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    <title>polyforms at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/polyforms/</link>
    <description>Polyforms and their tilings, packings and tesselations</description>

    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 23:53:16 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4658</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4658</guid>
      <description>... Right.  I can&#39;t see a good way to parallelize this.  As described in my previous post, I have a set of states (and counts) for each row.  State S  in row R</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 23:16:42 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4657</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4657</guid>
      <description>No, I&#39;ve got to solve the 9x9.  Probably the easiest way to do this is to use one of the machines we have on campus (after asking permission).  I was hoping to</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 23:05:38 GMT</pubDate>
      <dc:creator>Patrick M Hamlyn</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4656</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4656</guid>
      <description>It seems that RAM is required rather than lots of CPUs. If you can get it running on a Windows box I have 12GB of RAM. And my box is free apart from trying to</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 22:52:10 GMT</pubDate>
      <dc:creator>sterten@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4655</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4655</guid>
      <description>well done. It&#39; not urgent. The program is written. maybe someone of the distributed computing people can run it. </description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 22:38:27 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4654</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4654</guid>
      <description>By the way, the counts I have gotten so far are shown in the table below.  For all but the nonominoes I can compute further values relatively easily. It seems</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 22:22:22 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4653</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4653</guid>
      <description>It turns out that I had an error in my estimate of the number of states required for 9x9, by a factor about about 3.  Instead of needing around 3G of memory</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 13:27:28 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4652</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4652</guid>
      <description>I&#39;d forgotten about using disk as memory.  Good suggestion, I may end up doing that. The actual time estimate for 9x9... I estimate about 13 times as many</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 08:26:28 GMT</pubDate>
      <dc:creator>sterten@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4651</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4651</guid>
      <description>store the table on HD and let the cache do the rest ? or ask the computer people, e.g.  _djgpp@..._ (mailto:djgpp@...) or run it several times</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sun, 07 Feb 2010 03:42:18 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4650</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4650</guid>
      <description>... So, I have implemented that.  8x8 now finishes in 17 minutes (!). I&#39;m starting to run the 9x9, but I expect it will run out of memory unless I resolve my</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Sat, 06 Feb 2010 23:59:51 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4649</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4649</guid>
      <description>Status update for anyone who may still be interested in this effort... I&#39;ve now re-implemented my edge-hog in C.  Or at least most of it.  Time for the 7x7 is</description>
    </item>
    <item>
      <title>Re: Counting tilings of a 9x9</title>
      <pubDate>Mon, 01 Feb 2010 13:44:29 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4648</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4648</guid>
      <description>... I was finally able to compute the counts for 8x8 (see counts below).  It took 8 hours to get to the 8x8 entry in the table.  After that, it took another 23</description>
    </item>
    <item>
      <title>Re: Discussion of polyomino disections.</title>
      <pubDate>Thu, 28 Jan 2010 22:48:27 GMT</pubDate>
      <dc:creator>Erich Friedman</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4647</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4647</guid>
      <description>nice stuff there! this is similar to my math magic problem last month ( http://www2.stetson.edu/~efriedma/mathmagic/1209.html ) using the identity 3^2 + 4^2 =</description>
    </item>
    <item>
      <title>Discussion of polyomino disections.</title>
      <pubDate>Thu, 28 Jan 2010 22:38:52 GMT</pubDate>
      <dc:creator>discombobyoulater</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4646</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4646</guid>
      <description>This thread over at http://www.iread.it/Poly/dissections.php may be of interest to people in our group.  (Proposed by Livio Zucca) Given a polyform or a</description>
    </item>
    <item>
      <title>Re: pentomino division question</title>
      <pubDate>Thu, 28 Jan 2010 09:01:09 GMT</pubDate>
      <dc:creator>sterten@...</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4645</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4645</guid>
      <description>you could check 6poly-5poly-ominoes (&quot;(6,5)-ominoes&quot;) polyominoes formed from 6 (different) pentominoes there are about 6e15 of them, 6e12 in average per fixed</description>
    </item>
    <item>
      <title>Re: pentomino division question</title>
      <pubDate>Thu, 28 Jan 2010 08:45:28 GMT</pubDate>
      <dc:creator>Patrick M Hamlyn</dc:creator>
      <link>http://tech.groups.yahoo.com/group/polyforms/message/4644</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/polyforms/message/4644</guid>
      <description>I wrote some code to quickly list 6-sets which, together with their complementary 6-sets, tile a specific shape. With each shape in a separate file (not an</description>
    </item>

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