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    <title>realtime_raytracing at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/realtime_raytracing/</link>
    <description>Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.</description>

    <item>
      <title>Re: Cone Tracing</title>
      <pubDate>Thu, 13 Jan 2005 21:56:24 GMT</pubDate>
      <dc:creator>tom_a_sparks</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/314</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/314</guid>
      <description>... http://www.siggraph.org\education\materials\HyperGraph\toc.htm</description>
    </item>
    <item>
      <title>Re: Cone Tracing</title>
      <pubDate>Thu, 13 Jan 2005 21:56:21 GMT</pubDate>
      <dc:creator>Marco Foco</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/313</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/313</guid>
      <description>... I always get confused when speaking about &quot;cone tracing&quot;, because some people mean &quot;tracing thick rays&quot; (a method to implement anti-aliasing) where others</description>
    </item>
    <item>
      <title>Cone Tracing</title>
      <pubDate>Tue, 11 Jan 2005 21:08:39 GMT</pubDate>
      <dc:creator>MightyMartin</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/312</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/312</guid>
      <description>Hello all, let me introduce myself. My name is Martin, and i&#39;m a student in a university in Indonesia. Right now, i&#39;m studying Ray Tracing as my Final Project,</description>
    </item>
    <item>
      <title>Gelato &amp; FPrime</title>
      <pubDate>Wed, 21 Apr 2004 10:39:22 GMT</pubDate>
      <dc:creator>quartzy75</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/311</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/311</guid>
      <description>Hmmm, two projects that might be of some interest, both aiming at interactive shading: Gelato is Exluna&#39;s evolution, running partly on GPU... it&#39;d be nice to </description>
    </item>
    <item>
      <title>Realstorm bench</title>
      <pubDate>Tue, 14 Oct 2003 22:12:04 GMT</pubDate>
      <dc:creator>Piero Foscari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/310</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/310</guid>
    </item>
    <item>
      <title>Re: Digest Number 139</title>
      <pubDate>Fri, 13 Jun 2003 21:31:49 GMT</pubDate>
      <dc:creator>Joachim Diepstraten</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/309</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/309</guid>
      <description>Hi ... That&#39;s not the one I ment, I ment the one you mention below (which is at the same conference, Purcell&#39;s Photon mapping is GH and Carr is GH this year</description>
    </item>
    <item>
      <title>Re: global illumination news and oldies</title>
      <pubDate>Fri, 13 Jun 2003 21:25:23 GMT</pubDate>
      <dc:creator>Piero Foscari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/308</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/308</guid>
      <description>... Actually I had originally written &quot;(is ra2m still a dream?)&quot; :-) But who knows what will those guys come up with? Its all evolving so quickly...  i.e.</description>
    </item>
    <item>
      <title>Re: Digest Number 139</title>
      <pubDate>Thu, 12 Jun 2003 10:54:54 GMT</pubDate>
      <dc:creator>Eric Haines</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/307</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/307</guid>
      <description>... A minor correction: Nathan A. Carr, Jesse D. Hall and John C. Hart. The Ray Engine. Proc. Graphics Hardware 2002, Sep. 2002 (can be found at </description>
    </item>
    <item>
      <title>Fwd: FW: [realtime_raytracing] global illumination news and oldies</title>
      <pubDate>Wed, 11 Jun 2003 23:18:04 GMT</pubDate>
      <dc:creator>A.W. van den Heuvel</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/306</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/306</guid>
      <description>... [Non-text portions of this message have been removed]</description>
    </item>
    <item>
      <title>global illumination news and oldies</title>
      <pubDate>Wed, 11 Jun 2003 22:56:17 GMT</pubDate>
      <dc:creator>Joachim Diepstraten</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/305</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/305</guid>
      <description>Hi Wow thought this list is dead :) ... Yes definitly. Having normaly not random access is what makes gpu&#39;s fast. Look at data rates drop when using texture</description>
    </item>
    <item>
      <title>Re: global illumination news and oldies</title>
      <pubDate>Tue, 10 Jun 2003 22:23:56 GMT</pubDate>
      <dc:creator>A.W. van den Heuvel</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/304</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/304</guid>
      <description>Hi, I recently came accross the following paper: http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf Still haven&#39;t checked it but it seems to</description>
    </item>
    <item>
      <title>global illumination news and oldies</title>
      <pubDate>Mon, 09 Jun 2003 22:15:55 GMT</pubDate>
      <dc:creator>Piero Foscari</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/303</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/303</guid>
      <description>Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting</description>
    </item>
    <item>
      <title>Raytraced games</title>
      <pubDate>Tue, 25 Mar 2003 16:11:55 GMT</pubDate>
      <dc:creator>Greg Alt</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/302</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/302</guid>
      <description>I thought I&#39;d share some things I came across and see if anyone has other links.  I&#39;m a game programmer professionally, and I&#39;m very interested in real-time</description>
    </item>
    <item>
      <title>Re: Realtime Raytrace Benchmark</title>
      <pubDate>Wed, 14 Aug 2002 11:34:56 GMT</pubDate>
      <dc:creator>Sebastian Marketsmueller</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/301</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/301</guid>
      <description>hi, the benchmark is nice, but the page is a little uninformative for the interrested programmer :) could you tell us a little about the dirty details of the</description>
    </item>
    <item>
      <title>open source volumetric raytracer!</title>
      <pubDate>Wed, 14 Aug 2002 10:06:58 GMT</pubDate>
      <dc:creator>Lode Vandevenne</dc:creator>
      <link>http://tech.groups.yahoo.com/group/realtime_raytracing/message/300</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/realtime_raytracing/message/300</guid>
      <description>I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is</description>
    </item>

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