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    <title>rpg-create at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/rpg-create/</link>
    <description>This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).</description>

    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sun, 08 Nov 2009 04:37:58 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44047</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44047</guid>
      <description>... I guess my approach is to first generalize, then later on &quot;branch out&quot; into more specific rules, by adding detail. -- Peter Knutsen sagatafl.org</description>
    </item>
    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 21:29:37 GMT</pubDate>
      <dc:creator>Raven Daegmorgan</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44046</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44046</guid>
      <description>... Some of these could be combined into a larger &quot;Mysticial trigger&quot; or &quot;Sympathetic&quot; (in the occult meaning) category. - Raven Daegmorgan Wild Hunt Studio </description>
    </item>
    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 21:00:40 GMT</pubDate>
      <dc:creator>Malckuss</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44045</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44045</guid>
      <description>Ritualistic: Must purify your spirit by fasting for three days; must gather the ritual components and then perform a lengthy 1-4 hour ritual. Must attune your</description>
    </item>
    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 19:51:02 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44044</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44044</guid>
      <description>... Environment-specific activations: must be swathed in fullmoon light, must be touching your skin while you sleep, ... Sacrifice: must kill a living being (a</description>
    </item>
    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 17:19:29 GMT</pubDate>
      <dc:creator>Brian Gross</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44043</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44043</guid>
      <description>To expand on this, it could actually be a &quot;binary&quot; item in that it has two parts that don&#39;t work well (or at all) apart but are powerful together. Examples are</description>
    </item>
    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 14:12:22 GMT</pubDate>
      <dc:creator>Nickolas Miller</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44042</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44042</guid>
      <description>A key-and-lock type setup, where a unique item must be brought close to or inserted in the magic item to activate it. Bloodline or heritage specific.  (i.e.</description>
    </item>
    <item>
      <title>Re: How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 12:07:14 GMT</pubDate>
      <dc:creator>Wayne Imlach</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44041</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44041</guid>
      <description>Bring into contact with - eg plunge the staff into water to freeze it, feed the sword blood to make it thirst, etc. Break the item (for one use items) - eg</description>
    </item>
    <item>
      <title>How many ways to activate a magic item?</title>
      <pubDate>Sat, 07 Nov 2009 10:18:44 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44040</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44040</guid>
      <description>Time for a quick brainstorm: How many ways are there for the wielder to activate an activatable magic item? I need to cover all the general ways that there</description>
    </item>
    <item>
      <title>Re: A web interface for Troll</title>
      <pubDate>Tue, 03 Nov 2009 12:22:47 GMT</pubDate>
      <dc:creator>Torben AEgidius Mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44039</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44039</guid>
      <description>Hi all, I would appreciate if one of you wrote a review of the Troll web interface on RPG.net, so knowledge of it gets to more users.  I feel it would be</description>
    </item>
    <item>
      <title>Re: A web interface for Troll</title>
      <pubDate>Tue, 03 Nov 2009 12:11:44 GMT</pubDate>
      <dc:creator>Torben AEgidius Mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44038</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44038</guid>
      <description>New features have been added to the Troll web interface: - You can now save your definition in a list of user-contributed definitions. - Graphics have been</description>
    </item>
    <item>
      <title>Re: 7d6...</title>
      <pubDate>Tue, 03 Nov 2009 10:42:28 GMT</pubDate>
      <dc:creator>Klaus Ã.</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44037</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44037</guid>
      <description>... Or you could make the target# = attacker skill + 10 - defender skill. However, this does ruin the simplicity of always rolling against your skill. As I</description>
    </item>
    <item>
      <title>Re: 7d6...</title>
      <pubDate>Tue, 03 Nov 2009 01:01:42 GMT</pubDate>
      <dc:creator>foxiekins</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44036</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44036</guid>
      <description>... Average stat is 6 = 3 + 3...  Going with the Apprentice-Journeyman-Master paradigm, an Apprentice would be Skill 0-2, a Journeyman 3-5, and a Master 6-8, 9</description>
    </item>
    <item>
      <title>Re: A web interface for Troll</title>
      <pubDate>Mon, 02 Nov 2009 17:05:23 GMT</pubDate>
      <dc:creator>Torben AEgidius Mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44035</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44035</guid>
      <description>... That worked, thank you.  The reload is fast enough that I don&#39;t think it is a problem. ... I have now changed the script to read the samples from a file.</description>
    </item>
    <item>
      <title>Re: A web interface for Troll</title>
      <pubDate>Mon, 02 Nov 2009 15:16:25 GMT</pubDate>
      <dc:creator>Torben AEgidius Mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44034</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44034</guid>
      <description>... That&#39;s sort of a non-feature, as you can already do that (just copy-paste from/to the text window). Torben [Non-text portions of this message have been</description>
    </item>
    <item>
      <title>Re: 7d6...</title>
      <pubDate>Mon, 02 Nov 2009 14:04:29 GMT</pubDate>
      <dc:creator>Klaus Ã.</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44033</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44033</guid>
      <description>Let&#39;s see: Human characters have stats of 3+(0-9), or about 8 average. Skill 6 is &#39;the beginning og competence&#39;, so a decent skill is probably also 8. That&#39;s</description>
    </item>

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