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    <title>webots-users at Yahoo! Groups</title>
    <link>http://tech.groups.yahoo.com/group/webots-users/</link>
    <description>Webots Users</description>

    <item>
      <title>Re: emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 17:16:13 GMT</pubDate>
      <dc:creator>Yvan</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3393</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3393</guid>
      <description>Hi, Yes, but webots does not hangs just because you included &lt;string.h&gt; ... ! Clearly it&#39;s your controller that crashes because there is an error in your code.</description>
    </item>
    <item>
      <title>Re: emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 15:10:33 GMT</pubDate>
      <dc:creator>mehdi</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3392</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3392</guid>
      <description>hi when I run my controller, webots hanges where, I use string.h and a string function</description>
    </item>
    <item>
      <title>Heavy Robot Sinking..</title>
      <pubDate>Sat, 07 Nov 2009 15:05:56 GMT</pubDate>
      <dc:creator>winchymatt</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3390</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3390</guid>
      <description>I have just updated the mass of my robot to what will be the correct weight of approximately 1500Kg, however, now when run the simulation, the feet of the</description>
    </item>
    <item>
      <title>Re: emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 13:25:03 GMT</pubDate>
      <dc:creator>Yvan</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3389</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3389</guid>
      <description>Hi, Actually you don&#39;t need any string processing, you can directly send binary data, example: // emitting robot double message[2] = { 25.34, 30.01 }; </description>
    </item>
    <item>
      <title>Re: emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 13:06:00 GMT</pubDate>
      <dc:creator>Jesse van den Kieboom</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3388</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3388</guid>
      <description>... If you&#39;re using \0 as a separator for C-strings, then you can&#39;t use strtok since \0 is also the official end of C-string (and it will never stop</description>
    </item>
    <item>
      <title>Re: emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 12:59:09 GMT</pubDate>
      <dc:creator>mehdi</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3387</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3387</guid>
      <description>thanks but when I use     string.h    in text editor of webots webots become locked and I can not use  strtok()  function for split why?</description>
    </item>
    <item>
      <title>Re: emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 12:09:44 GMT</pubDate>
      <dc:creator>Jesse van den Kieboom</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3386</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3386</guid>
      <description>... If you just want to send strings, you could have a special character separating the two messages (for instance the newline character \n, or the C string</description>
    </item>
    <item>
      <title>emitter reciever</title>
      <pubDate>Sat, 07 Nov 2009 07:29:19 GMT</pubDate>
      <dc:creator>roozekhoob</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3385</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3385</guid>
      <description>Hello how can I use a emitter and one reciever to send 2 message in a moment? example: first message= &quot;25.34&quot; second message=&quot;30.01&quot; between 2 robots, first</description>
    </item>
    <item>
      <title>Importing/converting 3D CAD models</title>
      <pubDate>Fri, 06 Nov 2009 08:27:13 GMT</pubDate>
      <dc:creator>winchymatt</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3384</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3384</guid>
      <description>At some point I would like to convert our 3D CAD model of our robot and import it into Webots to replace my shape based robot model. Is there a tutorial or</description>
    </item>
    <item>
      <title>Re: &quot;Designing a flying object within webots&quot;</title>
      <pubDate>Fri, 06 Nov 2009 08:09:43 GMT</pubDate>
      <dc:creator>Yvan Bourquin</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3383</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3383</guid>
      <description>Hello, Webots will simulate the collision detection, the inertia, friction, gravity, etc, but you need to design a mathematical physics model of the forces</description>
    </item>
    <item>
      <title>Re: &quot;Designing a flying object within webots&quot;</title>
      <pubDate>Fri, 06 Nov 2009 08:08:29 GMT</pubDate>
      <dc:creator>Fabien Rohrer</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3382</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3382</guid>
      <description>Hi Ani, The fact to add some custom physics such as vertical force to simulate a flying robot can be done using a physics plugin. Take a look a the related</description>
    </item>
    <item>
      <title>adding 2 programs into 1</title>
      <pubDate>Fri, 06 Nov 2009 02:39:26 GMT</pubDate>
      <dc:creator>lim_enjing</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3381</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3381</guid>
      <description>i wish to add pattern recognition and avoid collision together as 1,meaning that when the e-puck roams around to identify for landmark..it wont hit against the</description>
    </item>
    <item>
      <title>&quot;Designing a flying object within webots&quot;</title>
      <pubDate>Thu, 05 Nov 2009 22:52:01 GMT</pubDate>
      <dc:creator>Bhaumik, Aniruddha</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3379</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3379</guid>
      <description>Hi, I want to design a flying object within webots.I have seen the blimp model in webots.But I need to move an object from one point to another point in space,</description>
    </item>
    <item>
      <title>Re: Foot contact detection</title>
      <pubDate>Thu, 05 Nov 2009 22:15:41 GMT</pubDate>
      <dc:creator>Matt Denton</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3378</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3378</guid>
      <description>Ignore this last message, I found the AIBO example and spotted the touch_sensors in use, I now have this working on my model. :) 2009/11/5 winchymatt</description>
    </item>
    <item>
      <title>Foot contact detection</title>
      <pubDate>Thu, 05 Nov 2009 16:36:19 GMT</pubDate>
      <dc:creator>winchymatt</dc:creator>
      <link>http://tech.groups.yahoo.com/group/webots-users/message/3377</link>
      <guid isPermaLink="true">http://tech.groups.yahoo.com/group/webots-users/message/3377</guid>
      <description>Hi, I have built and have been using a hexapod based robot for some time, and now I want to detect when the feet come into contact with the terrain within my</description>
    </item>

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