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    <title>rpg-create at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/rpg-create/</link>
    <description>This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).</description>

    <item>
      <title>Re: Personality and Obsessions</title>
      <pubDate>Wed, 18 Nov 2009 13:15:11 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44213</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44213</guid>
      <description>I finally managed to get a copy of Pendragon, so I&#39;ll be doing some reading on the subject in the next days. I&#39;ll give you all guys a more complete feedback to</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 18:31:04 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44212</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44212</guid>
      <description>loki_29091974 wrote: ... I have vague plans for doing something like that for Minor NPCs in Modern Action RPG. Players use eight broad skill categories, each</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 18:21:44 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44211</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44211</guid>
      <description>... You&#39;re right, it&#39;s an interesting in-between the two systems. Still I think I&#39;d rather keep the advantages and disadvantages of being, for example, a noble</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 18:07:59 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44210</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44210</guid>
      <description>... I think I will end up doing something along those lines. As Peter described in a post a few hours ago, OMNIA too, being heavily inspired by Sagatafl, uses</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 16:25:17 GMT</pubDate>
      <dc:creator>Brian Gross</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44209</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44209</guid>
      <description>Understood, this is where you have to adjust some point costs for things due to the genre/world/scenario. In the sample below the effect you mention would be</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 16:08:49 GMT</pubDate>
      <dc:creator>Klaus Ã.</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44208</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44208</guid>
      <description>... I like this approach for &#39;plot hook&#39; kinds of traits that don&#39;t make the character inherently weaker or more powerful: enemies, affiliations, psychological</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 15:48:33 GMT</pubDate>
      <dc:creator>Klaus Ã.</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44207</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44207</guid>
      <description>... I have seen several ways to do. it: * Rolemaster has lists of standard NPCs with only the most important stats and skills listed. * In the Buffy RPG, minor</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 15:45:52 GMT</pubDate>
      <dc:creator>Brian Gross</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44206</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44206</guid>
      <description>Several level-less, point-cost systems deal with this issue by making what a character &quot;is&quot; a combination of advantages and disadvantages that more or less</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 15:34:49 GMT</pubDate>
      <dc:creator>Klaus Ã.</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44205</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44205</guid>
      <description>... To properly simulate LotR or superhero teams with vastly varied power levels, you need to give the &#39;weak&#39; characters something like a &#39;Fate&#39; rating that</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 12:37:44 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44204</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44204</guid>
      <description>... For Sagatafl, one can simply take an eduated guess at the character&#39;s Aptitude for each of his or her most important skills, and then assign a skill level</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 12:15:09 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44203</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44203</guid>
      <description>... This is a point I&#39;m worried about too, expecially with a system as detailed as OMNIA will turn out to be. It might take an hour simply to create an NPC,</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 12:11:22 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44202</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44202</guid>
      <description>... Well, in OMNIA if something is *bought* (that is it costs Character Points which could have been profitably spent elsewhere) then it must have an effect in</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 12:00:54 GMT</pubDate>
      <dc:creator>loki_29091974</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44201</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44201</guid>
      <description>... Beacuse I&#39;d like my PC to be treated fairly, and by fairly I mean that he receives no advantages nor disadvantages by being a PC rather than a NPC. This,</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 11:03:58 GMT</pubDate>
      <dc:creator>Torben AEgidius Mogensen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44200</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44200</guid>
      <description>... The balance you get with point-buy systems is, at best, an illusion. You can not a priori determine which set of abilities is most useful unless you know</description>
    </item>
    <item>
      <title>Re: Level systems</title>
      <pubDate>Tue, 17 Nov 2009 10:52:36 GMT</pubDate>
      <dc:creator>Peter Knutsen</dc:creator>
      <link>http://games.groups.yahoo.com/group/rpg-create/message/44199</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/rpg-create/message/44199</guid>
      <description>... What Mauro and I want, is that the world can be *derived* from the rules. You look at the rules, and analyze the dynamics, and from that the world emerges,</description>
    </item>

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