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    <title>neat at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/neat/</link>
    <description>NEAT Users Group</description>

    <item>
      <title>Time Series Prediction and NEAT</title>
      <pubDate>Sat, 11 Jul 2009 19:35:20 GMT</pubDate>
      <dc:creator>gururise</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4757</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4757</guid>
      <description>Hello, Browsing the archives, its obvious other&#39;s have worked on this problem using NEAT with varying degrees of success.  I&#39;m using the rtNeat C&#43;+ package</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Thu, 09 Jul 2009 06:59:32 GMT</pubDate>
      <dc:creator>evertwh2004</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4756</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4756</guid>
      <description>Just the ticket, then. I look forward to your sharing it with us. Cheers, Evert</description>
    </item>
    <item>
      <title>Re: compiling Hyperneat on Linux</title>
      <pubDate>Thu, 09 Jul 2009 04:33:43 GMT</pubDate>
      <dc:creator>Jason Gauci</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4755</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4755</guid>
      <description>Hey there, You should start by building the zlib library included with the source code.  To build the included zlib, do this: cd /(the source root</description>
    </item>
    <item>
      <title>compiling Hyperneat on Linux</title>
      <pubDate>Thu, 09 Jul 2009 04:14:18 GMT</pubDate>
      <dc:creator>gururise</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4754</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4754</guid>
      <description>Hello, I&#39;m having the hardest time trying to compile Hyperneat 2.6 on Fedora 11 using GCC 4.4.  I already have zlib-devel packages installed, so I try and</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Thu, 09 Jul 2009 03:57:11 GMT</pubDate>
      <dc:creator>Jason Gauci</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4753</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4753</guid>
      <description>It uses the OGRE engine, which uses directx or opengl under the hood.</description>
    </item>
    <item>
      <title>Re: GECCO 2008 Multiagent Paper Question</title>
      <pubDate>Wed, 08 Jul 2009 15:45:39 GMT</pubDate>
      <dc:creator>tansey@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4752</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4752</guid>
      <description>Hi Ken, Thanks for the clarification. As a follow-up, do you have any suggestions on how to handle mixed geometric and non-geometric data? For instance, if</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Wed, 08 Jul 2009 13:44:11 GMT</pubDate>
      <dc:creator>Ken Lloyd</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4751</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4751</guid>
      <description>Evert, I have been exploring creating models of systems and substrates for TWEANN neuroevolution in both UML and SysML, the latter being a profile of the </description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Wed, 08 Jul 2009 13:20:15 GMT</pubDate>
      <dc:creator>evertwh2004</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4750</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4750</guid>
      <description>Hi Jason, That sounds like a very useful tool - pretty much what I meant. What requirements does it have (i.e., ms windows or openGL)? Cheers, Evert</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Wed, 08 Jul 2009 12:50:55 GMT</pubDate>
      <dc:creator>Jason Gauci</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4749</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4749</guid>
      <description>... Hey Evert, I wrote a 3d substrate visualizer for the HyperNEAT C&#43;+ implementation, but it isn&#39;t polished enough to release to the public yet.  I&#39;ve been</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Wed, 08 Jul 2009 08:00:13 GMT</pubDate>
      <dc:creator>evertwh2004</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4748</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4748</guid>
      <description>Such an XML standard would be a good thing to have. While I agree that an expressive XML definition as you suggest is a nice thing, it does put the onus on the</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Wed, 08 Jul 2009 07:38:55 GMT</pubDate>
      <dc:creator>evertwh2004</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4747</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4747</guid>
      <description>Ken, Thanks for your reply - I would appreciate your code. I work in C&#43;+, but I&#39;m sure the C# code will help me sort things out. Cheers, Evert</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Wed, 08 Jul 2009 04:40:29 GMT</pubDate>
      <dc:creator>Kenneth Stanley</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4746</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4746</guid>
      <description>We have actually been working on a prototype XML format for substrates.  It&#39;s important to note that the information in a substrate is more than the</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Tue, 07 Jul 2009 17:10:52 GMT</pubDate>
      <dc:creator>Ken Lloyd</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4745</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4745</guid>
      <description>Evert, Yeah, I&#39;ve re-architected NEAT in such a way as to be compatible for the Boost Graph Library - or any other graph library for that matter.  I posted the</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Tue, 07 Jul 2009 13:55:18 GMT</pubDate>
      <dc:creator>evertwh2004</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4744</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4744</guid>
      <description>Thanks Nicolai - that&#39;s great. Not a GUI, but still great :-). I know that boost::graph can read these files - have you (or anyone else) tried converting</description>
    </item>
    <item>
      <title>Re: HyperNEAT substrate definition &amp; visualisation</title>
      <pubDate>Tue, 07 Jul 2009 13:49:04 GMT</pubDate>
      <dc:creator>Nikolai</dc:creator>
      <link>http://tech.groups.yahoo.com/group/neat/message/4743</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/neat/message/4743</guid>
      <description>... it is possible to visualize networks with graphviz, together with gifview program from gifsicle tools for gif animation. here is an example of a network in</description>
    </item>

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