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    <title>stellarcrisisclub at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/stellarcrisisclub/</link>
    <description>Stellar Crisis Club </description>

    <item>
      <title>Re: troopships</title>
      <pubDate>Fri, 05 Sep 2008 20:36:04 GMT</pubDate>
      <dc:creator>Loren</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24110</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24110</guid>
      <description>I think on all servers the Nuke takes place first. On HomeServe you can&#39;t do the Nuke/Troop trick.</description>
    </item>
    <item>
      <title>troopships</title>
      <pubDate>Fri, 05 Sep 2008 17:51:38 GMT</pubDate>
      <dc:creator>Ryan</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24109</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24109</guid>
      <description>I am set to nuke a player, and invade a planet as well. Does the nuke or invade happen first in the order? thanks. GW</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Wed, 03 Sep 2008 19:42:29 GMT</pubDate>
      <dc:creator>sc_lucky</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24108</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24108</guid>
      <description>Guess you misunderstood one point: If your SHQ partner is nuked (as it was for me), the systems are still &quot;explored&quot;. They loose the &quot;explored&quot; status only for</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Wed, 03 Sep 2008 15:33:56 GMT</pubDate>
      <dc:creator>backstabber_sc</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24107</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24107</guid>
      <description>Yes.  Sciences that move through &quot;shared&quot; systems should convert those to explored.  Other systems remain accessible in their &quot;shared&quot; status.   Then if the</description>
    </item>
    <item>
      <title>-Tech Bug</title>
      <pubDate>Wed, 03 Sep 2008 10:25:33 GMT</pubDate>
      <dc:creator>Loren</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24106</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24106</guid>
      <description>The -Tech bug that was on Iceberg is also on HomeServe. You develop all the techs you can then over build to go below the last tech level. You will then you</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Wed, 03 Sep 2008 04:44:58 GMT</pubDate>
      <dc:creator>Christopher Priest</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24105</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24105</guid>
      <description>Do you think you should be able to continue exploring after entering shared? I think I can see the point of view that if you go somewhere just because someone</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Wed, 03 Sep 2008 02:54:19 GMT</pubDate>
      <dc:creator>Greg Nord</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24104</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24104</guid>
      <description>i agree with BackStabber here. In part, parcel and in whole. And that&#39;s a bit distressing to me on at least two levels: One, i&#39;m a &quot;clean Gene&quot; kinda player,</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Tue, 02 Sep 2008 13:59:59 GMT</pubDate>
      <dc:creator>backstabber_sc</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24103</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24103</guid>
      <description>In my opinion, Shared-HQ gives alliances an even bigger advantage than the eco advantage they normally have.  I&#39;m not a huge fan of it (but know a lot of</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Mon, 01 Sep 2008 10:00:26 GMT</pubDate>
      <dc:creator>sc_lucky</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24102</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24102</guid>
      <description>My proposal to treat shared systems like explored systems was mainly to keep it simple (and avoid unexpected situations). But I see your point. I think your</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Sat, 30 Aug 2008 16:03:16 GMT</pubDate>
      <dc:creator>Ryan</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24101</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24101</guid>
      <description>Keep up the good work Chris! server is a lot less buggy then before. ... explore north. He is not in shared with P1 as P1 is dead. ... or a couple of systems.</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Sat, 30 Aug 2008 07:48:55 GMT</pubDate>
      <dc:creator>Christopher Priest</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24100</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24100</guid>
      <description>I checked this out for Israel and it is indeed a shared HQ bug. Lucky has explored the system but Israel cannot see it properly. If as lucky says P1 got nuked</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Sat, 30 Aug 2008 00:36:53 GMT</pubDate>
      <dc:creator>Frank May</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24099</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24099</guid>
      <description>But it is playable. It has become my favorite place to play. &quot;Imagination is more important than Knowledge&quot;  Albert Einstein To:</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Fri, 29 Aug 2008 22:55:10 GMT</pubDate>
      <dc:creator>philltrump</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24098</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24098</guid>
      <description>There is also another SharedHQ bug as well .. when your allie gives you a scouting report and dips up, if he changes the name of the planet or plaents before</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Fri, 29 Aug 2008 22:49:02 GMT</pubDate>
      <dc:creator>sc_lucky</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24097</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24097</guid>
      <description>I think, it is a bit more complicated ;) The game has shared HQ. Let&#39;s assume there are 3 players: P1, P2, P3. P2 is at shared HQ with P1 and P3, but P1 and P3</description>
    </item>
    <item>
      <title>Re: Science&#39;s mutiny?</title>
      <pubDate>Fri, 29 Aug 2008 21:54:45 GMT</pubDate>
      <dc:creator>Loren</dc:creator>
      <link>http://games.groups.yahoo.com/group/stellarcrisisclub/message/24096</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/stellarcrisisclub/message/24096</guid>
      <description>One of the links must have been closed with an engineer. Sometimes the link image doesn&#39;t disappear after it is closed.</description>
    </item>

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