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    <title>tekumelrpg at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/tekumelrpg/</link>
    <description>Tekumel: EPT (Guardians of Order)</description>

    <item>
      <title>Sacred 2</title>
      <pubDate>Mon, 24 Aug 2009 00:34:50 GMT</pubDate>
      <dc:creator>auvqel</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/831</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/831</guid>
      <description>A friend of mine who plays in my EPT game has been playing the Dryad character in Sacred 2 recently. He has discovered that someone on the design staff for</description>
    </item>
    <item>
      <title>Tekumel Track at UCon 2009!</title>
      <pubDate>Sun, 23 Aug 2009 16:13:16 GMT</pubDate>
      <dc:creator>badger2305</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/830</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/830</guid>
      <description>Attend the words of this Humble Servant of the God-Emperor of the Mighty and Beauteous Empire of the Tsolyanu!  Let all who hear rejoice in the beneficence of</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Mon, 18 May 2009 12:20:15 GMT</pubDate>
      <dc:creator>einsteinjr1</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/829</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/829</guid>
      <description>I tend to agree with Joe. Defects should be a way for their players to add depth to their character, and I feel the defect costs in T:EPT encourage this. And</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 03:55:59 GMT</pubDate>
      <dc:creator>Howard</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/828</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/828</guid>
      <description>seems like the players have been put int a different game level than they would like. The simple answer is to bump up one from low fantasy to medium, or high.</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 01:00:10 GMT</pubDate>
      <dc:creator>Joseph M. Saul</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/827</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/827</guid>
      <description>... That would be a completely legitimate design decision, it just isn&#39;t the way we decided to go. One of the things we didn&#39;t want to do (you could look at</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 00:54:03 GMT</pubDate>
      <dc:creator>David</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/826</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/826</guid>
      <description>Hi! Ah.  I had actually been creating characters in the same way as in GURPS, and wasn&#39;t very satsified, so your explanation that it isn&#39;t supposed to work</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 00:52:58 GMT</pubDate>
      <dc:creator>Brett Slocum</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/825</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/825</guid>
      <description>I personally think that most of those paired Defects/Attributes should be of the same value, positive and negative. I would personally reduce the cost of the</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 00:52:38 GMT</pubDate>
      <dc:creator>mark_a_bee</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/824</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/824</guid>
      <description>Good discussion. I think I understand why that decision was made coming from GURPS as I did. I&#39;m not quite sure how to approach this with my players though.</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Fri, 15 May 2009 11:29:52 GMT</pubDate>
      <dc:creator>Joseph M. Saul</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/823</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/823</guid>
      <description>... Again, that was a deliberate design decision.  We wanted them to be of lower value. -- Joe</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Fri, 15 May 2009 11:22:26 GMT</pubDate>
      <dc:creator>Stephen C Nanny</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/822</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/822</guid>
      <description>Most of my players took multiple defects especially Debts of Honour at maximum. Some of the defects have matching attributes, e.g., younger vs older, low</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Fri, 15 May 2009 03:33:35 GMT</pubDate>
      <dc:creator>Joseph M. Saul</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/821</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/821</guid>
      <description>... It was a design decision on our part to avoid encouraging the GURPS-style character builds where the majority of character points are paid for with a</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Fri, 15 May 2009 03:24:33 GMT</pubDate>
      <dc:creator>mark_a_bee</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/820</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/820</guid>
      <description>Hi Mark, I&#39;ll talk to them. I&#39;m thinking that the complaint may be more about the low benefits (only 1 or 2 points) as opposed to the high cost of the</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Fri, 15 May 2009 03:24:33 GMT</pubDate>
      <dc:creator>David</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/819</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/819</guid>
      <description>Hi! I don&#39;t know if there aren&#39;t enough defects, but the defects have always seemed undervalued (at least to me).  For example, taking a defect of being blind</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Tue, 12 May 2009 20:02:39 GMT</pubDate>
      <dc:creator>Mark Eggert</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/818</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/818</guid>
      <description>Hello Mark, I must say this is the first time I&#39;ve heard someone say there is a lack of Defects in T:EPT. My players have made the opposite remark about both </description>
    </item>
    <item>
      <title>Defects</title>
      <pubDate>Tue, 12 May 2009 01:17:03 GMT</pubDate>
      <dc:creator>mark_a_bee</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/817</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/817</guid>
      <description>I don&#39;t know about others but some of my players have been complaining about the lack of Defects in Tekumel:Empire of the Petal Throne. After reviewing them, I</description>
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