<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>rolemaster--tower.ml.org at Yahoo! Groups</title>
    <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/</link>
    <description>rolemaster--tower.ml.org</description>

    <item>
      <title>Re: Helms (was Re: Armor Types in Rolemaster)</title>
      <pubDate>Sun, 04 Mar 2001 06:09:37 GMT</pubDate>
      <dc:creator>Pam Lindstrom</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88200</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88200</guid>
      <description>As a GM, I have often looked at the critical for whatever AT was rolled and if it was a head shot to a person without a helm it was treated as an attack </description>
    </item>
    <item>
      <title>Rolemaster in Argentina</title>
      <pubDate>Sat, 03 Mar 2001 21:10:48 GMT</pubDate>
      <dc:creator>Leonydas (Xavier)</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88199</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88199</guid>
      <description>Hi, I play rolemaster for a long time now (almost 6 years) and because of many reasons my original group got dissolved, I wonder If there are any places left</description>
    </item>
    <item>
      <title>Re: TP cost!</title>
      <pubDate>Sat, 03 Mar 2001 18:45:29 GMT</pubDate>
      <dc:creator>Alexander Cherry</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88198</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88198</guid>
      <description>I&#39;ve got something that calculates for a modern game.  Nothing for fantasy. ... To unsubscribe, e-mail: rolemaster-unsubscribe@... For additional</description>
    </item>
    <item>
      <title>TP cost!</title>
      <pubDate>Sat, 03 Mar 2001 18:41:59 GMT</pubDate>
      <dc:creator>MaidMarian</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88197</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88197</guid>
      <description>Hi, has anyone a spreadsheet or something to calculate the development point costs for Training Packages? As I&#39;m lazy I don&#39;t want to calculate all the costs</description>
    </item>
    <item>
      <title>Some more questions (about time, no?)</title>
      <pubDate>Sat, 03 Mar 2001 18:21:57 GMT</pubDate>
      <dc:creator>Per Henrik Bongo</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88196</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88196</guid>
      <description>What kind of attack would a bear trap give? How about one that winds itself up and lunges at movement? How difficult is it to replace a part of the skeleton? </description>
    </item>
    <item>
      <title>Re: chaotic</title>
      <pubDate>Sat, 03 Mar 2001 17:35:47 GMT</pubDate>
      <dc:creator>P. H. Bongo</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88195</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88195</guid>
      <description>... I ditched the Chaotics spell lists and had them have spell lists consisting of all spells in a list doing the same thing, only with different strength. For</description>
    </item>
    <item>
      <title>Re: How does Armor Quickness Penalty counts against Initiative?</title>
      <pubDate>Sat, 03 Mar 2001 16:52:45 GMT</pubDate>
      <dc:creator>Bane</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88194</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88194</guid>
      <description>... I do not know if this is what ICE actually intended, but I&#39;d say that the Qu penalty affects everything that would use the Qu bonus - including initiative</description>
    </item>
    <item>
      <title>Re: Special effects of &quot;sub-concious&quot; spells</title>
      <pubDate>Sat, 03 Mar 2001 16:40:31 GMT</pubDate>
      <dc:creator>Bane</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88193</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88193</guid>
      <description>... That sounds extremely odd.  Subconsciously or not, I am still the one who&#39;s casting the spell.  At the very least, one should have the option of using a</description>
    </item>
    <item>
      <title>Re: Thoughts about doing away with Temporary and Potential Stats...</title>
      <pubDate>Fri, 02 Mar 2001 22:06:19 GMT</pubDate>
      <dc:creator>Frank F. Smith</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88192</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88192</guid>
      <description>A couple of quick thoughts (which may or may not fit with what you&#39;re trying to do...:-) (1) I like RMSS&#39;s increased cost for stats &gt; 90.  I&#39;m not sure how the</description>
    </item>
    <item>
      <title>Re: Thoughts about doing away with Temporary and Potential Stats...</title>
      <pubDate>Fri, 02 Mar 2001 21:41:11 GMT</pubDate>
      <dc:creator>R & R</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88191</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88191</guid>
      <description>... Scores (Temporary and Potential)?  I&#39;ve been playing around with this, since it ... than the Stat scores themselves. I got ride of the double scores and</description>
    </item>
    <item>
      <title>Re: Armor Quickness Penalty</title>
      <pubDate>Fri, 02 Mar 2001 20:26:03 GMT</pubDate>
      <dc:creator>Frank F. Smith</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88190</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88190</guid>
      <description>... From: &quot;Stalvi&quot; &lt;stalvi@...&gt; ... Which takes us back to the Movies thread -- I&#39;m reminded of a splendid film (quickly hunting through IMDb...):</description>
    </item>
    <item>
      <title>How does Armor Quickness Penalty counts against Initiative?</title>
      <pubDate>Fri, 02 Mar 2001 19:55:34 GMT</pubDate>
      <dc:creator>MaidMarian</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88189</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88189</guid>
      <description>Hi, I just came upon the question that Armor have a penalty on the natural DB up to negating it to zero, but I was wondering: Do they have the same effect on</description>
    </item>
    <item>
      <title>Re: Thoughts about doing away with Temporary and Potential Stats...</title>
      <pubDate>Fri, 02 Mar 2001 19:51:13 GMT</pubDate>
      <dc:creator>Todd Posey</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88188</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88188</guid>
      <description>The only downfall I see with this systme, is that the bonuses to development Stats are more likly to be sacked in favor of prime requisits. ... </description>
    </item>
    <item>
      <title>Re: Armor Quickness Penalty</title>
      <pubDate>Fri, 02 Mar 2001 19:44:07 GMT</pubDate>
      <dc:creator>Stalvi</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88187</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88187</guid>
      <description>We&#39;ve used this since playing MERP. Works very well. Something we also take into consideration is size for DB.  Usually the GM just wings it and calls out a</description>
    </item>
    <item>
      <title>Re: Mail list humor</title>
      <pubDate>Fri, 02 Mar 2001 19:36:15 GMT</pubDate>
      <dc:creator>Sheila Herndon</dc:creator>
      <link>http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88186</link>
      <guid isPermaLink="true">http://groups.yahoo.com/group/rolemaster--tower.ml.org/message/88186</guid>
      <description>... Do you make mead? I love mead! what about (don&#39;t know how to spell it...have only ever heard someone say it) syser? um...like mead except with apples</description>
    </item>

  </channel>
</rss>
<!-- rss1.grp.bf1.yahoo.com uncompressed Sat May 25 10:59:20 PDT 2013 -->
