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    <title>rpg-create at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/rpg-create/</link>
    <description>This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).</description>

    <item>
      <title>Re: Metal/alloy durability for making weapons?</title>
      <pubDate>Sat, 04 Jul 2009 23:09:11 GMT</pubDate>
      <dc:creator>Tim</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43673</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43673</guid>
      <description>... Bronze is not as durable as iron.  Bronze swords were almost always short thrusting swords, bronze is incapable of supporting the weight of a longsword and</description>
    </item>
    <item>
      <title>Re: Metal/alloy durability for making weapons?</title>
      <pubDate>Fri, 03 Jul 2009 12:42:50 GMT</pubDate>
      <dc:creator>woozlegamer</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43672</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43672</guid>
      <description>... good god.. a solid gold broadsword would probobly weight about 150lbs. Some nimble thief would just shank you and sell it. Heh.. I can just imagine a</description>
    </item>
    <item>
      <title>Re: Metal/alloy durability for making weapons?</title>
      <pubDate>Fri, 03 Jul 2009 09:07:38 GMT</pubDate>
      <dc:creator>klaus_ae_mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43671</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43671</guid>
      <description>... Meteoric iron is actually a natural alloy of iron and nickel. See http://en.wikipedia.org/wiki/Iron_meteorite. The common meteoric iron-nickle alloy</description>
    </item>
    <item>
      <title>Re: Metal/alloy durability for making weapons?</title>
      <pubDate>Fri, 03 Jul 2009 07:16:09 GMT</pubDate>
      <dc:creator>Torben AEgidius Mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43670</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43670</guid>
      <description>... Bronze is less brittle than iron or pattern-welded steel (which I guess is what you mean with primitive steel), but it holds an edge less well and it bends</description>
    </item>
    <item>
      <title>Metal/alloy durability for making weapons?</title>
      <pubDate>Thu, 02 Jul 2009 23:26:03 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43669</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43669</guid>
      <description>Hi In Sagatafl, all weapons have a Durability value, derived from the weapon&#39;s size (Medium size, equivalent to shortsword, is optimal) and type (sword-like,</description>
    </item>
    <item>
      <title>Playtesting</title>
      <pubDate>Wed, 01 Jul 2009 16:01:59 GMT</pubDate>
      <dc:creator>Patricio Ulano</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43668</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43668</guid>
      <description>Hey all, I am involved with a bi-yearly convention in the metro Detroit Area, (Michicon &amp; Wintercon run by the Metro Detroir gamers) and I would like to offer</description>
    </item>
    <item>
      <title>Real Life Shooting Statistics</title>
      <pubDate>Mon, 29 Jun 2009 09:16:09 GMT</pubDate>
      <dc:creator>klaus_ae_mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43667</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43667</guid>
      <description>&quot;Oddhat&quot; on the Hero Games board posted some interesting statistics about police shooting accuracy, which could be nice guidelines for game design: ... The</description>
    </item>
    <item>
      <title>Re: Setting DCs in d20</title>
      <pubDate>Sun, 28 Jun 2009 22:22:41 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43666</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43666</guid>
      <description>... Note that in D&amp;D3, an item that gives &#43;6 to any one ability score costs only 36k gold pieces (16k for &#43;4, and IIRC 4k for &#43;2, and such items can be</description>
    </item>
    <item>
      <title>Re: Setting DCs in d20</title>
      <pubDate>Sun, 28 Jun 2009 17:03:49 GMT</pubDate>
      <dc:creator>Frank Sronce</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43665</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43665</guid>
      <description>... No site, but... basic PC-inflicted saving throws generally use the formula 10&#43;LevelOfEffect(0-9)&#43;StatMod(3-5). So you don&#39;t generally hit DC20 until you&#39;re</description>
    </item>
    <item>
      <title>Setting DCs in d20</title>
      <pubDate>Sat, 27 Jun 2009 23:06:46 GMT</pubDate>
      <dc:creator>Raven Daegmorgan</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43664</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43664</guid>
      <description>Heya, I&#39;m trying to finish up a new 3rd Edition product. One of the complaints about my last 3E book was that some of the DCs were too high, even at the higher</description>
    </item>
    <item>
      <title>Re: [New Earth] Playtest</title>
      <pubDate>Fri, 26 Jun 2009 21:37:42 GMT</pubDate>
      <dc:creator>Jonathan Jordan</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43663</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43663</guid>
      <description>... The wiki is only for the setting information. I mentioned that in case anyone was interested in looking at the general setting before expressing interest</description>
    </item>
    <item>
      <title>Re: [New Earth] Playtest</title>
      <pubDate>Fri, 26 Jun 2009 00:05:56 GMT</pubDate>
      <dc:creator>JAPartridge</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43662</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43662</guid>
      <description>On Wed, Jun 24, 2009 at 9:59 PM, Jonathan Jordan ... It is an interesting setting, though some of the cultural assumptions are amusing.  Are you using an</description>
    </item>
    <item>
      <title>Re: Criticism of the AoO rules from D&amp;D3?</title>
      <pubDate>Thu, 25 Jun 2009 23:22:44 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43661</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43661</guid>
      <description>... Yes, that&#39;s the purpose of this thread. Not to bash D&amp;D3, but to ask about why specifically its AoO mechanics are to heavily criticized, so that I can</description>
    </item>
    <item>
      <title>[New Earth] Playtest</title>
      <pubDate>Thu, 25 Jun 2009 02:59:53 GMT</pubDate>
      <dc:creator>Jonathan Jordan</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43660</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43660</guid>
      <description>So, after years (far too many years) of writing, rewritings, scrapping, restarting, and generally fiddling around with my game...I am finally ready to release</description>
    </item>
    <item>
      <title>Re: Attribute minima for weapons?</title>
      <pubDate>Wed, 24 Jun 2009 09:58:15 GMT</pubDate>
      <dc:creator>klaus_ae_mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/43659</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/43659</guid>
      <description>... If bonuses and penalties follow the same scale, there&#39;s no need to assign a minimum - just assign an overall penalty and let to-hit be Dex + penalty. In</description>
    </item>

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