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    <title>wifdiscussion at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/wifdiscussion/</link>
    <description>List for the World in Flames game</description>

    <item>
      <title>Re: Italian Conquest</title>
      <pubDate>Thu, 19 Nov 2009 15:16:09 GMT</pubDate>
      <dc:creator>kenzclark</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105584</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105584</guid>
      <description>Ethiopia is conquered, but Italian Somaliland is a minor, and Italy would therefore be incompletely conquered, rather than completely conquered in your</description>
    </item>
    <item>
      <title>Re: Italian Conquest</title>
      <pubDate>Thu, 19 Nov 2009 13:10:08 GMT</pubDate>
      <dc:creator>horpek</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105583</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105583</guid>
      <description>... Ohh.. i forgot, YES, the other conditions are met, i.e. CW has TRIPOLI, the FACTORIES in Naples and Taranto and also the higher GARRISON value. BUT...ITALY</description>
    </item>
    <item>
      <title>Looking for a 4th player in the Cincinnati/Dayton/SW Ohio Area</title>
      <pubDate>Thu, 19 Nov 2009 13:06:41 GMT</pubDate>
      <dc:creator>jdbsrb</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105582</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105582</guid>
      <description>We play every other Saturday from about 10-6.  We have been playing the 4 map campaign, but with 3 people it&#39;s just too much for one Axis player and would like</description>
    </item>
    <item>
      <title>R: 3D10 peculiarities</title>
      <pubDate>Thu, 19 Nov 2009 12:38:30 GMT</pubDate>
      <dc:creator>Bernasconi Davide</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105581</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105581</guid>
      <description>Hi, in our group we are playing with 3d10 table and we are in the middle of JA43. From the annual: &quot;[cid:826312812@19112009-3037]&quot; So, white units,</description>
    </item>
    <item>
      <title>3D10 peculiarities</title>
      <pubDate>Thu, 19 Nov 2009 09:44:15 GMT</pubDate>
      <dc:creator>Gratz, Herbert</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105580</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105580</guid>
      <description>We ran nto the following problems yesterday: The 3D10 Table pretty unequivocally states the individual units are reduced if adversely affected, e.g. halved</description>
    </item>
    <item>
      <title>Re: Italian Conquest</title>
      <pubDate>Thu, 19 Nov 2009 07:14:17 GMT</pubDate>
      <dc:creator>Paul</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105579</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105579</guid>
      <description>Providing The Allies meet two of the other three conditions mentioned by the other responders, Italy is either incompletely or completely conquered. In that</description>
    </item>
    <item>
      <title>Re: Italian Conquest</title>
      <pubDate>Wed, 18 Nov 2009 20:28:38 GMT</pubDate>
      <dc:creator>RG1066@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105578</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105578</guid>
      <description>point 3 should be control a printed FACTORY city hex. ... From: micheljq &lt;micheljq@...&gt; To: wifdiscussion@yahoogroups.com Sent: Wed, Nov 18, 2009 3:23</description>
    </item>
    <item>
      <title>Re: Italian Conquest</title>
      <pubDate>Wed, 18 Nov 2009 20:23:58 GMT</pubDate>
      <dc:creator>micheljq</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105577</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105577</guid>
      <description>... should be enough to conquer Italy. ... The allies need to meet 3 of the 4 following conditions : 1. Control Tripoli 2. Control Rome 3. Control one printed</description>
    </item>
    <item>
      <title>Italian Conquest</title>
      <pubDate>Wed, 18 Nov 2009 19:52:01 GMT</pubDate>
      <dc:creator>horpek</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105576</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105576</guid>
      <description>Hello again... I just wanna play this correct, so i better ask in advance before I move any umits. In the &quot;peace-step&quot; there are 68 CW/US garrison points, 40</description>
    </item>
    <item>
      <title>control of minors and surprise</title>
      <pubDate>Wed, 18 Nov 2009 19:01:16 GMT</pubDate>
      <dc:creator>David</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105575</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105575</guid>
      <description>I normally avoid rules discussions, but this one seems pretty obvious (I apologize if this has already been covered). ... The relevent rule states: &quot;9.7</description>
    </item>
    <item>
      <title>Re: Attritional 2d10 CRT</title>
      <pubDate>Wed, 18 Nov 2009 18:07:20 GMT</pubDate>
      <dc:creator>RG1066@...</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105574</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105574</guid>
      <description>I agree with Hakkon!  Mech arty is oftentimes representing assault guns that in many cases were as effective as armor and sometimes more so. Rich Gause ... </description>
    </item>
    <item>
      <title>Re: Questions about the Barbarossa scenario</title>
      <pubDate>Wed, 18 Nov 2009 14:26:36 GMT</pubDate>
      <dc:creator>micheljq</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105573</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105573</guid>
      <description>Is the CA Chapayev already in the construction pool?  If not do not waste your BPs on it, it could have been used if you would have played a campaign. If you</description>
    </item>
    <item>
      <title>Re : [wifdiscussion] Re: Questions about the Barbarossa scenario</title>
      <pubDate>Wed, 18 Nov 2009 11:03:23 GMT</pubDate>
      <dc:creator>Tordson</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105572</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105572</guid>
      <description>Nothing  :) It is a scenario, with historical set up. You just have to be clever enough not to put it in prod ...  EC &quot;Victory needs no explainations.</description>
    </item>
    <item>
      <title>Re: Attritional 2d10 CRT</title>
      <pubDate>Wed, 18 Nov 2009 10:42:35 GMT</pubDate>
      <dc:creator>Håkon Fløystad</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105571</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/wifdiscussion/message/105571</guid>
      <description>... AR&gt; Probably true; I&#39;m thinking of making Motorized stuff defensive bonus only (they can react quickly). Anyway, they certainly can&#39;t call a blitz! Giving</description>
    </item>
    <item>
      <title>Re: Questions about the Barbarossa scenario</title>
      <pubDate>Wed, 18 Nov 2009 10:39:16 GMT</pubDate>
      <dc:creator>grafspee4</dc:creator>
      <link>http://games.groups.yahoo.com/group/wifdiscussion/message/105570</link>
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      <description>Hi, If takes another 5 turns for CA Chapayev for its second production cycle it arrives as a reinforcement in mar/apr but the scenario ends in jan/feb. What am</description>
    </item>

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