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    <title>x12 at Yahoo! Groups</title>
    <link>http://games.groups.yahoo.com/group/x12/</link>
    <description>&#39;X&#39; - Haven for ConspiracyX GM&#39;s... Puppetmasters Unite!</description>

    <item>
      <title>Re: All to powerfull cell</title>
      <pubDate>Sat, 22 Aug 2009 07:27:04 GMT</pubDate>
      <dc:creator>dooleysnew1</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1829</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1829</guid>
      <description>... Urban renewal bringing a large increase of people into the area the base, or it&#39;s secret entrances, are located. Valuable minerals found in local area,</description>
    </item>
    <item>
      <title>Re: All to powerfull cell</title>
      <pubDate>Thu, 20 Aug 2009 15:45:39 GMT</pubDate>
      <dc:creator>Diggory Smythe, Senior VP of Alleged Ente</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1828</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1828</guid>
      <description>Bring them into Aegis Prime. :) ... From: x12@yahoogroups.com [mailto:x12@yahoogroups.com]On Behalf Of yallamann Sent: Thursday, August 20, 2009 1:29 AM To:</description>
    </item>
    <item>
      <title>Re: All to powerfull cell</title>
      <pubDate>Thu, 20 Aug 2009 12:23:13 GMT</pubDate>
      <dc:creator>quixol</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1827</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1827</guid>
      <description>... As you&#39;ve already determined, the natural option is destruction of hte base. Another option is to force the cell to divide up and relocate, forcing it to</description>
    </item>
    <item>
      <title>All to powerfull cell</title>
      <pubDate>Thu, 20 Aug 2009 06:29:13 GMT</pubDate>
      <dc:creator>yallamann</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1826</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1826</guid>
      <description>I have a problem. I&#39;ve played with the same cell approximately since the game was released, and due to huge amount of CPs, APs and RPs the cell has grown a</description>
    </item>
    <item>
      <title>Re: Multiple shots</title>
      <pubDate>Fri, 07 Aug 2009 23:12:29 GMT</pubDate>
      <dc:creator>Jim Clunie</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1825</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1825</guid>
      <description>To me, the simplest and fairest way to rule it is that you declare an action to fire multiple shots and each shot takes a penalty. Firing a single shot is a</description>
    </item>
    <item>
      <title>Re: Multiple shots</title>
      <pubDate>Fri, 07 Aug 2009 18:34:04 GMT</pubDate>
      <dc:creator>Eric</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1824</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1824</guid>
      <description>To clarify, I guess my question is, is firing multiple shots a primary action with a semi-auto gun, or a primary plus additional actions with multi action</description>
    </item>
    <item>
      <title>Multiple shots</title>
      <pubDate>Fri, 07 Aug 2009 18:28:20 GMT</pubDate>
      <dc:creator>N. Eric Phillips</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1823</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1823</guid>
      <description>It says in the book that you an shoot a semi-auto gun multiple times at a penelaty of -1 or -2 (for recoil). Does this also affect further action rolls? -- </description>
    </item>
    <item>
      <title>Introduction adventure</title>
      <pubDate>Fri, 07 Aug 2009 07:17:13 GMT</pubDate>
      <dc:creator>Eric</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1822</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1822</guid>
      <description>I played GURPS ConX about seven or eight years ago. The GM ran an adventure I THOUGHT was from one of the books. It dealt with the group being called out to</description>
    </item>
    <item>
      <title>Crytozoology</title>
      <pubDate>Fri, 07 Aug 2009 06:11:51 GMT</pubDate>
      <dc:creator>yallamann</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1821</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1821</guid>
      <description>I&#39;ve made a big mistake. I&#39;ve pretty much ignored the good old Cryptozoology. I&#39;ve taken the nessesary time to read the whole book in detail. It&#39;s well worth</description>
    </item>
    <item>
      <title>Re: &#39;Damage Control&#39; query</title>
      <pubDate>Thu, 11 Jun 2009 16:26:21 GMT</pubDate>
      <dc:creator>John Thompson</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1820</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1820</guid>
      <description>The simple way would be to treat it a bit like a research project and ask each player what difficulty level of search they wish to attempt. For those who</description>
    </item>
    <item>
      <title>Re: &#39;Damage Control&#39; query</title>
      <pubDate>Thu, 11 Jun 2009 07:24:33 GMT</pubDate>
      <dc:creator>Jon Lane</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1819</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1819</guid>
      <description>Thanks for trying to answer my question - I&#39;m not sure I was clear enough when I posted it, so I&#39;ll try again, quoting from the demo pack: &quot;[Martin Dubois&#39;}</description>
    </item>
    <item>
      <title>Re: &#39;Damage Control&#39; query</title>
      <pubDate>Wed, 10 Jun 2009 22:16:49 GMT</pubDate>
      <dc:creator>yallamann</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1818</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1818</guid>
      <description>I might misunderstand your question but I&#39;ll try it nontheless. I guess your PC&#39;s roll a perception roll. If they have normal perception (3) they WILL succeed</description>
    </item>
    <item>
      <title>&#39;Damage Control&#39; query</title>
      <pubDate>Wed, 10 Jun 2009 20:55:48 GMT</pubDate>
      <dc:creator>Jon</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1817</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1817</guid>
      <description>Ok, so it&#39;s a very old product now, for the old system, but... I&#39;m planning on running a campaign at the school I work in, and figured that Damage Control</description>
    </item>
    <item>
      <title>Manta</title>
      <pubDate>Tue, 31 Mar 2009 06:17:33 GMT</pubDate>
      <dc:creator>yallamann</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1816</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1816</guid>
      <description>Does anyone have a good drawing of the Manta described in ConspX? If you google Manta you&#39;ll find an experimantal aircraft, but I don&#39;t think it resembles the</description>
    </item>
    <item>
      <title>Re: Historic Campaign</title>
      <pubDate>Fri, 06 Mar 2009 21:16:52 GMT</pubDate>
      <dc:creator>Robert Rosenthal</dc:creator>
      <link>http://games.groups.yahoo.com/group/x12/message/1815</link>
      <guid isPermaLink="true">http://games.groups.yahoo.com/group/x12/message/1815</guid>
      <description>... BTW...Didnt read your post well enough, seems like you have your idea. As for the community, one suggestion is the group of people who overthrough the</description>
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