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    <title>wcsml at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/wcsml/</link>
    <description>3D Nature</description>

    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Fri, 20 Nov 2009 01:34:56 GMT</pubDate>
      <dc:creator>Chris &#39;Xenon&#39; Hanson</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34364</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34364</guid>
      <description>... left to right ? Assuming you saved the RAW file with Full Channel Precision, each pixel in the image will have a 4-byte IEEE-754 32-bit single-precision</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Thu, 19 Nov 2009 22:21:35 GMT</pubDate>
      <dc:creator>cdvg1302</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34363</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34363</guid>
      <description>Chris, we have a problem to interpret the RAW-file after opening in a Hexidecimal-Editor: 1. Each row of the RAW-file must be the LAT-value for one pixel in</description>
    </item>
    <item>
      <title>Re: Flooded trees</title>
      <pubDate>Wed, 18 Nov 2009 15:32:57 GMT</pubDate>
      <dc:creator>Emma</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34362</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34362</guid>
      <description>... Thanks for your answer. I changed the input low and high to -1m and -10m and the resultat got a lot better. I still have some few trees in the water but I</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Tue, 17 Nov 2009 14:33:59 GMT</pubDate>
      <dc:creator>cdvg1302</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34361</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34361</guid>
      <description>Thank you for your quick and perfectly targeted answers ! Geri</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Mon, 16 Nov 2009 23:39:12 GMT</pubDate>
      <dc:creator>Chris &#39;Xenon&#39; Hanson</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34360</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34360</guid>
      <description>... Yes. There&#39;s probably a way where you could make it save them combined into one file, but the values would be interleaved within that file, and that would</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Mon, 16 Nov 2009 22:59:53 GMT</pubDate>
      <dc:creator>cdvg1302</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34359</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34359</guid>
      <description>You mean, that I have to save two seperate RAW-files for Lat and Lon ? I have also noticed, that VNS can export the elevation as RAW-files. Could I use this</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Mon, 16 Nov 2009 22:17:32 GMT</pubDate>
      <dc:creator>Chris &#39;Xenon&#39; Hanson</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34358</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34358</guid>
      <description>... You can save out the Lat and Lon buffers as RAW floating-point data in two different files. The values in these files are relative to the Project Reference</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Mon, 16 Nov 2009 22:04:13 GMT</pubDate>
      <dc:creator>cdvg1302</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34357</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34357</guid>
      <description>I need the rendered image as a background still image for a web application, where gps-tracks from a database have to be layed over this image in realtime. To</description>
    </item>
    <item>
      <title>Re: Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Mon, 16 Nov 2009 20:34:04 GMT</pubDate>
      <dc:creator>Chris &#39;Xenon&#39; Hanson</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34356</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34356</guid>
      <description>... Nothing that I&#39;m aware of. Most 3D apps don&#39;t understand lat/lon/elev. What are you trying to accomplish and how/where will you be using these coordinates?</description>
    </item>
    <item>
      <title>Get x,y,z-coordinates of a rendered image</title>
      <pubDate>Mon, 16 Nov 2009 20:12:56 GMT</pubDate>
      <dc:creator>cdvg1302</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34355</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34355</guid>
      <description>Hi all, I need to know the x,y,z coordinates from each pixel of a rendered image. I have found, that VNS can render to RLA-format, which stores Latitude and</description>
    </item>
    <item>
      <title>Re: Flooded trees</title>
      <pubDate>Thu, 12 Nov 2009 21:58:24 GMT</pubDate>
      <dc:creator>Adam Hauldren</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34354</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34354</guid>
      <description>... Emma, Based on your explanation, it would seem that your current beach materials will be distributed like so: No foliage from the beach edge to a water</description>
    </item>
    <item>
      <title>Flooded trees</title>
      <pubDate>Thu, 12 Nov 2009 15:34:22 GMT</pubDate>
      <dc:creator>Emma Sandström</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34353</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34353</guid>
      <description>I have troubles width my beach ecosystems, my trees are getting flooded by the lake and I&#39;m running out of ideas. I&#39;m using 93 dynamic-linked vectors and</description>
    </item>
    <item>
      <title>Re: Squashed elevetions in imported GRID</title>
      <pubDate>Fri, 06 Nov 2009 23:36:36 GMT</pubDate>
      <dc:creator>tim_mcbroome</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34352</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34352</guid>
      <description>That appears to have been the issue.</description>
    </item>
    <item>
      <title>Re: Squashed elevetions in imported GRID</title>
      <pubDate>Fri, 06 Nov 2009 23:00:46 GMT</pubDate>
      <dc:creator>tim_mcbroome</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34351</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34351</guid>
      <description>So I was typeing this message out and the obvious occured to me. That is a hillshade file which I do not believe is the same as as standard GRID file, so far</description>
    </item>
    <item>
      <title>Re: Squashed elevetions in imported GRID</title>
      <pubDate>Fri, 06 Nov 2009 22:32:39 GMT</pubDate>
      <dc:creator>tim_mcbroome</dc:creator>
      <link>http://tech.groups.yahoo.com/group/wcsml/message/34350</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/wcsml/message/34350</guid>
      <description>Uploading the source file now. It is called hillsha_btde2.zip</description>
    </item>

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