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    <title>lw3d at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/lw3d/</link>
    <description>LightWave 3-D Users</description>

    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Sat, 21 Nov 2009 16:28:29 GMT</pubDate>
      <dc:creator>Jeffery</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89281</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89281</guid>
      <description>an evenly lit &#39;channel&#39;, or elongated pool of light You would want to make an LW object, like the headlights of the Delorean back in LW5.6. You could also</description>
    </item>
    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Fri, 20 Nov 2009 21:37:32 GMT</pubDate>
      <dc:creator>Will Silver</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89280</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89280</guid>
      <description>You know, you could use different lights for the character and the background. Distant lights for the character, spots and areas for the background... Just a</description>
    </item>
    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Fri, 20 Nov 2009 08:11:54 GMT</pubDate>
      <dc:creator>Jeric_Synergy</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89279</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89279</guid>
      <description>... Given that (supposedly) only the rotation of a distant light matters, I&#39;m surprised this would work-- a matrix of lights where the location doesn&#39;t matter</description>
    </item>
    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Wed, 18 Nov 2009 23:11:25 GMT</pubDate>
      <dc:creator>Greg Reyna</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89278</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89278</guid>
      <description>Thanks guys for the ideas.  I&#39;m trying out various things and thought I&#39;d run this by you to see what you&#39;d say.  I will try out your suggestions.  I know, I&#39;m</description>
    </item>
    <item>
      <title>Data Overlay Label</title>
      <pubDate>Wed, 18 Nov 2009 22:46:21 GMT</pubDate>
      <dc:creator>Greg Reyna</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89277</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89277</guid>
      <description>I set up Render Globals to &#39;Overlay Frame Number&#39; on rendered frames but now every time I save the scene, LW opens a second requester to ask me if I want to</description>
    </item>
    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Wed, 18 Nov 2009 20:05:59 GMT</pubDate>
      <dc:creator>Lernie Ang</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89276</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89276</guid>
      <description>You can use a light array of distant lights for your ambient light, and another distant light for your key light; this way you get a constant directional key</description>
    </item>
    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Wed, 18 Nov 2009 12:45:10 GMT</pubDate>
      <dc:creator>Will Silver</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89275</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89275</guid>
      <description>you have alot of cool lighting tools at your disposal, including a linear light. You could run it down the middle of your corridor. Also, not knowing the</description>
    </item>
    <item>
      <title>Re: Lighting a run</title>
      <pubDate>Wed, 18 Nov 2009 01:54:01 GMT</pubDate>
      <dc:creator>Felipe Mahalem</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89274</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89274</guid>
      <description>Hmm, I think that you might expect lighting changes when a character run thru an enviroment, it&#39;s a natural phenomenon, unless he&#39;s running in a sunny day, but</description>
    </item>
    <item>
      <title>Lighting a run</title>
      <pubDate>Tue, 17 Nov 2009 22:22:12 GMT</pubDate>
      <dc:creator>emmanuel unogu</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89273</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89273</guid>
      <description>am guessing you could HDRI maps and a few area Area lights..but then render times might skyrocket.  just my 25cents thoughts! [Non-text portions of this</description>
    </item>
    <item>
      <title>Lighting a run</title>
      <pubDate>Tue, 17 Nov 2009 19:41:43 GMT</pubDate>
      <dc:creator>Greg Reyna</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89272</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89272</guid>
      <description>I&#39;ve been working on lighting a character that&#39;s running, basically in one direction.  I have tried various methods based on key/back/fill but can&#39;t get</description>
    </item>
    <item>
      <title>Re: image projection</title>
      <pubDate>Sat, 07 Nov 2009 10:05:06 GMT</pubDate>
      <dc:creator>larryjshultz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89271</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89271</guid>
      <description>Place spotlights at each mirror or at the last mirror as needed. Tell the spotlights to project the image you need projected. This should allow you to fake the</description>
    </item>
    <item>
      <title>Re: image projection</title>
      <pubDate>Fri, 06 Nov 2009 21:12:47 GMT</pubDate>
      <dc:creator>Chuck Baker</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89270</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89270</guid>
      <description>Best would always be to use the bug reporting system, instructions are here: http://www.newtek.com/forums/showthread.php?t=73226 We can have an engineer</description>
    </item>
    <item>
      <title>Re: image projection// Chuck Baker</title>
      <pubDate>Fri, 06 Nov 2009 18:54:50 GMT</pubDate>
      <dc:creator>Jeric_Synergy</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89269</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89269</guid>
      <description>... Chuck&#39;s not hard to find:  I suggest you PM him through the official NewTek forums: here&#39;s a link, page search for &quot;Chuck&quot;: </description>
    </item>
    <item>
      <title>Heal UV and Weld UV</title>
      <pubDate>Fri, 06 Nov 2009 02:45:09 GMT</pubDate>
      <dc:creator>Superfly Guy</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89268</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89268</guid>
      <description>Hi All, Looking for a couple of video tutorials on Weld UV and Heal UV.  If someone could post some links it would be much appreciated. Thanks, Adam To:</description>
    </item>
    <item>
      <title>Re: image projection</title>
      <pubDate>Thu, 05 Nov 2009 01:49:49 GMT</pubDate>
      <dc:creator>Mark Morehead</dc:creator>
      <link>http://tech.groups.yahoo.com/group/lw3d/message/89267</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/lw3d/message/89267</guid>
      <description>Thanks for the input.  It IS a very interesting limitation.  Not sure it&#39;s a bug, though, because I don&#39;t know the design intent.  The image projected from a</description>
    </item>

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