<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>vtp at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/vtp/</link>
    <description>The Virtual Terrain Project</description>

    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Thu, 19 Nov 2009 23:51:45 GMT</pubDate>
      <dc:creator>Drew Stainton</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5700</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5700</guid>
      <description>Roger, Unfortunately in this case, I&#39;m using a TIN and the area in question is about 50 square kilometres, so I use a single 4k texture and a bunch of 2k </description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Thu, 19 Nov 2009 19:47:47 GMT</pubDate>
      <dc:creator>Roger James</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5699</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5699</guid>
      <description>... Are you using the four by four texture option. If so you can get them to load in by just doing a 360 on the spot. If that cures the problem then you could</description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Thu, 19 Nov 2009 13:54:23 GMT</pubDate>
      <dc:creator>Drew Stainton</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5698</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5698</guid>
      <description>Stefan, Hmm, I hadn&#39;t thought of doing that.  I see NVidia has their texture tools online so I&#39;ll grab those and give it a try. Thanks for your help! Cheers, </description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Thu, 19 Nov 2009 13:50:09 GMT</pubDate>
      <dc:creator>Drew Stainton</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5697</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5697</guid>
      <description>Ben, I have modified the vtTin3d code however it still uses surface types and SetTextureMaterials - just adds code to load the TIN directly from dxf and uses</description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Thu, 19 Nov 2009 12:08:23 GMT</pubDate>
      <dc:creator>Stefan Roettger</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5696</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5696</guid>
      <description>... Mipmapping and S3TC compression will also lead to a stutter if enabled. It is best to precompress and pre-mipmap the textures in Windows DDS format. Stefan</description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Thu, 19 Nov 2009 06:55:36 GMT</pubDate>
      <dc:creator>Ben Discoe</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5695</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5695</guid>
      <description>... coded ... If you mean you&#39;ve actually modified the vtTin3d code (rather than using surface types and vtTin3d::SetTextureMaterials) then i&#39;m afraid it&#39;s a</description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Wed, 18 Nov 2009 23:10:25 GMT</pubDate>
      <dc:creator>Drew Stainton</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5694</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5694</guid>
      <description>Ben, Thanks for your help. I don&#39;t have structure paging turned on. I have a single TIN.  Texturing has been modified - the triangles are coded to use a</description>
    </item>
    <item>
      <title>Re: Loading all objects...</title>
      <pubDate>Wed, 18 Nov 2009 22:37:36 GMT</pubDate>
      <dc:creator>Ben Discoe</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5693</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5693</guid>
      <description>Drew, The default behavior of Enviro is to pre-load everything (roads, trees, structures, textures) into RAM.  You don&#39;t get delayed loading into RAM unless</description>
    </item>
    <item>
      <title>Loading all objects...</title>
      <pubDate>Wed, 18 Nov 2009 17:56:01 GMT</pubDate>
      <dc:creator>drew_stainton</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5692</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5692</guid>
      <description>Is there a way to have Enviro pre-load all objects and textures to avoid stuttering as I fly around for the first few minutes?  When I&#39;m doing demo&#39;s I have to</description>
    </item>
    <item>
      <title>Re: [Fwd: plant models for vtp]</title>
      <pubDate>Wed, 28 Oct 2009 00:51:32 GMT</pubDate>
      <dc:creator>Wilfred David Waters</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5691</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5691</guid>
      <description>i wonder if there&#39;s a problem with the program as when i deleted the original path to the program folder where the original species list/models were, and only</description>
    </item>
    <item>
      <title>Re: [Fwd: plant models for vtp]</title>
      <pubDate>Tue, 27 Oct 2009 06:33:41 GMT</pubDate>
      <dc:creator>Roger James</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5690</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5690</guid>
      <description>If you can hand edit your VTP path file then put the path with your species file first in the list. VTP uses the first species file etc. it encounters on the</description>
    </item>
    <item>
      <title>Re: [Fwd: plant models for vtp]</title>
      <pubDate>Tue, 27 Oct 2009 01:37:30 GMT</pubDate>
      <dc:creator>red north</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5689</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5689</guid>
      <description>yeah i knew it wouldn&#39;t be too complicated, it was just the good old access restrictions at uni, coming back to bite us in the worst way possible! i said</description>
    </item>
    <item>
      <title>Re: [Fwd: plant models for vtp]</title>
      <pubDate>Mon, 26 Oct 2009 07:13:12 GMT</pubDate>
      <dc:creator>Ben Discoe</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5688</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5688</guid>
      <description>Wil, ... That is amazing.  I have heard of such a limitation in some installations of Vista.  It is for that reason, the VTP installation instructions</description>
    </item>
    <item>
      <title>Re: [Fwd: plant models for vtp]</title>
      <pubDate>Sun, 25 Oct 2009 23:36:28 GMT</pubDate>
      <dc:creator>Wilfred David Waters</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5687</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5687</guid>
      <description>Ben, we &#39;solved&#39; the problem. these are university computers and unfortunately we are not allowed access to the program folder. therefore we cannot put the new</description>
    </item>
    <item>
      <title>Re: [Fwd: plant models for vtp]</title>
      <pubDate>Sun, 25 Oct 2009 06:29:06 GMT</pubDate>
      <dc:creator>Ben Discoe</dc:creator>
      <link>http://tech.groups.yahoo.com/group/vtp/message/5686</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/vtp/message/5686</guid>
      <description>... You&#39;ll find it in the same folder as the app, after it runs. ... Those aren&#39;t the steps i suggested.  You don&#39;t need to run VTBuilder at all. To add plants</description>
    </item>

  </channel>
</rss>
<!-- wr2.grp.sp2.yahoo.com uncompressed/chunked Thu Dec 17 16:57:41 PST 2009 -->
