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    <title>sfconsim-l at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/sfconsim-l/</link>
    <description>SFCONSIM-L</description>

    <item>
      <title>Re: Digest Number 6931 - &quot;3 generation rule&quot;</title>
      <pubDate>Tue, 10 Nov 2009 10:41:53 GMT</pubDate>
      <dc:creator>Satan_Klaus</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81963</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81963</guid>
      <description>... And we shouldn&#39;t just focus on just the E-Beam lathe or similar. The greatest fabrication gizmo in all times is the human hand. But humans are seldom</description>
    </item>
    <item>
      <title>Gaming Play and Design on Auto? Evolution?</title>
      <pubDate>Tue, 10 Nov 2009 09:35:53 GMT</pubDate>
      <dc:creator>Abrigon Gusiq</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81962</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81962</guid>
      <description>PostApoc, a world where games are designed and made, and humanity dies off and now 10K years later and ... Mike</description>
    </item>
    <item>
      <title>Re: Digest Number 6931 - &quot;3 generation rule&quot;</title>
      <pubDate>Tue, 10 Nov 2009 08:52:03 GMT</pubDate>
      <dc:creator>ac_jackson</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81961</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81961</guid>
      <description>... Depends somewhat on the nature of the feedstock. Most real-world general-purpose fabricators have _terrible_ performance (if used for mass production</description>
    </item>
    <item>
      <title>Re: What would a Black Dyson Sphere look like?</title>
      <pubDate>Tue, 10 Nov 2009 07:42:26 GMT</pubDate>
      <dc:creator>Abrigon Gusiq</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81960</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81960</guid>
      <description>X-rays and Black holes? How to capture the massive energy of an x-ray and harnass it for a Dyson sphere? Mike Abrigon - Solid Dyson Sphere, versus a dispersed</description>
    </item>
    <item>
      <title>Re: Digest Number 6931 - &quot;3 generation rule&quot;</title>
      <pubDate>Tue, 10 Nov 2009 05:52:19 GMT</pubDate>
      <dc:creator>adastragames</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81959</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81959</guid>
      <description>... Check out things like SolidWerks in the Netherlands for making miniatures out of plastics.  Even your EBF lathes are sufficient to be nearly magical in an</description>
    </item>
    <item>
      <title>Re: OT: Attack Vector 2nd Edition Preorder</title>
      <pubDate>Tue, 10 Nov 2009 05:48:34 GMT</pubDate>
      <dc:creator>adastragames</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81958</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81958</guid>
      <description>... And that chance that theirs won&#39;t get blown up has to be influenced by (or rest on) decisions that the players make during the game. Zooming out an AV:T</description>
    </item>
    <item>
      <title>Re: What would a Black Dyson Sphere look like?</title>
      <pubDate>Tue, 10 Nov 2009 04:52:07 GMT</pubDate>
      <dc:creator>Henry Cobb</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81957</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81957</guid>
      <description>... Note that Dyson Spheres also intercept radiation from the outside. Now, in what kind of galaxy would that be a big problem? </description>
    </item>
    <item>
      <title>Re: Digest Number 6931 - &quot;3 generation rule&quot;</title>
      <pubDate>Tue, 10 Nov 2009 04:38:13 GMT</pubDate>
      <dc:creator>Isaac Kuo</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81956</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81956</guid>
      <description>... Well, certainly they&#39;d have to be fast enough...how fast is fast enough, though? ... You would use them to dupe themselves until there were enough of them</description>
    </item>
    <item>
      <title>Re: What would a Black Dyson Sphere look like?</title>
      <pubDate>Tue, 10 Nov 2009 04:21:55 GMT</pubDate>
      <dc:creator>Isaac Kuo</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81955</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81955</guid>
      <description>... I see. I was actually thinking of two different &quot;problems&quot;. One was the lack of evidence for primordial black holes, which you&#39;ve informed me is no problem</description>
    </item>
    <item>
      <title>Re: Digest Number 6931 - &quot;3 generation rule&quot;</title>
      <pubDate>Tue, 10 Nov 2009 03:27:26 GMT</pubDate>
      <dc:creator>rmrobinson1227</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81954</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81954</guid>
      <description>... More precisely, *fast* fab gizmos. A fab gizmo is, conceptually, just an automated machine shop. Whatever you use it to make, you pay an opportunity cost</description>
    </item>
    <item>
      <title>Re: Digest Number 6931 - &quot;3 generation rule&quot;</title>
      <pubDate>Tue, 10 Nov 2009 03:13:57 GMT</pubDate>
      <dc:creator>Isaac Kuo</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81953</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81953</guid>
      <description>... The &quot;fab gizmos&quot; I speculate about work don&#39;t work on nanoscales.  I refer to the sort of electron beam freeform fabrication gizmo they&#39;re considering for</description>
    </item>
    <item>
      <title>Re: OT: Attack Vector 2nd Edition Preorder</title>
      <pubDate>Tue, 10 Nov 2009 03:04:05 GMT</pubDate>
      <dc:creator>rmrobinson1227</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81952</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81952</guid>
      <description>... I wouldn&#39;t bet on it. Ken operates under a constraint not totally unlike Hollywood. He not only has to have spaceships blow up real good, he needs to give</description>
    </item>
    <item>
      <title>Re: OT:  Attack Vector 2nd Edition Preorder</title>
      <pubDate>Tue, 10 Nov 2009 02:40:08 GMT</pubDate>
      <dc:creator>rmrobinson1227</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81951</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81951</guid>
      <description>... Even that shift grew out of AV:T related discussion, &#39;the stately battle of municipal parking garages.&#39; -- Rick</description>
    </item>
    <item>
      <title>Re: OT: Attack Vector 2nd Edition Preorder</title>
      <pubDate>Tue, 10 Nov 2009 02:01:04 GMT</pubDate>
      <dc:creator>Henry Cobb</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81950</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81950</guid>
      <description>... Any chance for laser pumped missiles this time? Sure the performance gain is marginal, but that&#39;s your margin for survival on a lancer pass. Also the</description>
    </item>
    <item>
      <title>Re: What would a Black Dyson Sphere look like?</title>
      <pubDate>Tue, 10 Nov 2009 01:46:16 GMT</pubDate>
      <dc:creator>Anthony Jackson</dc:creator>
      <link>http://games.groups.yahoo.com/group/sfconsim-l/message/81949</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/sfconsim-l/message/81949</guid>
      <description>... I wasn&#39;t proposing using hawking radiation. Matter falling into the black hole will radiate away large amounts of energy (mostly in the form of</description>
    </item>

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