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    <title>spi_sns at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/spi_sns/</link>
    <description>Swords &amp; Sorcery SPI TSR Costikyan</description>

    <item>
      <title>{Disarmed} Re: [SPI_SnS] Re: Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Fri, 08 May 2009 12:48:20 GMT</pubDate>
      <dc:creator>Gary Exelby</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/962</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/962</guid>
      <description>Me, neither, but the principle they were trying to embody in area movement can be retained by simply making combat a matter of entering the enemy-occupied</description>
    </item>
    <item>
      <title>Re: Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Fri, 08 May 2009 07:04:45 GMT</pubDate>
      <dc:creator>jmccanniii</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/961</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/961</guid>
      <description>... I liked the original, but in my opinion the game can drag on w/ not much interest.  I can see how gameplay could be improved with area movement.  I would</description>
    </item>
    <item>
      <title>Re: Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Fri, 13 Feb 2009 18:58:51 GMT</pubDate>
      <dc:creator>Bob OConnor</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/960</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/960</guid>
      <description>blame it on the competition for limited artwork resources ... the ... crunch. ... was &quot;in the ... myself.</description>
    </item>
    <item>
      <title>Re: Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Fri, 13 Feb 2009 17:45:41 GMT</pubDate>
      <dc:creator>Carl Paradis</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/959</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/959</guid>
      <description>Yes indeed. The &quot;Hex&quot; system was out of place, but it worked great! Hey, it&#39;s a Fantasy game.  :-) Carl ... the ... crunch. ... was &quot;in the ... myself.</description>
    </item>
    <item>
      <title>Re: Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Fri, 13 Feb 2009 14:34:06 GMT</pubDate>
      <dc:creator>Alan Laird</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/958</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/958</guid>
      <description>It wasn&#39;t a planned reprint but a redevelopment. It&#39;s funny about different strokes for different folks and stuff. The hex system of the original always seemed</description>
    </item>
    <item>
      <title>Re: Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Thu, 12 Feb 2009 15:57:49 GMT</pubDate>
      <dc:creator>Carl Paradis</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/957</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/957</guid>
      <description>... No idea. but i was not too keen about the new map &quot;Area&quot; system myself. So I did not follow too much what was happening.</description>
    </item>
    <item>
      <title>Whatever happened to the &quot;reprint&quot;</title>
      <pubDate>Thu, 12 Feb 2009 14:41:43 GMT</pubDate>
      <dc:creator>Bob Sweeney</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/956</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/956</guid>
      <description>Does anyone know whatever happened to the &quot;reprint&quot; that was &quot;in the works&quot;?</description>
    </item>
    <item>
      <title>Re: Costikyan&#39;s Missing</title>
      <pubDate>Thu, 04 Dec 2008 16:38:06 GMT</pubDate>
      <dc:creator>Steven K. Mariner</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/955</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/955</guid>
      <description>All points well taken. In any regard, the box is very pretty.  My basic issue now is bridging the gap between the pretty new and the familiar old. Damn.  I</description>
    </item>
    <item>
      <title>Costikyan&#39;s Missing</title>
      <pubDate>Thu, 04 Dec 2008 13:42:12 GMT</pubDate>
      <dc:creator>Fritz Briggs</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/954</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/954</guid>
      <description>I really did try to get Greg Costikyan&#39;s permission but he never replied. Twice. My policy is to remove the Gamebox when a game designer asks, so: Greg, if</description>
    </item>
    <item>
      <title>Nice Work, Fritz</title>
      <pubDate>Thu, 04 Dec 2008 00:41:07 GMT</pubDate>
      <dc:creator>Steven K. Mariner</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/953</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/953</guid>
      <description>I finally got a chance to load up Fritz&#39;s gamebox. Nice artwork. I don&#39;t see Greg&#39;s copyright statement, though, which he required of me when I did mine.</description>
    </item>
    <item>
      <title>Re: PBeM and such</title>
      <pubDate>Tue, 25 Nov 2008 18:34:03 GMT</pubDate>
      <dc:creator>Ken</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/952</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/952</guid>
      <description>... &quot; SPI put the word &quot;errata&quot; into mainstream English vocabulary&quot; Truer words were never spoken!  They still put out a few great games - despite the warts.</description>
    </item>
    <item>
      <title>PBeM and such</title>
      <pubDate>Tue, 25 Nov 2008 14:56:09 GMT</pubDate>
      <dc:creator>Fritz Briggs</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/951</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/951</guid>
      <description>The new Limey Yank address is here: http://loakes.game-host.org/limeyyankgames/ Same page, different host. Those of you who don&#39;t own a good 3 or 4 stacks of</description>
    </item>
    <item>
      <title>Conjured Units For Control?</title>
      <pubDate>Tue, 25 Nov 2008 07:43:37 GMT</pubDate>
      <dc:creator>Steven K. Mariner</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/950</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/950</guid>
      <description>Alan, ... And it *seems* like it should be the right answer, but: Case [20.53] indicates Control is achieved by having a unit in the Capital hex if there are</description>
    </item>
    <item>
      <title>In The Meantime...</title>
      <pubDate>Tue, 25 Nov 2008 06:27:28 GMT</pubDate>
      <dc:creator>Steven K. Mariner</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/949</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/949</guid>
      <description>Greetings, all. Whilst awaiting Fritz&#39;s v3 Gamebox, I&#39;ve gone ahead and created a v1.00 gamebox for CyberBoard v3.03.  It is based on the D6A draft, and if </description>
    </item>
    <item>
      <title>CBv3 Fonts Moved</title>
      <pubDate>Tue, 25 Nov 2008 05:30:38 GMT</pubDate>
      <dc:creator>Steven K. Mariner</dc:creator>
      <link>http://games.groups.yahoo.com/group/spi_sns/message/948</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/spi_sns/message/948</guid>
      <description>I&#39;ve moved Fritz&#39;s CVv3S&amp;S Folder into the PBEM Support folder in an effort to keep things organized.  If we get a copy of his gamebox, it should go there too.</description>
    </item>

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