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    <title>silverbranchgames at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/silverbranchgames/</link>
    <description>Silver Branch Games</description>

    <item>
      <title>[JotSS] Hey, very nice job!</title>
      <pubDate>Fri, 20 Nov 2009 23:58:07 GMT</pubDate>
      <dc:creator>Doc Halloween</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/259</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/259</guid>
      <description>I just bought your book. I am reading it at the moment. It is a well done product. I may have some questions later but right now I am enjoying JotSS.</description>
    </item>
    <item>
      <title>Sorry folks, spammers seem to be acting up again.</title>
      <pubDate>Tue, 20 Oct 2009 17:49:54 GMT</pubDate>
      <dc:creator>silverbranchgames</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/257</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/257</guid>
      <description>Destroy! Destroy! Tim</description>
    </item>
    <item>
      <title>Fireguns dramatic damage</title>
      <pubDate>Sat, 03 Oct 2009 16:37:56 GMT</pubDate>
      <dc:creator>zygomar</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/254</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/254</guid>
      <description>(copied from a previous mail to the One Who Must Not Be Named) We began the SW Solomon Kane campaign using JOTSS rules and it worked really well. I thought</description>
    </item>
    <item>
      <title>Re: Some Questions</title>
      <pubDate>Sat, 03 Oct 2009 15:36:59 GMT</pubDate>
      <dc:creator>silverbranchgames</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/253</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/253</guid>
      <description>Interesting ideas there, Jared - thanks! The more I think about this, the more it seems like a Quality measuring the cleric&#39;s standing with their deity might</description>
    </item>
    <item>
      <title>Re: Some Questions</title>
      <pubDate>Sat, 03 Oct 2009 15:31:18 GMT</pubDate>
      <dc:creator>silverbranchgames</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/252</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/252</guid>
      <description>... This would be a complicated situation. Work out what Qualities the guard has to spot you, turn them into a target number, and make a single roll to see</description>
    </item>
    <item>
      <title>Re: Some Questions</title>
      <pubDate>Sat, 03 Oct 2009 15:24:49 GMT</pubDate>
      <dc:creator>silverbranchgames</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/251</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/251</guid>
      <description>... Wow, sorry for the delay. I think you raised this in a thread on RPGnet, so hopefully that helped. 1. Yes, actually casting/releasing the spell is an</description>
    </item>
    <item>
      <title>Update</title>
      <pubDate>Sat, 03 Oct 2009 15:12:00 GMT</pubDate>
      <dc:creator>silverbranchgames</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/250</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/250</guid>
      <description>Just so you fine folks know I&#39;m still here. Yes, those ninja failed. ALBION PROGRESS For the past few weeks I&#39;ve been focusing on reworking the Albion Player&#39;s</description>
    </item>
    <item>
      <title>Re: Some Questions</title>
      <pubDate>Sat, 26 Sep 2009 04:20:44 GMT</pubDate>
      <dc:creator>jaredtannahill</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/249</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/249</guid>
      <description>We&#39;d like to use the same system for cleric &quot;magic&quot; in our game, any ideas/thoughts on how to do this whilst creating a different flavour between the two? I&#39;ve</description>
    </item>
    <item>
      <title>Re: Some Questions</title>
      <pubDate>Sun, 30 Aug 2009 13:44:23 GMT</pubDate>
      <dc:creator>rpgdiscuit</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/248</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/248</guid>
      <description>Oh one more thing...is a pc sneaking past a guard a conflict? I mean it makes sense that it is and that both sides should roll, but if so do you still apply</description>
    </item>
    <item>
      <title>Some Questions</title>
      <pubDate>Sat, 29 Aug 2009 12:22:19 GMT</pubDate>
      <dc:creator>rpgdiscuit</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/247</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/247</guid>
      <description>Hi all, Just some Q&#39;s after running a little JotSS for some friends. 1. With sorcery it states that the spell &quot;fires&quot; the round after it has reached enough</description>
    </item>
    <item>
      <title>Re: Crunchy weapons</title>
      <pubDate>Fri, 28 Aug 2009 19:53:14 GMT</pubDate>
      <dc:creator>j0vin</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/246</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/246</guid>
      <description>... The danger I see in this approach is that you can paint yourself too far into limited corners. What happens when someone wants to do something with the</description>
    </item>
    <item>
      <title>Crunchy weapons</title>
      <pubDate>Fri, 28 Aug 2009 18:27:07 GMT</pubDate>
      <dc:creator>urbanfrog2002</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/245</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/245</guid>
      <description>Has anyone come up with house rules to make arms and armour a bit more higher profile in game terms for 6JAWS? I am thinking that maybe weapons types could</description>
    </item>
    <item>
      <title>Re: [Private Photo Share] Cali Girl- Has sent you private photos.</title>
      <pubDate>Tue, 21 Jul 2009 18:26:38 GMT</pubDate>
      <dc:creator>Tim Gray</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/244</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/244</guid>
      <description>Sorry about that. Banned and deleted.</description>
    </item>
    <item>
      <title>Seeking examples regarding Magic</title>
      <pubDate>Mon, 13 Jul 2009 05:13:15 GMT</pubDate>
      <dc:creator>s_morring</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/242</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/242</guid>
      <description>I like the idea of &quot;drawing from sources&quot;, but I&#39;m not terribly creative.  I&#39;d love to hear of some specific game examples of &quot;drawing from sources&quot;.  What</description>
    </item>
    <item>
      <title>Some feedback about the game</title>
      <pubDate>Mon, 13 Jul 2009 04:45:39 GMT</pubDate>
      <dc:creator>s_morring</dc:creator>
      <link>http://games.groups.yahoo.com/group/silverbranchgames/message/241</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/silverbranchgames/message/241</guid>
      <description>I just played another session with my six-year old daughter.  She loves the game.  I do too. One of the qualities she chose was to have a &quot;cloak of endless</description>
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