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    <title>shako at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/shako/</link>
    <description>A mailing list in support of Arty Conlif</description>

    <item>
      <title>6mm</title>
      <pubDate>Mon, 06 Oct 2008 17:46:51 GMT</pubDate>
      <dc:creator>Charles Kirke</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8042</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8042</guid>
      <description>Shako at 25mm figure scale size uses bases that are pretty close to Polemos bases.  So three Poloemos bases could make a battalion or cav regt.  But do  you</description>
    </item>
    <item>
      <title>Re: 6mm</title>
      <pubDate>Mon, 06 Oct 2008 16:36:01 GMT</pubDate>
      <dc:creator>Tim95th</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8041</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8041</guid>
      <description>The other possible simple alternative for Polemos based figures is to use 2 bases per battalion/cavalry regiment. As long as both sides are based the same this</description>
    </item>
    <item>
      <title>yeomanry ( British)</title>
      <pubDate>Mon, 06 Oct 2008 16:31:26 GMT</pubDate>
      <dc:creator>sbtrescue</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8040</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8040</guid>
      <description>My first post... Does anyone know where i can obtain a 15 mm  British Yeomanry or volunteer  set of figurenes?  Have trawled the net without success...nearest</description>
    </item>
    <item>
      <title>Re: 6mm</title>
      <pubDate>Mon, 06 Oct 2008 16:20:21 GMT</pubDate>
      <dc:creator>Steve Burt</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8039</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8039</guid>
      <description>... Or you can use a roster These are permanent, but a unit can also become temporarily ... We&#39;ve played Shako quite a bit with 6mm figures, based on roughly</description>
    </item>
    <item>
      <title>Re: 6mm</title>
      <pubDate>Sun, 05 Oct 2008 23:11:13 GMT</pubDate>
      <dc:creator>Christopher Leach</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8038</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8038</guid>
      <description>Each unit takes a number of kills equal to its morale value (2-6) -- markers required.  These are permanent, but a unit can also become temporarily &quot;staggered&quot;</description>
    </item>
    <item>
      <title>Re: 6mm</title>
      <pubDate>Sun, 05 Oct 2008 20:25:29 GMT</pubDate>
      <dc:creator>ndminiatures</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8037</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8037</guid>
      <description>Thanks for the information guys, Mike i think you have nailed it with the formation markers idea, one last question i have is this. How are casualties resolved</description>
    </item>
    <item>
      <title>Re: 6mm</title>
      <pubDate>Sun, 05 Oct 2008 17:31:17 GMT</pubDate>
      <dc:creator>Mike Leese</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8036</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8036</guid>
      <description>Simon, Easy Way :- Get or Make (cut) some 1 cm. squares of card as formation markers. Draw a square for square formation A line for line formation Four lines</description>
    </item>
    <item>
      <title>Re: 6mm</title>
      <pubDate>Sun, 05 Oct 2008 16:39:36 GMT</pubDate>
      <dc:creator>Christopher Leach</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8035</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8035</guid>
      <description>Hi Simon: In Shako one needs to be able to form line, column and square.  For most nations this requires at least two bases (back to back for squares).  Not</description>
    </item>
    <item>
      <title>6mm</title>
      <pubDate>Sun, 05 Oct 2008 16:04:49 GMT</pubDate>
      <dc:creator>ndminiatures</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8034</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8034</guid>
      <description>Hi Guys Could someone please tell me if i would be able to play Shako 2 using my 6mm Baccus fig&#39;s. They are based for Polemos (not much fun imho), for those</description>
    </item>
    <item>
      <title>British troops in Flanders</title>
      <pubDate>Fri, 03 Oct 2008 07:48:02 GMT</pubDate>
      <dc:creator>lanza_spezzata</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8033</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8033</guid>
      <description>Hello to everybody, I&#39;m interested in trying Shako II for the Revolutionary Period: French, Austrian, Russian and Prussian troops for pick up games are listed</description>
    </item>
    <item>
      <title>Battle of Caldiero &quot;Grand&quot;</title>
      <pubDate>Wed, 01 Oct 2008 17:41:49 GMT</pubDate>
      <dc:creator>David Waxtel</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8032</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8032</guid>
      <description>For those out there looking for a great battle do, Battle of Caldiero, the big one.  We played for 4 hours with 6 people and finished the 12 turns.  I rate</description>
    </item>
    <item>
      <title>Re: Basing and rules questions</title>
      <pubDate>Tue, 30 Sep 2008 15:38:11 GMT</pubDate>
      <dc:creator>TERRY GRINER</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8031</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8031</guid>
      <description>The two artillery stands function as one.  They can not be split and only fire once, as though they were one gun model on one base.  This is simply a way for</description>
    </item>
    <item>
      <title>Basing and rules questions</title>
      <pubDate>Tue, 30 Sep 2008 03:44:59 GMT</pubDate>
      <dc:creator>takeda1x</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8030</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8030</guid>
      <description>Jumping on the Shako II bandwagon if you dont mind. I have read the rules once through, I really like how this game might play out. Quick rules question about</description>
    </item>
    <item>
      <title>Play larger scale, what will you do - Small battles are great also</title>
      <pubDate>Mon, 29 Sep 2008 22:45:26 GMT</pubDate>
      <dc:creator>David Waxtel</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8029</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8029</guid>
      <description>The small battles are great also....once they play it once its like Heroin....they are hooked...lol Dave Waxtel</description>
    </item>
    <item>
      <title>Re: play larger scale, what will you do ?</title>
      <pubDate>Mon, 29 Sep 2008 08:24:37 GMT</pubDate>
      <dc:creator>Jerome BRUN</dc:creator>
      <link>http://games.groups.yahoo.com/group/shako/message/8028</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/shako/message/8028</guid>
      <description>Ok my question was relative to shako II. I got already shako I. My objective was more to launch shako II and today there is a momentum in France for large</description>
    </item>

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