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    <title>solipsist at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/solipsist/</link>
    <description>Solipsist RPGs</description>

    <item>
      <title>Re: Embracing versus pushing</title>
      <pubDate>Fri, 13 Nov 2009 17:17:30 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/143</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/143</guid>
      <description>In the sense that defeating the Shadow by becoming more like it is preferable to reaching your own personal nirvana ...</description>
    </item>
    <item>
      <title>Re: Embracing versus pushing</title>
      <pubDate>Fri, 13 Nov 2009 16:15:22 GMT</pubDate>
      <dc:creator>Jay Shaffstall</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/142</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/142</guid>
      <description>... Ah, I&#39;d missed that.  You&#39;re right, that does make it seem preferable in the late game, when Tears are getting too high. -- Jay Shaffstall RPG Editor for</description>
    </item>
    <item>
      <title>Re: Embracing versus pushing</title>
      <pubDate>Fri, 13 Nov 2009 15:48:00 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/141</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/141</guid>
      <description>... Pushing gives you a Tear, Embracing gives you a level of Shadow Taint While the taint may be worse seeming than a Tear it takes far longer to take yourself</description>
    </item>
    <item>
      <title>Embracing versus pushing</title>
      <pubDate>Fri, 13 Nov 2009 15:33:42 GMT</pubDate>
      <dc:creator>Jay Shaffstall</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/140</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/140</guid>
      <description>Embracing the Shadow and Pushing during a change both lower the difficulty by 5, so I&#39;ve been trying to work out why a player might choose to Embrace rather</description>
    </item>
    <item>
      <title>Errata</title>
      <pubDate>Wed, 11 Nov 2009 13:50:15 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/139</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/139</guid>
      <description>I&#39;ve updated the Errata page to try and include the various suggested changes in a usable format. Take a look and see if these make sense. </description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Thu, 05 Nov 2009 09:45:43 GMT</pubDate>
      <dc:creator>Tsanuri</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/138</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/138</guid>
      <description>Hi guys,   Personally I find that every game usually has a &quot;knack&quot; needed for running it in some way. We have prob all came accross *the* GM to run X for most</description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Wed, 04 Nov 2009 19:17:47 GMT</pubDate>
      <dc:creator>Jay Shaffstall</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/137</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/137</guid>
      <description>... *laugh*  I did tell them about the mailing list, and the email game, but I don&#39;t think any of them have jumped on here yet.  It&#39;s hard enough to get them</description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Tue, 03 Nov 2009 17:31:28 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/136</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/136</guid>
      <description>... Well it&#39;s only you saying you aren&#39;t :) Get some of your players on here and see what they say :D David</description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Tue, 03 Nov 2009 17:21:03 GMT</pubDate>
      <dc:creator>Jay Shaffstall</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/135</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/135</guid>
      <description>... That&#39;s the interesting bit for me...I&#39;d felt prepared to run Solipsist, because my normal GMing style is very  much ad-hoc, going with where the characters</description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Tue, 03 Nov 2009 16:52:49 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/134</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/134</guid>
      <description>... Well of course that&#39;s hardly a technique restricted to Solipsist, but it has a special flavour here, because compromising what you want / need to get what</description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Tue, 03 Nov 2009 14:33:04 GMT</pubDate>
      <dc:creator>Jay Shaffstall</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/133</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/133</guid>
      <description>... That just clicked with me...I haven&#39;t been doing a good job of putting my players into situations where what they need to do to succeed might be worse than</description>
    </item>
    <item>
      <title>Re: Comments about Solipsist</title>
      <pubDate>Tue, 03 Nov 2009 14:20:58 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/132</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/132</guid>
      <description>First thing first, thank you to everyone who participated in the game ... it was long and drawn out, difficult in places, due to the painful process of doing</description>
    </item>
    <item>
      <title>Comments about Solipsist</title>
      <pubDate>Wed, 28 Oct 2009 14:44:02 GMT</pubDate>
      <dc:creator>Jay Shaffstall</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/131</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/131</guid>
      <description>After having GMed the game several times, and played in the recent pbem game, I had some thoughts to share. First, the potential of this game is amazing, and</description>
    </item>
    <item>
      <title>Re: Threads and Shadow tokens</title>
      <pubDate>Tue, 13 Oct 2009 08:24:49 GMT</pubDate>
      <dc:creator>David Donachie</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/130</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/130</guid>
      <description>... I made that mistake during playtesting. Being a GM of a traditionalist outlook I tried to plan out my sessions in what I thought was a loose style, sketch</description>
    </item>
    <item>
      <title>Re: Threads and Shadow tokens</title>
      <pubDate>Mon, 12 Oct 2009 19:50:08 GMT</pubDate>
      <dc:creator>Peter</dc:creator>
      <link>http://games.groups.yahoo.com/group/solipsist/message/129</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/solipsist/message/129</guid>
      <description>Thanks for the swift reply - I&#39;m hoping to get time to play in the next couple of weeks. I read your article about the trams as a background theme for a game</description>
    </item>

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