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    <title>roman_seas at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/roman_seas/</link>
    <description>Roman Seas</description>

    <item>
      <title>Re: Which Baccus Figures for Roman Navy Set?</title>
      <pubDate>Sat, 21 Nov 2009 08:04:47 GMT</pubDate>
      <dc:creator>Eric Hotz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/831</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/831</guid>
      <description>From what I have read, at least from before Tiberius, Roman marines were equipped like Roman auxiliaries, which would be chain mail, round shields.  This is a</description>
    </item>
    <item>
      <title>Re: Questions about Treading Water and Close Combat</title>
      <pubDate>Fri, 20 Nov 2009 20:18:21 GMT</pubDate>
      <dc:creator>Eric Hotz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/830</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/830</guid>
      <description>Hello Bill, ... To tread water, a ship must be at &quot;Zero&quot; speed.  In this mode, the ship is just keeping from drifting, remaining stationary (without </description>
    </item>
    <item>
      <title>Questions about Treading Water and Close Combat</title>
      <pubDate>Fri, 20 Nov 2009 15:30:21 GMT</pubDate>
      <dc:creator>kriegking</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/828</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/828</guid>
      <description>I have a question about Rule 6.07 &quot;Treading Water.&quot;  Does a ship have to decelerate down to Speed zero in order to tread water, or can it tread water at any</description>
    </item>
    <item>
      <title>Re: Non-Hex &quot;Sideslip&quot; ???   (was Roman)</title>
      <pubDate>Thu, 19 Nov 2009 01:50:57 GMT</pubDate>
      <dc:creator>Brian</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/827</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/827</guid>
      <description>If attempting to replicate the maneuver from the hex-based rules, I would simply say that a side slip involves a certain amount sideways movement per X amount</description>
    </item>
    <item>
      <title>Re: Measuring Ranges</title>
      <pubDate>Thu, 19 Nov 2009 01:38:23 GMT</pubDate>
      <dc:creator>Brian</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/826</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/826</guid>
      <description>Were I to consider &#39;going hexless&#39;, I&#39;d say that you will want to simplify where possible.  You are already adding a lot of potential for extra time spent</description>
    </item>
    <item>
      <title>Imperial Roman Naval Forces 31 BC-AD 500 (Men-at-Arms)</title>
      <pubDate>Thu, 19 Nov 2009 00:15:06 GMT</pubDate>
      <dc:creator>Eric Hotz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/825</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/825</guid>
      <description>New Men-at-Arms series: Imperial Roman Naval Forces 31 BC-AD 500 </description>
    </item>
    <item>
      <title>Measuring Ranges</title>
      <pubDate>Wed, 18 Nov 2009 23:13:30 GMT</pubDate>
      <dc:creator>Eric Hotz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/824</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/824</guid>
      <description>When measuring artillery/archer/slinger fire from ship-to-ship, using a hexless system, is it appropriate to measure from deck-to-deck (the deck of the firing</description>
    </item>
    <item>
      <title>CD Rule Set</title>
      <pubDate>Wed, 18 Nov 2009 20:37:53 GMT</pubDate>
      <dc:creator>Nice John</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/823</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/823</guid>
      <description>Well the disc arrived today while I was at work. Will make time tomorrow to investigate fully - this is the right time to restart making my fleets. I am so</description>
    </item>
    <item>
      <title>Non-Hex &quot;Sideslip&quot; ???   (was Roman)</title>
      <pubDate>Wed, 18 Nov 2009 03:44:49 GMT</pubDate>
      <dc:creator>Jeff Hudelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/822</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/822</guid>
      <description>Eric &amp; Meryl, So, how would you propose to deal with sideslipping on a non-Hex playing surface? -- Jeff ================================ Re: [roman_seas] Roman</description>
    </item>
    <item>
      <title>Re: Roman</title>
      <pubDate>Wed, 18 Nov 2009 01:43:55 GMT</pubDate>
      <dc:creator>Eric Hotz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/821</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/821</guid>
      <description>I was thinking along the same line.  The only variation would be the scale of ships.  If using 1/300th scale, then 4&quot; - 5&quot; per hex of movement/range will work,</description>
    </item>
    <item>
      <title>Roman</title>
      <pubDate>Tue, 17 Nov 2009 23:29:34 GMT</pubDate>
      <dc:creator>Meryl Rutz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/820</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/820</guid>
      <description>I haven&#39;t tried it, but I think an easy solution would be to just convert hex movement to inches - say 4 or 5&quot; per hex, with turns of UP TO 60&#39; (rather than</description>
    </item>
    <item>
      <title>Roman seas without hexes</title>
      <pubDate>Tue, 17 Nov 2009 14:20:55 GMT</pubDate>
      <dc:creator>Koen</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/819</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/819</guid>
      <description>Hi, Ordered and got the Roman Seas rules today, and was wondering whether anyone had already looked into playing without hexes (so replacing hex movement by</description>
    </item>
    <item>
      <title>Files Received</title>
      <pubDate>Mon, 16 Nov 2009 11:29:23 GMT</pubDate>
      <dc:creator>Jeff Hudelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/818</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/818</guid>
      <description>Eric, Thanks, the files arrived safely . . . and I like that these ships are green and yellow contrasting with the red and blue Roman ships. -- Jeff</description>
    </item>
    <item>
      <title>Re: Deluxe Download Question re: Carthaginian Ships</title>
      <pubDate>Mon, 16 Nov 2009 11:22:43 GMT</pubDate>
      <dc:creator>Eric Hotz</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/817</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/817</guid>
      <description>Jeff, I usually work until I am too tired to continue... like right about now.  Your Carthaginian Navy Set has been sent.  You should have it shortly if not</description>
    </item>
    <item>
      <title>Re: Deluxe Download Question re: Carthaginian Ships</title>
      <pubDate>Mon, 16 Nov 2009 11:19:52 GMT</pubDate>
      <dc:creator>Jeff Hudelson</dc:creator>
      <link>http://games.groups.yahoo.com/group/roman_seas/message/816</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/roman_seas/message/816</guid>
      <description>Eric, &quot;My Account&quot; indicates that I made the purchase at &quot;Order Date: 11/16/2009 02:54:16&quot; . . . which makes me guess that they&#39;re not in the Pacific time</description>
    </item>

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