hits like say limbered artillery without the &#43;3 mod.</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Fri, 20 Nov 2009 01:14:13 GMT</pubDate>
      <dc:creator>Mark</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10858</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10858</guid>
      <description>It&#39;s funny how many house rules or interpretations are driven by the kinds of gamers you have around the table! In my old club we had one gamer whose answer to</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Fri, 20 Nov 2009 01:12:19 GMT</pubDate>
      <dc:creator>Mark</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10857</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10857</guid>
      <description>I also think gamers can be pretty literal...running completely out of ammo was relatively rare. We remember Scales and Little Round Top in part because it was</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Thu, 19 Nov 2009 18:00:24 GMT</pubDate>
      <dc:creator>Dean West</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10856</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10856</guid>
      <description>It was fairly common to hold the line after running out of ammo, and recent research suggests that many times, ammo was brought up to the line to replenish</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Thu, 19 Nov 2009 17:03:50 GMT</pubDate>
      <dc:creator>jmkort</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10855</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10855</guid>
      <description>One of the things I was toying with was having the inf/cav unit roll 2d6 to beat BMP, modified for stand loss.  The more shot up and/or the more time the unit</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Thu, 19 Nov 2009 16:52:45 GMT</pubDate>
      <dc:creator>Scot</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10854</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10854</guid>
      <description>In friendly defense of my table mates.  One of the common behaviors by almost every player in the group is that on the rare occasion where you get a out of</description>
    </item>
    <item>
      <title>Re: Out of ammo</title>
      <pubDate>Thu, 19 Nov 2009 15:50:34 GMT</pubDate>
      <dc:creator>david</dc:creator>
      <link>http://games.groups.yahoo.com/group/jriii/message/10853</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/jriii/message/10853</guid>
      <description>I agree that it should be treated more as a &#39;may retire&#39; rather than &#39;must retire&#39;.  In a real battle, the approaching enemy may not know that you are in short</description>
    </item>

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