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    <title>quark at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/quark/</link>
    <description>QuArK - Quake Army Knife editor</description>

    <item>
      <title>ATTENTION ALL ACTIVE Q2 MAPPERS!!!!</title>
      <pubDate>Thu, 25 Jun 2009 00:36:13 GMT</pubDate>
      <dc:creator>William Plews</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17302</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17302</guid>
      <description>ATTENTION ALL ACTIVE Q2 MAPPERS!!!! Dear fellow mappers, We (clan Q2C) are attempting to organize a Quake 2 mapping contest for sometime in the next month or</description>
    </item>
    <item>
      <title>Re: HL2 &#43;Doom3- Models</title>
      <pubDate>Thu, 05 Mar 2009 21:48:12 GMT</pubDate>
      <dc:creator>danielpharos</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17301</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17301</guid>
      <description>Yes, that&#39;s possible, but it&#39;s going to take time (and lots of it). We&#39;ll certainly put it on our (big) to-do-list! Greetz, DanielPharos</description>
    </item>
    <item>
      <title>HL2 &#43;Doom3- Models</title>
      <pubDate>Thu, 05 Mar 2009 11:33:00 GMT</pubDate>
      <dc:creator>Dirk Schibelius</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17300</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17300</guid>
      <description>Hi! Is it possible to add support for .lwo- and .ase- Models for Doom3 and support for Source- engine models .mdl and displacements to the map editor? That</description>
    </item>
    <item>
      <title>Re: volumetric lights D3 / Prey</title>
      <pubDate>Wed, 14 Jan 2009 19:04:57 GMT</pubDate>
      <dc:creator>danielpharos</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17299</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17299</guid>
      <description>Yeah, things get very mathy fast. There&#39;s no escaping it! :) If you need more help with this, it&#39;s better to open a topic on the main forum about it:</description>
    </item>
    <item>
      <title>Re: volumetric lights D3 / Prey</title>
      <pubDate>Thu, 08 Jan 2009 17:37:45 GMT</pubDate>
      <dc:creator>Dirk Schibelius</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17298</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17298</guid>
      <description>Thanx! Bt thats a bit hard to understand for me, I thought that are something like coordinates. regards Dirk</description>
    </item>
    <item>
      <title>Re: volumetric lights D3 / Prey</title>
      <pubDate>Thu, 08 Jan 2009 15:52:18 GMT</pubDate>
      <dc:creator>danielpharos</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17297</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17297</guid>
      <description>Ah, but that&#39;s easy: There are nine numbers, written as floating point values. The &quot;e-007&quot;- part means &quot;ten to the power of minus seven&quot; --&gt; almost zero.</description>
    </item>
    <item>
      <title>Re: volumetric lights D3 / Prey</title>
      <pubDate>Sun, 28 Dec 2008 19:05:17 GMT</pubDate>
      <dc:creator>Dirk Schibelius</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17296</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17296</guid>
      <description>Hi! Thanx for that tip, bt I know that already. I found out now, by trying to use the built in editor (thats very hard to use for me) that they use a</description>
    </item>
    <item>
      <title>Re: volumetric lights D3 / Prey</title>
      <pubDate>Sat, 27 Dec 2008 12:43:16 GMT</pubDate>
      <dc:creator>danielpharos</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17295</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17295</guid>
      <description>Hi Dirk, One way I have seen people do it (in Star Trek Voyager: Elite Force, a Quake 3-engine game) is just create a normal spotlight, and use see- through</description>
    </item>
    <item>
      <title>volumetric lights D3 / Prey</title>
      <pubDate>Fri, 26 Dec 2008 22:50:46 GMT</pubDate>
      <dc:creator>Dirk Schibelius</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17294</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17294</guid>
      <description>Hi! Can someone tell me how I can create volumetric (foggy) lightbeams like some lamps in Prey&#39;s spindle maps have? I looked for hours in da internet but didnt</description>
    </item>
    <item>
      <title>Re: _decal ?</title>
      <pubDate>Thu, 18 Dec 2008 17:07:58 GMT</pubDate>
      <dc:creator>Dirk Schibelius</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17293</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17293</guid>
      <description>Hi! I did it this way 4 Q3: I made a thin brush (So 1 to 2 units thick) with nodraw texture on it. And at the surface the &quot;decal&quot; shader texture. Then I put</description>
    </item>
    <item>
      <title>Re: _decal ?</title>
      <pubDate>Wed, 17 Dec 2008 19:18:20 GMT</pubDate>
      <dc:creator>H8OR</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17292</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17292</guid>
      <description>The final format of bsp must be same as Quake 3.</description>
    </item>
    <item>
      <title>Re: _decal ?</title>
      <pubDate>Wed, 17 Dec 2008 16:43:15 GMT</pubDate>
      <dc:creator>Dirk Schibelius</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17291</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17291</guid>
      <description>Hi! For what game are you mapping? HL2?</description>
    </item>
    <item>
      <title>_decal ?</title>
      <pubDate>Wed, 17 Dec 2008 14:50:29 GMT</pubDate>
      <dc:creator>H8OR</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17290</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17290</guid>
      <description>Hello people.I am almost noob in QuArK and need help to put a decal in my maps. I don&#39;t know how to do this with quark. Modify those .map files and write</description>
    </item>
    <item>
      <title>Re: </title>
      <pubDate>Mon, 01 Dec 2008 01:55:32 GMT</pubDate>
      <dc:creator>Chris Glenn</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17288</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17288</guid>
      <description>OK, who let the spambots in??? [Non-text portions of this message have been removed]</description>
    </item>
    <item>
      <title>LeRay Quake II Cafe&#39; Quake II Mapping Contest #6</title>
      <pubDate>Sat, 04 Oct 2008 21:16:35 GMT</pubDate>
      <dc:creator>William Plews</dc:creator>
      <link>http://games.groups.yahoo.com/group/quark/message/17285</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/quark/message/17285</guid>
      <description>[b]LeRay Quake II Cafe&#39; Quake II Mapping Contest #6[/b] Stop by and leave comments for the  Mappers maps. </description>
    </item>

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