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    <title>webots-users at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/webots-users/</link>
    <description>Webots Users</description>

    <item>
      <title>Re: Which Linux C&#43;+ IDE do you use?</title>
      <pubDate>Wed, 10 Feb 2010 08:49:51 GMT</pubDate>
      <dc:creator>Fabien Rohrer</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3634</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3634</guid>
      <description>Hi Ambarish, You can use the IDE you like to develop the controllers. Generally speaking, all the released examples are built with Makefile, gcc, and the</description>
    </item>
    <item>
      <title>Which Linux C&#43;+ IDE do you use?</title>
      <pubDate>Wed, 10 Feb 2010 08:30:12 GMT</pubDate>
      <dc:creator>goswami_ambarish</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3633</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3633</guid>
      <description>Hello Webots users: As I am trying out Webots on Linux, I am curious to know which Linux C&#43;+ IDE, if any, you use. I know many linux users do not feel the need</description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Wed, 03 Feb 2010 16:26:48 GMT</pubDate>
      <dc:creator>Fabien Rohrer</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3632</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3632</guid>
      <description>Nice to ear that! Regards, Fabien 2010/2/3 mmartin.ortiz &lt;mmartin.ortiz@...&gt;</description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Wed, 03 Feb 2010 16:01:01 GMT</pubDate>
      <dc:creator>mmartin.ortiz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3631</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3631</guid>
      <description>Fabien, it works! Yesterday I could see that my problem was with the paths, I made a copy of Webots directory in my &quot;Home&quot; and all my robot code was making</description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Wed, 03 Feb 2010 09:43:10 GMT</pubDate>
      <dc:creator>fabien.rohrer</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3630</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3630</guid>
      <description>Hi Manuel, I implemented a patch to support the floor sensors (crosscompilation). You can either wait on the next release, or either apply the patch (Download</description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Tue, 02 Feb 2010 10:47:03 GMT</pubDate>
      <dc:creator>Olivier Michel</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3629</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3629</guid>
      <description>Manuel, You did it all right. It should work this way. -Olivier Manuel Martin Ortiz wrote: Hi, I&#39;ve tried as you say, if I recompile &quot;libepuck.c&quot; (without </description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Tue, 02 Feb 2010 08:39:32 GMT</pubDate>
      <dc:creator>Manuel Martin Ortiz</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3628</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3628</guid>
      <description>Hi, I&#39;ve tried as you say, if I recompile &quot;libepuck.c&quot; (without modifications) and try the simple e-puck controller, it works, and the result is the same that</description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Mon, 01 Feb 2010 16:17:59 GMT</pubDate>
      <dc:creator>Olivier Michel</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3627</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3627</guid>
      <description>Hi, Normally, it should work this way. Are you sure you didn&#39;t introduce something causing libepuck to crash? I would recommend you first to recompile an</description>
    </item>
    <item>
      <title>Re: E-Puck and ground sensors</title>
      <pubDate>Mon, 01 Feb 2010 14:39:44 GMT</pubDate>
      <dc:creator>Manuel Martín</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3626</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3626</guid>
      <description>Thanks Olivier, I&#39;ve modified &quot;libepuck.c&quot; and compiled it (with the Makefile of the same directory), but I&#39;m not sure if I&#39;ve to do something more. I&#39;ve try</description>
    </item>
    <item>
      <title>Re: Compiling Java</title>
      <pubDate>Mon, 01 Feb 2010 09:26:38 GMT</pubDate>
      <dc:creator>Fabien Rohrer</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3625</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3625</guid>
      <description>Hi José, I&#39;m not sure if you are trying to compile inside Webots or not. If it&#39;s the case, the problem comes maybe because your project contains an old</description>
    </item>
    <item>
      <title>Re: Passive Walker</title>
      <pubDate>Mon, 01 Feb 2010 09:26:05 GMT</pubDate>
      <dc:creator>Yvan Bourquin</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3624</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3624</guid>
      <description>Hello Maziar, The ODE physics engine used by Webots may have some &quot;singularities&quot; depending on the position of the rigid bodies. I sometimes noticed such </description>
    </item>
    <item>
      <title>Re: Passive Walker</title>
      <pubDate>Mon, 01 Feb 2010 09:08:17 GMT</pubDate>
      <dc:creator>Fabien Rohrer</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3623</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3623</guid>
      <description>Hi Maziar, There are several reasons that can imply that your robot goes through the ground. The most probable one is that the simulation steps of your </description>
    </item>
    <item>
      <title>Re: Servo&#39;s and changing center of mass</title>
      <pubDate>Mon, 01 Feb 2010 08:59:32 GMT</pubDate>
      <dc:creator>Yvan Bourquin</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3622</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3622</guid>
      <description>Hello Jesse, ... Did you try to vary the WorldInfo.basicTimeStep. This parameter is usually the most influential on ODE&#39;s stability. Also if the instability is</description>
    </item>
    <item>
      <title>Passive Walker</title>
      <pubDate>Sun, 31 Jan 2010 14:35:19 GMT</pubDate>
      <dc:creator>maziar sharbafi</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3620</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3620</guid>
      <description>Hi Everybody I made a passive walker (with McGeer Robot structure) in webots which can walk passively on a ramp. But it will fall down after 22 steps. The</description>
    </item>
    <item>
      <title>Servo&#39;s and changing center of mass</title>
      <pubDate>Sat, 30 Jan 2010 15:48:23 GMT</pubDate>
      <dc:creator>Jesse van den Kieboom</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3619</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3619</guid>
      <description>When trying to position the center of mass, I find that the simulation has a hard time keeping the constraints on the hinge joints. I want to model a chain of</description>
    </item>

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