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    <title>tekumelrpg at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/tekumelrpg/</link>
    <description>Tekumel: EPT (Guardians of Order)</description>

    <item>
      <title>Re: Question on basic talents</title>
      <pubDate>Tue, 29 Dec 2009 04:12:14 GMT</pubDate>
      <dc:creator>Joseph M. Saul</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/838</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/838</guid>
      <description>Apologies for some of these messages coming in out of sequence.  The list is moderated, the email address I&#39;ve been using for moderation is under heavy fire</description>
    </item>
    <item>
      <title>Re: Question on basic talents</title>
      <pubDate>Tue, 29 Dec 2009 04:03:51 GMT</pubDate>
      <dc:creator>Bruce Hubbell</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/837</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/837</guid>
      <description>The character sheet you&#39;re looking at sounds like it is for the tri-stat derived Tekumel: Empire of the Petal Throne from Guardians of Order. A different game</description>
    </item>
    <item>
      <title>Re: Question on basic talents</title>
      <pubDate>Tue, 29 Dec 2009 04:03:00 GMT</pubDate>
      <dc:creator>Brett Slocum</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/836</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/836</guid>
      <description>Those are the basic talents for &lt;a href=&quot; </description>
    </item>
    <item>
      <title>Re: Question on basic talents</title>
      <pubDate>Tue, 29 Dec 2009 03:55:42 GMT</pubDate>
      <dc:creator>Neil Smith</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/835</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/835</guid>
      <description>... Those are the statistics used in the Tri-Stat based game, &#39;Tekumel: Empire of the Petal Throne&#39; (T:EPT), released in 2005. ... Psyche is psychic ability. </description>
    </item>
    <item>
      <title>Re: Question on basic talents</title>
      <pubDate>Fri, 25 Dec 2009 12:45:17 GMT</pubDate>
      <dc:creator>Neil Smith (Yahoo)</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/834</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/834</guid>
      <description>(Resending as Yahoo seems to have eaten my original post.) ... Those are the statistics used in the Tri-Stat based game, &#39;Tekumel: Empire of the Petal Throne&#39;</description>
    </item>
    <item>
      <title>Re: Question on basic talents</title>
      <pubDate>Thu, 24 Dec 2009 04:14:13 GMT</pubDate>
      <dc:creator>Mark Eggert</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/833</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/833</guid>
      <description>The original talents/attributes made their first change when Swords and Glory (2nd generation of rules for RPG gaming on Tekumel) came out in the 1980&#39;s. These</description>
    </item>
    <item>
      <title>Question on basic talents</title>
      <pubDate>Mon, 21 Dec 2009 22:52:01 GMT</pubDate>
      <dc:creator>kmmc56</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/832</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/832</guid>
      <description>I originally started RPGing with EPT back in the mid 70s when the basic talents were: Strength, Intelligence, Constitution, Psychic Ability, Dexterity, and</description>
    </item>
    <item>
      <title>Sacred 2</title>
      <pubDate>Mon, 24 Aug 2009 00:34:50 GMT</pubDate>
      <dc:creator>auvqel</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/831</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/831</guid>
      <description>A friend of mine who plays in my EPT game has been playing the Dryad character in Sacred 2 recently. He has discovered that someone on the design staff for</description>
    </item>
    <item>
      <title>Tekumel Track at UCon 2009!</title>
      <pubDate>Sun, 23 Aug 2009 16:13:16 GMT</pubDate>
      <dc:creator>badger2305</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/830</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/830</guid>
      <description>Attend the words of this Humble Servant of the God-Emperor of the Mighty and Beauteous Empire of the Tsolyanu!  Let all who hear rejoice in the beneficence of</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Mon, 18 May 2009 12:20:15 GMT</pubDate>
      <dc:creator>einsteinjr1</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/829</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/829</guid>
      <description>I tend to agree with Joe. Defects should be a way for their players to add depth to their character, and I feel the defect costs in T:EPT encourage this. And</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 03:55:59 GMT</pubDate>
      <dc:creator>Howard</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/828</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/828</guid>
      <description>seems like the players have been put int a different game level than they would like. The simple answer is to bump up one from low fantasy to medium, or high.</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 01:00:10 GMT</pubDate>
      <dc:creator>Joseph M. Saul</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/827</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/827</guid>
      <description>... That would be a completely legitimate design decision, it just isn&#39;t the way we decided to go. One of the things we didn&#39;t want to do (you could look at</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 00:54:03 GMT</pubDate>
      <dc:creator>David</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/826</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/826</guid>
      <description>Hi! Ah.  I had actually been creating characters in the same way as in GURPS, and wasn&#39;t very satsified, so your explanation that it isn&#39;t supposed to work</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 00:52:58 GMT</pubDate>
      <dc:creator>Brett Slocum</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/825</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/825</guid>
      <description>I personally think that most of those paired Defects/Attributes should be of the same value, positive and negative. I would personally reduce the cost of the</description>
    </item>
    <item>
      <title>Re: Defects</title>
      <pubDate>Sat, 16 May 2009 00:52:38 GMT</pubDate>
      <dc:creator>mark_a_bee</dc:creator>
      <link>http://games.groups.yahoo.com/group/tekumelrpg/message/824</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/tekumelrpg/message/824</guid>
      <description>Good discussion. I think I understand why that decision was made coming from GURPS as I did. I&#39;m not quite sure how to approach this with my players though.</description>
    </item>

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